Hawkeye60 Posted December 7, 2021 Author Posted December 7, 2021 This should not be hard to fix. I may even have another enterprise mod, as a late war version! To be honest, thanks to star trek, I am hooked! "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Tanuki44 Posted December 7, 2021 Posted December 7, 2021 Indeed, I just tested, the flyable planes cross the bridge... I'm going to look for what I had done ....
rayrayblues Posted December 7, 2021 Posted December 7, 2021 @Tanuki44 @Hawkeye60 I don't know if it will help, but here is the track. Enterprise Fail.trk 13 minutes ago, Hawkeye60 said: To be honest, thanks to star trek, I am hooked! Me too. I was 16 when TOS came out and have been a ST fanatic ever since. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Tanuki44 Posted December 7, 2021 Posted December 7, 2021 (edited) I put my old modified file. The problem is solved, the definition of the bridge height is not good CV6_Entreprise.lua Edited December 7, 2021 by Tanuki44
Hawkeye60 Posted December 7, 2021 Author Posted December 7, 2021 Well, just tried tanuki44's lua. Good work! I did find a small issue. If you spawn a ai aircraft, along with yourself, he spawns right in front of you, and waits for you to take off first! LOL It is a code issue. Something is amiss in my code. Otherwise, nice work! "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Tanuki44 Posted December 7, 2021 Posted December 7, 2021 (edited) Make sure you are in a group and that you are the leader, and that you are in the parking place. you should be the first test_CV.miz Edited December 7, 2021 by Tanuki44
rayrayblues Posted December 8, 2021 Posted December 8, 2021 3 hours ago, Tanuki44 said: I put my old modified file. The problem is solved, the definition of the bridge height is not good CV6_Entreprise.lua Thank so much for the code. Everything is now working. Now, if I could lower my hook and land on the C V, that would really make my day. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
prccowboy Posted December 8, 2021 Posted December 8, 2021 6 hours ago, Hawkeye60 said: Perhaps a ships captain will get things in order... I think the problem is in the Damage Model Code. (it doesn't match the collision model names and is missing " belongsToRunway = true" for the deck)
_Hoss Posted December 8, 2021 Posted December 8, 2021 Don't forget the CVL's and the CVE's, they could use some love too. Sempre Fortis
Tanuki44 Posted December 8, 2021 Posted December 8, 2021 (edited) There is a possibility to animate the hook that I explained here: But as Patrick56 explains, hook only works for IA planes, so land and slam on the brakes @prccowboy Can you be more specific? Edited December 8, 2021 by Tanuki44
prccowboy Posted December 8, 2021 Posted December 8, 2021 2 hours ago, Tanuki44 said: @prccowboy Can you be more specific? AFAIK: in the lua section for the damage model, the area names (and possibly arguments) do not match the actual collision model and it lacks the definition of a deck to interact properly with plane wheels (so it is possible that you actually damage the aircraft or ship by landing on it). I believe in the section starting with this line: GT.DM = { ----- Scafo. { area_name = "Scafo_Prua_Dx", area_arg = 76, area_life = 70, area_fire = { pos = {45.0, 4.0, 3.0}, size = 1.5}}, you need to have code that matches all the shells in the collision model (Isola, Object208, etc.) and define which is the deck, something like this: area_name = "Ponte_Centrale", belongsToRunway = true just my 2 cents 1
Tanuki44 Posted December 8, 2021 Posted December 8, 2021 (edited) @prccowboy Thank you for this information, I will look into it to try to understand... Edited December 8, 2021 by Tanuki44
Hawkeye60 Posted November 16, 2023 Author Posted November 16, 2023 @prccowboy is correct. There are three connectors needed to define the deck surface. Front, Middle, and rear. The ED carriers have the names used in the damage section of each lua. These connectors must be present on the deck for the hook and landing to be possible, as like the SC. 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
X-Ray Posted November 19, 2023 Posted November 19, 2023 On 11/16/2023 at 6:24 PM, Saguanay said: Hi there, can you share this beauty?
Saguanay Posted November 19, 2023 Posted November 19, 2023 (edited) The carrier model is the INTREPID from page 1 of this thread. Towards the bottom of the first post. I just added static Panthers to the deck for the mission. Edited November 19, 2023 by Saguanay 1
X-Ray Posted November 19, 2023 Posted November 19, 2023 14 minutes ago, Saguanay said: The carrier model is the INTREPID from page 1 of this thread. Towards the bottom of the first post. I just added static Panthers to the deck for the mission. I've installed it... But it looks completely different than yours...skin is different. Is cat launch possible?
Saguanay Posted November 19, 2023 Posted November 19, 2023 I'm not sure about the skin. Cat launch is possible. I set them for takeoff from runway. I was trying to get them to hookup but moved on.
X-Ray Posted November 19, 2023 Posted November 19, 2023 23 minutes ago, Saguanay said: I'm not sure about the skin. Cat launch is possible. I set them for takeoff from runway. I was trying to get them to hookup but moved on. I also tried to takeoff from runway but with no luck... If you find the link for the skin let me know
Saguanay Posted November 19, 2023 Posted November 19, 2023 No luck as in it won't work? Are you near the cat with the wings spread? Flaps 1, set full power, engage water....cat launches you. The skin. You'll have to post a pic. I am sure I didn't add anything.
X-Ray Posted November 19, 2023 Posted November 19, 2023 36 minutes ago, Saguanay said: No luck as in it won't work? Are you near the cat with the wings spread? Flaps 1, set full power, engage water....cat launches you. The skin. You'll have to post a pic. I am sure I didn't add anything. Tomorrow I will give another try, but regarding the skin.. Intrepid I've downloaded don't have a detailed skin as yours
seabat Posted November 20, 2023 Posted November 20, 2023 14 hours ago, X-Ray said: Tomorrow I will give another try, but regarding the skin.. Intrepid I've downloaded don't have a detailed skin as yours There are two Essex class downloads on the first page. The first one is the USS Franklin, CV-13. it is in the middle of the first post. The second download is the USS Intrepid, CV-11. It is toward the bottom just above the screen shots. The Big Ben has different skins (camo, darker deck), number 13 on the deck, single 5 inch turrets front and back of the island. You probably know what I typed above but I figured I would let other know in case they are interested. I have not used the Franklin for a while and cannot say if it is still working. I know that the Intrepid works as Saguanay has indicated. Dont forget the escorts. seabat
X-Ray Posted November 20, 2023 Posted November 20, 2023 6 hours ago, seabat said: There are two Essex class downloads on the first page. The first one is the USS Franklin, CV-13. it is in the middle of the first post. The second download is the USS Intrepid, CV-11. It is toward the bottom just above the screen shots. The Big Ben has different skins (camo, darker deck), number 13 on the deck, single 5 inch turrets front and back of the island. You probably know what I typed above but I figured I would let other know in case they are interested. I have not used the Franklin for a while and cannot say if it is still working. I know that the Intrepid works as Saguanay has indicated. Dont forget the escorts. seabat Downloaded again and all is fine! TY
Nocke217 Posted November 20, 2023 Posted November 20, 2023 Hello, and thx for your work! Question: I got this Seafire mod here: I can take off and land with it on those carrier mods, but the AI can only land on them. When I set them up to take off, they just sit there forever. Any idea why that could be? Thanks again!
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