Nightstorm Posted December 30, 2021 Author Posted December 30, 2021 12/30/21 updates: Renamed Default Display Mode to Default MFD/Cancel Override. Added Navmode cycle to the command so that it will cancel Dogfight mode and return both displays and HUD to default. So now when in either dogfight mode, pressing the Default/Cancel command will set HUD to navigation mode and all displays to default. Both versions updated. 2
RaptorFighter Posted December 31, 2021 Posted December 31, 2021 (edited) Thank You Nightstorm for Your unique Work in 2021 and look forward to new ideas in 2022! Happy New Year! Edited December 31, 2021 by RaptorFighter 2
Nightstorm Posted December 31, 2021 Author Posted December 31, 2021 2 minutes ago, RaptorFighter said: Thank you NightStorm for Your unique Work in 2021 and look forward to new ideas in 2022! Happy New Year! Happy New Year to you and everyone else as well I've really enjoyed working on the Raptor. I hope to be to expand that work, I've got some ideas for other things, but they would require access to more of the systems and I don't want to overtax the generosity of Grinnelli and the team. I'm grateful that I've been able to accomplish what I have. 2
Nightstorm Posted December 31, 2021 Author Posted December 31, 2021 This might be the last change for the year Updates 12/31/21. I've added HUD brightness and color controls at the bottom of the ADV, ENG and CHK pages. I've set up the brightness control to change in increments of ten for every button press so that you don't have to press them all day. You can go from one extreme to the other in ten presses. Both versions updated. 2
Nightstorm Posted January 1, 2022 Author Posted January 1, 2022 Updates 1/1/22 Happy New Year! Adjusted PMFD CHK page to determine which checklist should be shown based on master arm status. In ground safe, the takeoff checklist is shown. In air safe, the landing checklist is shown. In air armed, an advisory to set safe is displayed. Increased font size to match that of ADV page. Both versions updated. 2
Nightstorm Posted January 1, 2022 Author Posted January 1, 2022 Updated new versions without the FUEL % turning yellow for bingo. It wasn't working correctly in all cases. 2
Nightstorm Posted January 3, 2022 Author Posted January 3, 2022 Updated 1/3/22 Modified PMFD CHK page to use the same "RADIO" surround as the ADV and ENG pages. Functionality is the same as those two pages. Both versions updated. 2
Nightstorm Posted January 7, 2022 Author Posted January 7, 2022 (edited) Based on some feedback from @Texac I've made some adjustments to the AB effects. I like the changes. I'll upload the new versions in a bit. Edited January 7, 2022 by Nightstorm 3
Nightstorm Posted January 7, 2022 Author Posted January 7, 2022 (edited) Note that the exhaust appears oval shaped. The real thing followed by the changes. Both versions updated, though only the single player version will have the full effects as there were some code changes in the F22.lua. Edited January 7, 2022 by Nightstorm 5
RaptorFighter Posted January 8, 2022 Posted January 8, 2022 Those who say: "There is no limit to perfection" are right!)
Nightstorm Posted January 8, 2022 Author Posted January 8, 2022 (edited) Updates 1/8/22 Adjusted systems pages for PMFD/MFD. Removed "OPEN" indicator from lower right. Added "PAGE" label for OSB 11. Set AAR indicators to teal color to match fuel. Added AAR DOOR and BAY DOOR warnings to system message window. Message window will still show the highest priority message. Order is as follows: SYSTEM NOMINAL > AAR DOOR > BAY DOOR > GROUND ORIDE > LOW FUEL > MASTER CUATION. Updated night versions of the pages. Adjusted PMFD System and FUEL pages to include all four gauges (RPM, EGT, OIL, HYD) Updated night versions of the pages. Tweaked the AB textures and included modifications by Texac. Both versions updated. *EDIT* Added "PAGE" menu option on OSB11 for remaining MFD pages that didn't have it. Edited January 8, 2022 by Nightstorm 4
RaptorFighter Posted January 9, 2022 Posted January 9, 2022 (edited) This kind of work is a vivid example for the rest of the modders how should work. Edited January 9, 2022 by RaptorFighter 1
Texac Posted January 9, 2022 Posted January 9, 2022 (edited) I also continued to work on the Raptor, specifically it's textures and in the past months I took the challenge to create a weathered Raptor. I focused on replicating a worn out RAM coating, replaced parts, leaks, gas residues, etc. while also adding more little details or previously missing parts all over the aircraft. I'm showcasing them here in this thread as well since these new textures are going to be part of Nightstorms Enhancement Mod for the GrinnelliDesigns Raptor. Below is a collection of screenshots with the current state of these textures in various lightning conditions. They are not yet completed so some areas or parts are still being worked on (WIP). Alternatively you can view a whole album of 60 images on imgur. https://imgur.com/gallery/RgN1Ivd Edited January 9, 2022 by Texac 7 - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube •
RaptorFighter Posted January 9, 2022 Posted January 9, 2022 Very high quality work. The feeling of reality is close to 100%.
Nightstorm Posted January 9, 2022 Author Posted January 9, 2022 @Texac While I saw some of the preview shots already, these look AMAZING. Thank you for your continued work!
Arkid77 Posted January 10, 2022 Posted January 10, 2022 Hi, sorry to bother but just for clarification, I extract the "MissionEditor" "Mods" and "Sounds" into the DCS folder located in Saved Games correct? With of course the GrinnelliDesigns's F-22 already installed.
Nightstorm Posted January 10, 2022 Author Posted January 10, 2022 11 hours ago, Arkid77 said: Hi, sorry to bother but just for clarification, I extract the "MissionEditor" "Mods" and "Sounds" into the DCS folder located in Saved Games correct? With of course the GrinnelliDesigns's F-22 already installed. Yes, that is correct. Everything from the single player version installs into saved games folder over top of the already installed GrinnelliDesigns's F-22. The ONLY exception is, IF you are also using the F-16 CFT mod there is a conflicting file that is installed by it into the main game folder. For that reason, there's an external stores mod on the first page that details the changes needed to the F22 single player version.
RaptorFighter Posted January 10, 2022 Posted January 10, 2022 (edited) Hello Nightstorm! I would like to have the radar is already «Оn»; the vertical scan mode and the weapon in the "Armed" mode when switching to «Dogfight MFD Override». If it is possible of course. Sincerely,... Edited January 10, 2022 by RaptorFighter Дополнение
Nightstorm Posted January 10, 2022 Author Posted January 10, 2022 (edited) 1 hour ago, RaptorFighter said: Hello Nightstorm! I would like to have the radar is already «Оn»; the vertical scan mode and the weapon in the "Armed" mode when switching to «Dogfight MFD Override». If it is possible of course. Sincerely,... So, is it possible to send multiple commands with a single defined button press? Yes, it is. The issue is there is only one command for RADAR Power ON/OFF. So, if it were on, it would turn it off and if were off it would turn it on. There's no way that I know of to get the current state of anything from the RADAR. If I could, I'd be able to adjust the HSD range ring based on the RADAR range. Also, the Master Arm is typically handled by the switch in the cockpit. Having the Master Arm automatically change to armed when you go to Dogfight mode wouldn't make a lot of sense and defeats the purpose of having to set the Master Arm from SAFE to ARMED. I'll experiment with the mode though. I think I can do something there. Edited January 10, 2022 by Nightstorm
Nightstorm Posted January 10, 2022 Author Posted January 10, 2022 (edited) Updated 1/10/22. Adjusted "DOGFIGHT" mode to automatically switch over to VS mode as well as configure MFD's. Adjusted "DefaultMode" to cancel override and turn off RADAR as well as configure MFD's. Added a 'BVRMode" to automatically switch to BVR missile mode, turn on the RADAR and configure MFD's. New command in the HOTAS section. Adjusted HSD RADAR range graphic to be Yellow in Ground Safe, Blue in Air Safe and Red when Armed based on Master Arm condition. As @RaptorFighter suggested I've made some changes to the MFD mode commands, and I created a new one. Ground override still prevents the RADAR from turning on in BVR mode, but it will still turn on in Dogfight mode. (It always did this.) In the air, Dogfight mode will turn the RADAR on, set the displays and select sidewinders in 10-mile vertical scan mode. BVR Missile Mode will turn the RADAR on, set the displays and select BVR Mode. Override Cancel will now turn the RADAR off and reset the displays to default. This means that BVR Missile Mode and Override cancel can also be used to cycle the RADAR power on/off. For example, you go from a RADAR off state to Dogfight mode. Then directly to BVR Mode. The RADAR would turn off, so you simply select BVR Missile Mode again to turn it back on. However, if you go from a RADAR off state to BVR Missile Mode and then directly to Dogfight Mode, the RADAR will turn on when in BVR Missile Mode and stay on when in Dogfight mode, but you'll have the AMRAAMs selected. This all seems to work pretty well. Thanks for the suggestion. I've also circled back to the HSD displays and made the RADAR cone change color based on Master Arm state. I experimented with Green for "air safe" but it really seems to me to look better with contrast, so I stuck with the blue. Both versions updated. Edited January 10, 2022 by Nightstorm 3
RaptorFighter Posted January 11, 2022 Posted January 11, 2022 Thank you Nightstorm for your quick and efficient feedback. You have creatively developed the idea and turned it into reality! Now this is perhaps the best ergonomics that we can dream of in the DCS World. Thank you very much for Your Great Job! 1 1
Nightstorm Posted January 11, 2022 Author Posted January 11, 2022 Here's some comparison shots. In these I've changed the range rings to blue, similar to the Viper, and the blue matches other displays. And I made the AIR SAFE cone green. I haven't decided which I prefer. Thoughts?
RaptorFighter Posted January 11, 2022 Posted January 11, 2022 (edited) In my opinion, it is more logical to leave it as it was in the previous version. Blue is the color of cold, that is, "Off mode". Red is the color of hot, that is, "On mode". Besides, it is not right to overload the pilot's eyes with the tiresome abundance of distracting colors. Not need to ripple in the eyes. I'm not trying to impose my opinion in any way. I've just express only my point of view. Sincerely,… Edited January 11, 2022 by RaptorFighter Исправление 2
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