Stratos Posted August 7, 2008 Posted August 7, 2008 Before anyone burns me like the inquisition, I will make a statement: I NEVER!! FLY ONLINE. So can someone tell me if is possible to change the characteristics of the missiles? I feel some of them are not correct at all. Talking about FC Thank's P.S. IIRC the R77 in Flanker 2.51 can be controlled by an AWACs if one is present. Is the same in LO:FC?? I don't understand anything in russian except Davai Davai!
Brit_Radar_Dude Posted August 8, 2008 Posted August 8, 2008 So can someone tell me if is possible to change the characteristics of the missiles? Not possible. The R77 in Flanker 2.51 can be controlled by an AWACs if one is present. Is the same in LO:FC?? No. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
rogue_blade Posted August 8, 2008 Posted August 8, 2008 how can you not fly online!!???? 1 [sIGPIC][/sIGPIC]
Boberro Posted August 8, 2008 Posted August 8, 2008 (edited) Yes u can change missile characteristics. Before you have to be enough smart and get knownlegde to use disassemblers\debuggers as IDA and then try to find values. :) Edited August 8, 2008 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
A.S Posted August 8, 2008 Posted August 8, 2008 (edited) Hmm Values ....:cry: hmm how :music_whistling:..hmmm in simulator...hmm :huh:...oh my god...how these things work :book: and maybe asking someone who knows :pilotfly:.....damn thats a tuff job to make a simulator :helpsmilie::smartass: Title : An Expected Value Air Combat Model Simulation Algorithm to Predict Missions Performance in Tactical Air Operations Abstract : This thesis intends to create the basic conceptual background for a nonexpert analyst so as to be able to follow the logic, structure, development, and utility of an Air Combat Model, using the digital computer. Initially the reader will be introduced to the concepts, methods and present constraints of Modeling and Simulation focused on Air Operations. Then the thesis will demonstrate a basic application of an air combat model simulation algorithm called 'ICARUS'. The model developed in this study is a highly aggregated Theater-Level model which utilizes the allocation of aircraft in various missions on a daily basis to obtain the outcome of an offensive versus defensive systems engagement. The simulation algorithm which supports the model consists of an air portion including a limited number of factors to accomplish the main objective--to give insight capabilities to a non-expert reader. (Author) Descriptors : *Aerial warfare, *Computerized simulation, *Tactical air support, Algorithms, Decision making, Digital computers, Computer logic, Mathematical logic, Monte Carlo method, Theater level operations, Theses Subject Categories : THEORETICAL MATHEMATICS COMPUTER HARDWARE MILITARY OPERATIONS, STRATEGY AND TACTICS Distribution Statement : APPROVED FOR PUBLIC RELEASE ********** Title : Air Combat Model Engagement and Attrition Processes High Level Design. Abstract : The purpose of this high-level design document is to act as a basis of discussion between model designers, model users, and the sponsors. The purpose of the model design is to allow applications to many implementations, especially as part of an overall hierarchy of models. The purpose of the types of models in which this design is implemented, such as the theater-level combat or nonlinear combat model (TLC/NLC) or possibly the RAND Strategy Assessment System (RSAS), is to support policy-level analysis of air combat issues primarily at RAND, but possibly at other institutions as well. The objectives of this document are to describe the high-level design of an air combat engagement and attrition model, present the design to potential RAND study sponsors to ensure that the key factors of air combat are addressed, and to publish this updated version as a point of reference during model implementation and evaluation. Descriptors : *ATTRITION, *AERIAL WARFARE, *AIRCRAFT DEFENSE SYSTEMS, COMPUTERIZED SIMULATION, THEATER LEVEL OPERATIONS, MODEL THEORY, PROTOTYPES, PENETRATION, AIR TO SURFACE, TAKEOFF, ENEMY, AIR TO AIR, SURFACE TO AIR, NAVIGATIONAL AIDS. Subject Categories : ANTIAIRCRAFT DEFENSE SYSTEMS Distribution Statement : APPROVED FOR PUBLIC RELEASE Download: http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=ADA282489&Location=U2&doc=GetTRDoc.pdf ********** Title : Differential Game Barriers and Their Application in Air-to-Air Combat Abstract : The mathematical theory of perfect information, zero-sum, differential games is used as an analytical tool to learn as much as possible about the one-on-one, air-to-air combat problem and the problem parameters which have major effect on its outcome. The primary emphasis is on differential game Barrier theory and the application of the Barrier as an analytical tool for air-to-air combat analysis. A series of progressively more complex air-to-air combat models is developed and solved in such a way that the solution results of a given model have direct input to the more complex model that follows and learning from one model to the next is accumulative. The importance of the Barrier, its shape and its sensitivity to aircraft design parameters is discussed and demonstrated. Descriptors : *JET FIGHTERS, *GAME THEORY, OPTIMIZATION, THESES, MINIMAX TECHNIQUE, LIMITED WARFARE, PURSUIT COURSES, EVASION, AERIAL WARFARE Subject Categories : OPERATIONS RESEARCH UNCONVENTIONAL WARFARE Distribution Statement : APPROVED FOR PUBLIC RELEASE Download: http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=AD766890&Location=U2&doc=GetTRDoc.pdf ********** To make a long story short http://www.dtic.mil/dtic/communities/modelingsimulation/index.html http://www.simulation.cc/links.php ( Military and flight ) and many many more available resources but catching all datas toghether, confirming them with real weapon systems- and combat-expierienced staff as far as possible in terms of classification, implementing all these things together in order to get IT as real as possible and this considering the abilities given (cpu capacity and intelligence) and then making a sim out of it. RESPECT and much FUN :megalol: PS: I pay for 1.13 Patch Edited August 8, 2008 by A.S [sIGPIC][/sIGPIC]
Kuky Posted August 8, 2008 Posted August 8, 2008 OMG AS... you went through all this trouble to make such a post!!!! :huh: No longer active in DCS...
A.S Posted August 8, 2008 Posted August 8, 2008 i was bored and in the trip ...lol ( im easy to phaszinate i guess rofl) [sIGPIC][/sIGPIC]
HubMan Posted August 8, 2008 Posted August 8, 2008 Yes u can change missile characteristics. Before you have to be enough smart and get knownlegde to use disassemblers\debuggers as IDA and then try to find values. :) I wonder how you can user IDA on Star Force protected code... Most of the segments are scrambled / offuscated... :) Besides, it's real hacking... Fiddling with the configuration file is one thing, real hacking is another... :) I'm not sure ED would appreciate... ;) Hub. - [sIGPIC][/sIGPIC]
Boberro Posted August 8, 2008 Posted August 8, 2008 :) He asked, he got answer. Every game can be cracked\hacked\modified or whatever else we call it. One game is hard to bypass, another not. If Stratos would want to try modify LO, he can, but before what I wrote better know how to use "tools". Then it is possible to find what we want. It is not sure but possible. For really, really good men SF is not problem. ;) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
HubMan Posted August 8, 2008 Posted August 8, 2008 :) He asked, he got answer. Every game can be cracked\hacked\modified or whatever else we call it. One game is hard to bypass, another not. If Stratos would want to try modify LO, he can, but before what I wrote better know how to use "tools". Then it is possible to find what we want. It is not sure but possible. For really, really good men SF is not problem. ;) Ok. :) Hub. - [sIGPIC][/sIGPIC]
Stratos Posted August 8, 2008 Author Posted August 8, 2008 WOW! I only wanted to alter some parameters, but seems to hard to even try it I don't understand anything in russian except Davai Davai!
hitman Posted August 8, 2008 Posted August 8, 2008 To make a long, simple post easy to understand, just set the missile slider in the options menu to 100%.
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