ElementLT Posted December 9, 2020 Posted December 9, 2020 (edited) Easy Stats - A simple solution to add player stats to any DCS Mission or Multiplayer Server EasyStats by Element Brought to you by: The Fraternity Current Version: 1.0.1 Released: 12-09-2020 Features - Highly Customizable with knowledge of Lua and MOOSE Framework. - Tracks Air 2 Air Kills, Air 2 Ground Kills, and even Scenery Obj kills - Easily add basic player stats to any mission or multiplayer server. - Data is stored based on player name(see config section) or client multiplayer name for servers. - Option to store data based in UID IF you can provide it. - Data is stored in json files. - Pilots can use the F10 Menu to display real time stats within game. - View last 10 kills within Mission - JSON Data can be used in websites, discord bots, or even your own MOOSE code/scripts with the included function(s). REQUIREMENTS: - MOOSE - EasyStats.lua (included) Current Data Logged: joinDate (unix timestamp) MostRecentModule last_visit (unix timestamp) visit_count kill_count, view last 10 kills within mission flight_time (in seconds) takeoffs landings ejections crashes deaths _________________________ Easy Installation All Steps are REQUIRED 1. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end **make available these functions at your own risk.** 2. Load Moose.lua then EasyStats.lua into your mission at MissionStart via the DCS Mission Editor or in your lua scripts (don't forget the edit user config section in EasyStats) And That's It! Enjoy the live stats! _________________________ Download Easy Stats _________________________ Change Log / Updates 12-5-2020 - removed config option SinglePlayerPilotName as its irrelevant will use Name in Log Book - added config option to display message/notification to pilot after every kill 12-9-2020 - now track static & Scenery Object kills 1-2-2021 - fixed a couple bugs 5-25-2021 Ver 1.3 Fixed a few bugs EasyStats ver 1.3.rar Edited May 25, 2021 by ElementLT update text 1 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
HC_Official Posted December 10, 2020 Posted December 10, 2020 (edited) I will give this another go later when I restart my server, cheers for update Edited December 10, 2020 by HC_Official 1 No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
HC_Official Posted December 10, 2020 Posted December 10, 2020 would I be right in thinking this was not tested on a server before you released it ? No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
ElementLT Posted December 11, 2020 Author Posted December 11, 2020 (edited) 5 hours ago, HC_Official said: would I be right in thinking this was not tested on a server before you released it ? No sir I tested this on my server with 3 different missions matter fact my dev server should be online for a while if you care to test it out. All is good on my end what seems to be your issue? @HC_Official Dev Server: 136.55.80.214:10309 Edited December 11, 2020 by ElementLT Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
HC_Official Posted December 11, 2020 Posted December 11, 2020 hmm interesting, so when you examined your DCS.log you got no errors listed at all? double slash error listed when it is trying to write file2 2020-12-10 19:33:13.972 ERROR VFS: VFS_open_write: CreateFile(C:\Users\jesus_christ\Saved Games\DCS.openbeta_server\\EasyStats\stats\Kills\Kasimir.json): The system cannot find the path specified. 2020-12-10 19:33:13.972 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:418: attempt to index local 'file2' (a nil value) 2020-12-10 19:33:13.972 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:418: in function 'WriteKillToJsonFile' [string "D:\games\EasyStats.lua"]:578: in function 'LogKill' [string "D:\games\EasyStats.lua"]:195: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> think a nil check will maybe need to be added in the code 2020-12-10 19:36:29.264 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:201: attempt to concatenate field 'target_name' (a nil value) 2020-12-10 19:36:29.264 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:201: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> --data KillDataTable.player_name = playerName KillDataTable.player_module = PlayerUnit:GetTypeName()--player module used KillDataTable.player_coalition = EventData.IniCoalition if type(EventData.TgtTypeName) == "number" then KillDataTable.target_name = "Scenery Object" elseif EventData.TgtTypeName == nil then KillDataTable.target_name = "Unknown" else KillDataTable.target_name = EventData.TgtTypeName end KillDataTable.target_unit_name = EventData.TgtUnitName KillDataTable.target_coalition= EventData.TgtCoalition KillDataTable.timestamp = os.time(os.date("!*t")) EasyStats.LogKill(player_name,StatsFile,KillDataTable) No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
ElementLT Posted December 11, 2020 Author Posted December 11, 2020 (edited) that is very strange @HC_Official as I am not seeing any of this. Did you install the script per my instructions , did you make any changes, using the latest version? feel free to join my discord, i have a channel for all my scripts Discord Support Edited December 11, 2020 by ElementLT Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
HC_Official Posted December 11, 2020 Posted December 11, 2020 (edited) loading it dynamically dont want to embedd it in the mission , no changes apart from the one to fix the nil error fix I am testing out, using latest version from this thread Edited December 11, 2020 by HC_Official No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
ElementLT Posted December 11, 2020 Author Posted December 11, 2020 5 hours ago, HC_Official said: loading it dynamically dont want to embedd it in the mission , no changes apart from the one to fix the nil error fix I am testing out, using latest version from this thread hmmm oh okay...i wouldn't think loading it dynamically would be much of a difference but try doing it the standard way just to see how it works out. Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
HC_Official Posted December 11, 2020 Posted December 11, 2020 dynamic loading makes no difference (I am also loading ths before any other scripts (moose loads first of course) 2020-12-11 18:02:42.545 INFO SCRIPTING: 685( 1)/E: BASE00000.function(** EasyStats by Element Ver 1.1 Loaded **) No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
ElementLT Posted December 12, 2020 Author Posted December 12, 2020 6 hours ago, HC_Official said: dynamic loading makes no difference (I am also loading ths before any other scripts (moose loads first of course) 2020-12-11 18:02:42.545 INFO SCRIPTING: 685( 1)/E: BASE00000.function(** EasyStats by Element Ver 1.1 Loaded **) Then I'm not sure what the issue could be let's dig a bit deeper. What type of Target are you killing that clearly isn't registering for you? Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
HC_Official Posted December 12, 2020 Posted December 12, 2020 (edited) first error is due to an extra slash in the file path , the double slash shown below 2020-12-12 00:22:54.076 ERROR VFS: VFS_open_write: CreateFile(C:\Users\marks\Saved Games\DCS.openbeta_server\\EasyStats\stats\Kills\Prril.json): The system cannot find the path specified. lord only knows what kill is causing this, it is a busy server with 25+ people on it, could be anything, but from checking last nights log it does look better, the nil check I put in seems to work this is new ____________________ 2020-12-12 00:47:24.377 INFO Scripting: event:type=eject,t=48998.643,initiatorPilotName=ACE**88,initiatorMissionID=1953, 2020-12-12 00:47:24.377 INFO Scripting: event:targetPilotName=ACE**88,type=kill,weapon=Mi-26,target=FA-18C_hornet,t=48998.643,initiatorMissionID=1000213,targetMissionID=1953, 2020-12-12 00:47:24.377 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:180: attempt to index local 'PlayerUnit' (a nil value) 2020-12-12 00:47:24.377 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:180: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 2020-12-12 00:47:24.378 INFO Scripting: event:amount=50,t=48998.643,type=score,initiatorMissionID=, line 180 = if PlayerUnit:GetGroup():GetName() == player_unit:GetGroup():GetName() then ___________________ Edited December 12, 2020 by HC_Official No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
ElementLT Posted December 15, 2020 Author Posted December 15, 2020 On 12/12/2020 at 7:23 AM, HC_Official said: first error is due to an extra slash in the file path , the double slash shown below 2020-12-12 00:22:54.076 ERROR VFS: VFS_open_write: CreateFile(C:\Users\marks\Saved Games\DCS.openbeta_server\\EasyStats\stats\Kills\Prril.json): The system cannot find the path specified. lord only knows what kill is causing this, it is a busy server with 25+ people on it, could be anything, but from checking last nights log it does look better, the nil check I put in seems to work this is new ____________________ 2020-12-12 00:47:24.377 INFO Scripting: event:type=eject,t=48998.643,initiatorPilotName=ACE**88,initiatorMissionID=1953, 2020-12-12 00:47:24.377 INFO Scripting: event:targetPilotName=ACE**88,type=kill,weapon=Mi-26,target=FA-18C_hornet,t=48998.643,initiatorMissionID=1000213,targetMissionID=1953, 2020-12-12 00:47:24.377 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:180: attempt to index local 'PlayerUnit' (a nil value) 2020-12-12 00:47:24.377 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:180: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 2020-12-12 00:47:24.378 INFO Scripting: event:amount=50,t=48998.643,type=score,initiatorMissionID=, line 180 = if PlayerUnit:GetGroup():GetName() == player_unit:GetGroup():GetName() then ___________________ sent you a custom EasyStats.lua Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
Magnum Posted January 1, 2021 Posted January 1, 2021 I'm seeing these errors quite often in my dcs.log and it looks to be this script as it's the only one where the line count matches: 1:39:03 PM.376 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:03 PM.376 INFO SCRIPTING stack traceback: [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8063: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8059> [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: in function 'EventFunction' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8408: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8407> [C]: in function 'xpcall' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8406: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 10:16:30 PM.115 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:16:30 PM.115 INFO SCRIPTING stack traceback: [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8063: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8059> [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: in function 'EventFunction' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8408: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8407> [C]: in function 'xpcall' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8406: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 1:38:50 PM.644 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:38:54 PM.140 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:03 PM.376 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:05 PM.317 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:07 PM.267 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:19 PM.707 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 10:16:30 PM.115 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:19:14 PM.472 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:21:21 PM.637 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index local 'PlayerUnit' (a nil value)
HC_Official Posted January 1, 2021 Posted January 1, 2021 I gave up trying to use this, due to these errors No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Wingthor Posted January 20, 2021 Posted January 20, 2021 (edited) Just tested and version 1.2 works fine. However it seems not work when setting Skill "Client" and playing in a "Single Player" mission. Not sure if that is addressed before. I would like to propose a few enhancement: Report Carrier Landings. Night (or low visibility landings, instrument landings) Regards... Edited January 20, 2021 by Wingthor Moose framework contributor Moose scripting an DCS mission developer
Wingthor Posted January 21, 2021 Posted January 21, 2021 (edited) On 1/1/2021 at 6:33 AM, chevelle970 said: I'm seeing these errors quite often in my dcs.log and it looks to be this script as it's the only one where the line count matches: 1:39:03 PM.376 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:03 PM.376 INFO SCRIPTING stack traceback: [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8063: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8059> [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: in function 'EventFunction' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8408: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8407> [C]: in function 'xpcall' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000040CA.lua"]:8406: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 10:16:30 PM.115 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:16:30 PM.115 INFO SCRIPTING stack traceback: [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8063: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8059> [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: in function 'EventFunction' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8408: in function <[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8407> [C]: in function 'xpcall' [string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis00000D9A.lua"]:8406: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 1:38:50 PM.644 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:38:54 PM.140 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:03 PM.376 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:05 PM.317 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:07 PM.267 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 1:39:19 PM.707 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000034C4.lua"]:203: attempt to concatenate field 'target_name' (a nil value) 10:16:30 PM.115 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:19:14 PM.472 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index a nil value 10:21:21 PM.637 INFO SCRIPTING Error in SCHEDULER function:[string "C:\Users\xxxxxxx\AppData\Local\Temp\DCS.openbeta_server\/~mis000000F7.lua"]:182: attempt to index local 'PlayerUnit' (a nil value) Happens when its an AI kill due to if PlayerGroup:GetName() == playerGroup:GetName() then ... KillDataTable.target_name = EventData.TgtTypeName is never reached, and MESSAGE:New(KillDataTable.target_name.." destroyed",5):ToGroup(PlayerGroup) holds a nil value... But putting --show kill message if ES_Settings.PilotKillNotification == true then MESSAGE:New(KillDataTable.target_name.." destroyed",5):ToGroup(PlayerGroup) end inside the if PlayerGroup:GetName() == playerGroup:GetName() then clause seems to take away the error: So: function EasyStatsEnemyGroup:OnEventKill(EventData) BASE:I("------------ Extracted EVENTS.Kill---------------\n" .. PVPCrashHandler.TableSerialization(EventData)) KillDataTable = {} local PlayerUnit = EventData.IniUnit local PlayerGroup= EventData.IniGroup local TargetUnit = EventData.TgtDCSUnit if PlayerGroup:GetName() == playerGroup:GetName() then --data KillDataTable.player_name = playerName KillDataTable.player_module = PlayerUnit:GetTypeName()--player module used KillDataTable.player_coalition = EventData.IniCoalition if type(EventData.TgtTypeName) == "number" then KillDataTable.target_name = "Scenery Object" else KillDataTable.target_name = EventData.TgtTypeName end if KillDataTable.target_name == nil then KillDataTable.target_name = UNIT:FindByName(EventData.IniUnit.UnitName):GetTypeName() end KillDataTable.target_unit_name = EventData.TgtUnitName KillDataTable.target_coalition= EventData.TgtCoalition KillDataTable.timestamp = os.time(os.date("!*t")) EasyStats.LogKill(player_name,StatsFile,KillDataTable) --show kill message if ES_Settings.PilotKillNotification == true then MESSAGE:New(KillDataTable.target_name.." destroyed",5):ToGroup(PlayerGroup) end end end Edited January 21, 2021 by Wingthor A good one 1 Moose framework contributor Moose scripting an DCS mission developer
deonperk Posted January 24, 2021 Posted January 24, 2021 Unable to get the script to initiate. We followed instructions provided via this main post. Even edited the missionscripting file. unable to give logs because nothing is happening.
Godfather22 Posted March 8, 2021 Posted March 8, 2021 Has anyone god this working as looks very intersting
HC_Official Posted March 8, 2021 Posted March 8, 2021 4 hours ago, Godfather22 said: Has anyone god this working as looks very intersting sadly no, I gave it a few goes but it kept erroring, so I gave up No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Godfather22 Posted March 8, 2021 Posted March 8, 2021 OK thanks for letting me know ill save some time then now
GatorNutz Posted April 25, 2021 Posted April 25, 2021 On 12/9/2020 at 6:30 AM, ElementLT said: Easy Stats - A simple solution to add player stats to any DCS Mission or Multiplayer Server EasyStats by Element Brought to you by: The Fraternity Current Version: 1.0.1 Released: 12-09-2020 Features - Highly Customizable with knowledge of Lua and MOOSE Framework. - Tracks Air 2 Air Kills, Air 2 Ground Kills, and even Scenery Obj kills - Easily add basic player stats to any mission or multiplayer server. - Data is stored based on player name(see config section) or client multiplayer name for servers. - Option to store data based in UID IF you can provide it. - Data is stored in json files. - Pilots can use the F10 Menu to display real time stats within game. - View last 10 kills within Mission - JSON Data can be used in websites, discord bots, or even your own MOOSE code/scripts with the included function(s). REQUIREMENTS: - MOOSE - EasyStats.lua (included) Current Data Logged: joinDate (unix timestamp) MostRecentModule last_visit (unix timestamp) visit_count kill_count, view last 10 kills within mission flight_time (in seconds) takeoffs landings ejections crashes deaths _________________________ Easy Installation All Steps are REQUIRED 1. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end **make available these functions at your own risk.** 2. Load Moose.lua then EasyStats.lua into your mission at MissionStart via the DCS Mission Editor or in your lua scripts (don't forget the edit user config section in EasyStats) And That's It! Enjoy the live stats! _________________________ Download Easy Stats _________________________ Change Log / Updates 12-5-2020 - removed config option SinglePlayerPilotName as its irrelevant will use Name in Log Book - added config option to display message/notification to pilot after every kill 12-9-2020 - now track static & Scenery Object kills 1-2-2021 - fixed a couple bugs EasyStats ver 1.2.rar 990.69 kB · 53 downloads Hello @ElementLT, is this still being developed/supported? Does v1.2 have fixes for the issues raised above? Thanks! This looks really interesting.
HawaiianRyan Posted November 16, 2023 Posted November 16, 2023 Seems like DCS 2.9.1.48111 has broken this script.
hardnick Posted November 17, 2023 Posted November 17, 2023 DCS 2.9.1.48111 broken my Moose script too.
buur Posted November 17, 2023 Posted November 17, 2023 @HawaiianRyan @hardnick last DCS update broke some parts in MOOSE but new MOOSE update solve the issue. Download latest Moose and everything should fine. 2
hardnick Posted November 18, 2023 Posted November 18, 2023 2 hours ago, buur said: @夏威夷瑞安 @哈德尼克 上次 DCS 更新破壞了 MOOSE 中的某些部分,但新的 MOOSE 更新解決了問題。 下載最新的 Moose,一切都會好起來的。 Thank you!
Recommended Posts