Wiggo Posted Friday at 07:58 AM Posted Friday at 07:58 AM (edited) 15 hours ago, mrjay said: Where did you get hotfixes to v2.1.0. I'm curious and want to test them too . If you have a link, please share and let others to play with it . From github grinelli main. If you dont know how to use git bash -> do not even bother. And afterall, did not see anything new, as I cant fly with it. I think it doesnt take superlong that there will be update anyways... Hope ED released that TWS multilaunching / locking from its shakles. Edited Friday at 08:01 AM by Wiggo
mrjay Posted Friday at 09:16 PM Posted Friday at 09:16 PM 12 hours ago, Wiggo said: From github grinelli main. If you dont know how to use git bash -> do not even bother. And afterall, did not see anything new, as I cant fly with it. I think it doesnt take superlong that there will be update anyways... Hope ED released that TWS multilaunching / locking from its shakles. I do know git and (not needed to compile efm) bash ... and few other thingys. But there are no commits which were not released with v2.1.0 except "README instruction fix" commit. All other commits are from June 6 and before. Release v2.1.0 was posted on github also on June 6 including "EFM Hotfixes (#11)" commit. So there is nothing to test and you should be able to jump into plane without issues if you compiled EFM part correctly (with cmake and later msbuild or visual studio) and copied output dll to bin folder. On another note, bhoop is working on fully standalone version (no jumping into f-15 first or editing entry.lua file anymore) according to his discord. Can't wait when it will be released!
Wiggo Posted 17 hours ago Posted 17 hours ago (edited) 11 hours ago, mrjay said: I do know git and (not needed to compile efm) bash ... and few other thingys. But there are no commits which were not released with v2.1.0 except "README instruction fix" commit. All other commits are from June 6 and before. Release v2.1.0 was posted on github also on June 6 including "EFM Hotfixes (#11)" commit. So there is nothing to test and you should be able to jump into plane without issues if you compiled EFM part correctly (with cmake and later msbuild or visual studio) and copied output dll to bin folder. On another note, bhoop is working on fully standalone version (no jumping into f-15 first or editing entry.lua file anymore) according to his discord. Can't wait when it will be released! Yeah, I bet its about version part in luas or something. If and when it works with ai, it cant be far out To be honest i am not coder, just applied automation engineer, but ofc can understand and learn those things pretty fast. Have only used computer since 3 yo My first computer was Oric Actually times of c64 i did some coding, but ofc thats pretty well - basic. Applied systemes / machinery coding ofc has some c in em today also, but mainly systemes start to be graphical with doing settings only. The hardest part for me here is , as you mentioned in some way, getting the whole "package " work correctly together. But half win = no error codes. Hope EFM would see (or if not the mod itself) TWS systems of ed, somekind of update. That is pretty much only "gamebraker" with mod right now, but it is not about the mod - that is the case if undrstood correctly. (ED holds some parts of TWS locking of missiles (atleast many of em). Atleast i heard this is not he only mod has same problem ATM (ofc f-15c etc works no prob, but for example gripen had same problem when i last tried.) Edited 17 hours ago by Wiggo
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