norman99 Posted March 17, 2021 Posted March 17, 2021 (edited) Currently, any AI aircraft fly at a "DCS true altitude", (ie exactly 20,000ft above msl), regardless of air pressure/temp or altimeter setting. This means for instance, that if you assign a tanker altitude of 25,000ft in the ME, they may be +/-1,000ft (or worse) when flying the mission. Any weather other than "none", means every aircraft is flying at an incorrect level. All AI aircraft need to make the correct adjustments for air pressure, and effectively set their altimeters properly. Now, whether DCS chooses to ignore transition layer procedures, use a generic level game wide, or theater specific transition layer, I'm not actually too fussed, as long as it's documented so players can apply the same procedure. Edited March 17, 2021 by norman99 3
baltic_dragon Posted June 12, 2024 Posted June 12, 2024 Bumping this up as this is pretty annoying when you have a flight lead that is a separate AI unit and his altitude is always inconsistent with what is briefed / seen in your cockpit. 5 For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Nealius Posted June 17, 2024 Posted June 17, 2024 IIRC from military pilot accounts the US military does not use transition layer procedures in combat. However the true altitude AI is still an issue anyway. I've had tankers 1,500ft off their assigned altitude when injecting real weather into missions because local QNH is 29.72 or some such. 1
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