Jump to content

Recommended Posts

Posted
1 hour ago, Nightstorm said:

"Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"?"

Yes, pitch trim is the only trim that works, but it had up/down/reset.

The enhancement mod has nothing to do with flight model or the EFM.  Which is why you have to copy those two folders over.  All of the same control bindings are present.  The enhancement mod changes the pilot interface.  MFD's PMFD's adds new functionality and graphics.  Adds new weapons and capabilities but none of that has anything to do with how the jet handles.  Those values in the F22.lua that are still referenced are the same as the EFM mod.  

I'll test and see, but if someone could explain to me how the enhancement mod could affect take off behavior, it would at least give me a place to start as it doesn't make sense to me that it would or could.

Yeah I wondered that too - how it can affect into it. THOUGH noticed that also in EFM 2.1.0 rotate is pretty darn fast. Update log says something about low speeds+ landig + pitch problems, wonder did they change it somehow, and with ench mod the speed is faster and does something weird? Maby it thinks its in the air? 😄 dunno. BTW, sidenote - Is there any way to use ench wpns only + efm mod? Have wondered that before. (just for my own server thingamobs)

Posted (edited)
1 hour ago, Wiggo said:

Yeah I wondered that too - how it can affect into it. THOUGH noticed that also in EFM 2.1.0 rotate is pretty darn fast. Update log says something about low speeds+ landig + pitch problems, wonder did they change it somehow, and with ench mod the speed is faster and does something weird? Maby it thinks its in the air? 😄 dunno. BTW, sidenote - Is there any way to use ench wpns only + efm mod? Have wondered that before. (just for my own server thingamobs)

Couple of things.  I talked to BHoop and he said to make sure you used the new entry.lua file that I included with my enhancement mod.  It removed a line about the center of mass that is now controlled by the FM and BIN/DLL.  If you still have an older entry.lua or one with that line, it could be messing things up.

 

And yes, if you want just the weapons and stuff but none of the new displays, copy the entire "cockpit" folder from the stock EFM and overwrite mine.  That folder has all of the systems, pages and graphics under it.

Edited by Nightstorm
  • Thanks 1
Posted
19 hours ago, Nightstorm said:

You can open up the weapons\stores\a2a_missiles.lua and search for "loft_factor".  Right now they're set at the default, same as stock missiles.  However, in the past, adjusting that has helped with the issue you're describing.  Do some testing and lest us know.  I'd suggest trying 3.0 vs 4.5 which is the default.

I tested for a while and the "loft_factor" doesn't actually seem to be what's causing the missiles to miss according to what I'm observing. It looks like it's more because the missile doesn't go "pitbull" or track when approaching the target. 

Here's what I've observed: it misses by maybe a few hundred feet when coming down from the loft, then it attempts to loop back to the target. (It goes pitbull after passing the target I'm assuming.)

Btw, changing the "loft_factor" didn't seem to change the behavior of the loft. 

 

 

Posted (edited)
6 minutes ago, daniel 11111 said:

I tested for a while and the "loft_factor" doesn't actually seem to be what's causing the missiles to miss according to what I'm observing. It looks like it's more because the missile doesn't go "pitbull" or track when approaching the target. 

Here's what I've observed: it misses by maybe a few hundred feet when coming down from the loft, then it attempts to loop back to the target. (It goes pitbull after passing the target I'm assuming.)

Btw, changing the "loft_factor" didn't seem to change the behavior of the loft. 

 

 

Then this goes back to what's already been stated a few times in the last week or so.  The core missile code has been having issues since 2.9.15 or somewhere in there.  2.9.14 seems to work pretty well.  All of the added missiles use the core missile code which we do not have access to and cannot influence for good or bad.

Edited by Nightstorm
Posted
1 hour ago, Nightstorm said:

Then this goes back to what's already been stated a few times in the last week or so.  The core missile code has been having issues since 2.9.15 or somewhere in there.  2.9.14 seems to work pretty well.  All of the added missiles use the core missile code which we do not have access to and cannot influence for good or bad.

I have been testing in 2.9.14 though. From 26-03-2025.

Posted
43 minutes ago, daniel 11111 said:

I have been testing in 2.9.14 though. From 26-03-2025.

I've had pretty good luck in 2.9.14 but that doesn't change anything.  If the core missile code has issues, all missiles will have issues.  It's not the fault of the EFM mod, the enhancement mod or anything else related to the F22.

  • Like 1
  • Thanks 1
Posted
10 hours ago, Wiggo said:

Hmm. Does somebody else has problems with autotakeoff? Everything goes fine though plane doesnt pull, ofc It works with hands but anyways it doesnt make pull up when gettin into right speed, as it used to. Also noticed suddenly pitch trim works also (should it?) Plane seems to fly straight still in the air itself whatsoever, and even msls seems suddenly now work again - more or less. Also had great difficulties to land the plane 🙂 (THOUGH same landing difficulties were also in clean EFM so that might be just them altering landing stuff (as there was in the change log). Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"?

 

10 hours ago, nabelo said:

I noticed the same. Autorotate is broken

Tested autorotate, it works fine.  So, you either didn't wait long enough, or you still have an old entry.lua file with center of mass information.  The current enhancement mod has the correct version.

  • Like 1
Posted
vor 1 Stunde schrieb Nightstorm:

 

Tested autorotate, it works fine.  So, you either didn't wait long enough, or you still have an old entry.lua file with center of mass information.  The current enhancement mod has the correct version.

I reinstalled everything and autorotate is working fine now.

  • Like 1
Posted

-------UPDATE 250607
Reworked the FCS page with new textures and code
Separated the left and right flaperons
Relocated the left and right LEF indicators (which currently do not indicate movement) -EFM
Corrected rudder deflection indication to read full scale
Adjusted speed brake indicators to show which surfaces are used

Adjusted labels for correct flight surfaces

Flaperons - LF/RF
Leading Edge - LL/RL
Ailerons - LA/RA
Horizontal Tail - LT/RT
Rudders - LR/RR

 

03.jpg

02.jpg

01.jpg

  • Like 3
  • Thanks 1
Posted
On 6/7/2025 at 10:43 AM, VR Flight Guy in PJ Pants said:

My takeoff seems fine...in the middle of the flight, I lost the mouse point some how....it may have nothing to do with the mod, I think

The mouse point issue. Same here.

I get that, “ Now you see it. Now you don’t” thing from time to time flying any and only the Flaming Cliffs birds.

L-alt C brings the mouse pointer right back. 

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted
40 minutes ago, Archangel44 said:

The mouse point issue. Same here.

I get that, “ Now you see it. Now you don’t” thing from time to time flying any and only the Flaming Cliffs birds.

L-alt C brings the mouse pointer right back. 

Not related to this mod or the EFM.  I think that's the clickable cockpit command.

Posted
17 minutes ago, Nightstorm said:

Not related to this mod or the EFM.  I think that's the clickable cockpit command.

I agree, just some weird thing that happens from time to time.

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted

-------UPDATE 250608
Continued work on the FCS page
I wasn't satisfied that the LEF indicators didn't do anything so I found a way to get them to indicate from -10 to 45 degrees just like the real jet.  LEF's are tied to AoA and automated in the EFM.
Relocated the new LEF indicators back to the top but keeping all left to the left and right to the right.
Added a new FLAPS indicator above the SPD BRK that will indicate Normal = Green, Moving = Yellow, Down = Teal. 
Tested Flaps with gear and takeoff modes and all indicators are working as intended.

06.jpg

05.jpg

04.jpg

03.jpg

02.jpg

01.jpg

  • Like 2
Posted
3 hours ago, Archangel44 said:

I agree, just some weird thing that happens from time to time.

I don't use the mouse that often but I believe double clicking the scroll wheel also removes the mouse cursor similar to L-alt C.

Posted

-------HOTFIX 250608
Discovered that some changes in the current EFM caused issues with some of the MFD pages due to how the landing gear code works now.
Adjusted Bay pages, System pages and Checklist page.

×
×
  • Create New...