Eight Ball Posted November 18, 2020 Posted November 18, 2020 Is my install borked or did ED tweaked the deck crew lods? Today: 6 months ago: Find The Links To All My Mods And Liveries Here (in the gallery)
Ziptie Posted November 19, 2020 Posted November 19, 2020 Also working correctly for me - hand signals, shooter shoots, etc etc Have you attempted a repair? Cleared the FXO/metashaders? Terrain shadercache and metacache's? Any mods? Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Eight Ball Posted November 27, 2020 Author Posted November 27, 2020 I've uninstalled all my mods, run a full repair, cleared the FXO/metashaders (not sure where to find the other 2?) uninstalled and reinstalled the Super Carrier module...no change. Just so there's no misunderstanding. when you're near them, they look ok but once you start zooming in the ones further away turned into the M4 Infantry unit's cousins :mellow: F11 view, default FOV, from the end of the deck Same place, zoomed in: Find The Links To All My Mods And Liveries Here (in the gallery)
Nealius Posted December 3, 2020 Posted December 3, 2020 I can confirm now. The crew got a reduction in polygons and a LOD implemented. They look awful in telephoto shots.
Oban Posted December 3, 2020 Posted December 3, 2020 2 hours ago, Nealius said: I can confirm now. The crew got a reduction in polygons and a LOD implemented. They look awful in telephoto shots. that's the whole point of LOD's, you're not supposed to "zoom in" and expect the same level of detail The highest polys are always the ones closest, and lowest "ugly fuckers" the ones further away.. I'd be more concerned if the ugly blocky ones were the ones running around your airframe during a cat shot AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
SyntaxError Posted December 3, 2020 Posted December 3, 2020 (edited) The range has definitely been decreased. I noticed the model/texture changing even in cockpit view approaching the catapult. Edited December 3, 2020 by SyntaxError F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
Nealius Posted December 4, 2020 Posted December 4, 2020 6 hours ago, Oban said: that's the whole point of LOD's, you're not supposed to "zoom in" and expect the same level of detail The highest polys are always the ones closest, and lowest "ugly fuckers" the ones further away.. I'd be more concerned if the ugly blocky ones were the ones running around your airframe during a cat shot The shooters become blocky just from sitting in the cockpit with no zoom....
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