Stoikiy Posted January 29, 2021 Posted January 29, 2021 Dear developers of JF-17, I think that with the latest beta update, the air-to-air missiles broke. When the enemy maneuvers to the ground, the missile takes too much lead down and its personal radar loses its target. On this track I fired 4 rockets yesterday and all have 100% the same behavior. 1
kengou Posted January 29, 2021 Posted January 29, 2021 Looks to me like that SD-10 just lost lock there. 1 Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
Hodo Posted January 29, 2021 Posted January 29, 2021 It looks like they broke the lock. That is it. Also what range were those shots taken and at what alt, speed and what was the velocity and alt of the target? I can't really see on my phone.
Stoikiy Posted January 29, 2021 Author Posted January 29, 2021 2 часа назад, kengou сказал: Looks to me like that SD-10 just lost lock there. Yeah. exactly , they go so deep down and own radar just cant track the target. But it is seems like not correct behaviour 1
kengou Posted January 29, 2021 Posted January 29, 2021 1 minute ago, Stoikiy said: Yeah. exactly , they go so deep down and own radar just cant track the target. But it is seems like not correct behaviour All the examples in this video occur when the enemy is notching and chaffing. Seems from this evidence the SD-10 just got spoofed and the bandit successfully defended against the missile. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
Stoikiy Posted January 29, 2021 Author Posted January 29, 2021 3 минуты назад, kengou сказал: All the examples in this video occur when the enemy is notching and chaffing. Seems from this evidence the SD-10 just got spoofed and the bandit successfully defended against the missile. it was okay in the more older updates. And AIM-120 track the target even after complete loss of energy (no matter what) so. You think it's okay that SD-10 can be spoofed so easily and AMRAAM are not? 1
kengou Posted January 29, 2021 Posted January 29, 2021 9 minutes ago, Stoikiy said: it was okay in the more older updates. And AIM-120 track the target even after complete loss of energy (no matter what) so. You think it's okay that SD-10 can be spoofed so easily and AMRAAM are not? I have no idea what's realistic regarding chaff resistance, maybe it needs more tweaks. But I see no evidence that SD-10s are "broken" as your post suggests. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
AeriaGloria Posted January 30, 2021 Posted January 30, 2021 On 1/29/2021 at 7:10 AM, Stoikiy said: it was okay in the more older updates. And AIM-120 track the target even after complete loss of energy (no matter what) so. You think it's okay that SD-10 can be spoofed so easily and AMRAAM are not? Depends what AMRAAM you mean. AIM-120B is probably around the same or slightly better then SD-10, but the AIM-120C has the highest countermeasure resistance in the game. FWIW CM resistance and modeling has changed a lot in the past few months. It used to be based on aspect only but in the past few months they have increased the look down penalty for all missiles, and instead of simplistic beaming aspect = notch, it is now more like reality with a successful notch having to be within a certain window of closure speed compared to ground speed/TAS. In some ways that makes a notch easier and I’m sure it makes it harder in some ways 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Hodo Posted February 1, 2021 Posted February 1, 2021 Ok watched the video on a larger screen. 1- your launch perimeters was off. You were going .92 mach at what looked liked you were below 20kft asl. The range was well with in the range... 2- The F-15 did what he was supposed to do. Turn, dive and go fast....all of which the Eagle excels at. He broke mach 1.4 and the SD-10 was unable to track the extreme lead. You can do the same thing to Aim-120s. 2
GGTharos Posted February 2, 2021 Posted February 2, 2021 On 1/30/2021 at 2:51 PM, AeriaGloria said: FWIW CM resistance and modeling has changed a lot in the past few months. It used to be based on aspect only but in the past few months they have increased the look down penalty for all missiles, and instead of simplistic beaming aspect = notch, it is now more like reality with a successful notch having to be within a certain window of closure speed compared to ground speed/TAS. In some ways that makes a notch easier and I’m sure it makes it harder in some ways None of this has changed since LOMAC. There has always been aspect and look-down, the question is mostly how the parameters are tweaked. The code, AFAIK, remains the same. The notch always fell into a closure window defined in the lua files which made things more obvious. On 1/29/2021 at 10:10 AM, Stoikiy said: it was okay in the more older updates. And AIM-120 track the target even after complete loss of energy (no matter what) so. You think it's okay that SD-10 can be spoofed so easily and AMRAAM are not? Your missile got notched. It's the same behavior for all missiles in-game. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Stoikiy Posted February 2, 2021 Author Posted February 2, 2021 (edited) 2 часа назад, GGTharos сказал: Your missile got notched. It's the same behavior for all missiles in-game. notched - it when the plane just go a little down? hmmm. Do not seen this with other rokets. like example AMRAAM kill my heli from 30000 ft and rocket just fly on 90 degrees deep down. Can i hear official answer from module dev-s about this topic? not from "alternative physics witnesses " Edited February 2, 2021 by Stoikiy
Hodo Posted February 2, 2021 Posted February 2, 2021 1 hour ago, Stoikiy said: notched - it when the plane just go a little down? hmmm. Do not seen this with other rokets. like example AMRAAM kill my heli from 30000 ft and rocket just fly on 90 degrees deep down. Can i hear official answer from module dev-s about this topic? not from "alternative physics witnesses " I have had both SDs and 120s do the same thing. They are not god mode missiles. They can be miss. Remember finding a target against ground than it is against the sky.
uboats Posted February 2, 2021 Posted February 2, 2021 1 hour ago, Stoikiy said: notched - it when the plane just go a little down? hmmm. Do not seen this with other rokets. like example AMRAAM kill my heli from 30000 ft and rocket just fly on 90 degrees deep down. Can i hear official answer from module dev-s about this topic? not from "alternative physics witnesses " we cannot debug without trk, acmi for us not that useful [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
GGTharos Posted February 2, 2021 Posted February 2, 2021 3 hours ago, Stoikiy said: notched - it when the plane just go a little down? hmmm. Do not seen this with other rokets. like example AMRAAM kill my heli from 30000 ft and rocket just fly on 90 degrees deep down. Can i hear official answer from module dev-s about this topic? not from "alternative physics witnesses " Yes, the plane went 'just a little bit down' and entered the closure exclusion gate, because this is exactly how the notch is defined in DCS: ANY look-down + inside the exclusion gate (ie. closure inside +/-50m/s or whatever it is set to) means the seeker loses lock. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Tiger-II Posted February 16, 2021 Posted February 16, 2021 The other consideration is the relative angle between the target and the seeker. I'm not sure what it is for SD-10, but AMRAAM is +/- 60 deg. IIRC, so if the missile has to maneuver such that the target ends up outside of the seeker cone, the missile is physically incapable of keeping its seeker pointing at the target, and loses lock. What happens in the track appears to be valid. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
Zhivuchiy Posted February 26, 2021 Posted February 26, 2021 I wonder if loft behavior should be adjusted. Comparing to AMRAAM SD-10 has a very subtle loft, which has huge impact on range or is there any way of controlling loft?
Mustang25 Posted February 26, 2021 Posted February 26, 2021 The SD-10 does not auto-loft, you have to manually pitch up and fire it. I can’t remember what the pitch angle was, it’s somewhere here in the forum. I want to say more than 8 degrees?
Zhivuchiy Posted February 26, 2021 Posted February 26, 2021 Hmm... Interesting. Thank you, I will try
Chiron Posted March 3, 2021 Posted March 3, 2021 On 2/26/2021 at 8:11 PM, Zhivuchiy said: Hmm... Interesting. Thank you, I will try u can try 10 degree of 15 and see the result
mrfoxik Posted March 3, 2021 Posted March 3, 2021 Datalink for RED JF10 broken too :(. Bluefor can not have to difficult so they nerf redfor as much as they can hahaha - irony. Anyway do you have problems with datalink in JF17 REDFOR?
Mike_Romeo Posted March 4, 2021 Posted March 4, 2021 17 hours ago, mrfoxik said: Anyway do you have problems with datalink in JF17 REDFOR? No, it works perfectly in the JF-17 My skins
Zhivuchiy Posted March 4, 2021 Posted March 4, 2021 Does anyone know, If you do a long shot and missile goes active, but have not acquired target with its own radar yet, does it still receive guidance commands from the plane or flies ballistically waiting until something can be locked with on-board radar?
Chiron Posted March 4, 2021 Posted March 4, 2021 1 hour ago, Zhivuchiy said: Does anyone know, If you do a long shot and missile goes active, but have not acquired target with its own radar yet, does it still receive guidance commands from the plane or flies ballistically waiting until something can be locked with on-board radar? i dont get it , the missile timer once it go off it will be active on its own radar but .... if u lost lock then the missile will go dump unless the bandit stay in the missile Cone he can pick him again but its not a common ... so long shots work yes but dont lose lock until it goes Pitbull
GGTharos Posted March 4, 2021 Posted March 4, 2021 2 hours ago, Zhivuchiy said: Does anyone know, If you do a long shot and missile goes active, but have not acquired target with its own radar yet, does it still receive guidance commands from the plane or flies ballistically waiting until something can be locked with on-board radar? In the game, once active it just does its own thing. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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