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Posted

Hi,

 

I've just picked up Flamming Cliffs after nearly a years absence and I still wonder what the Missile Effectiveness slider does ?

 

Does it effect my missiles, the AI's or both.

 

Also is there another way to make the AI's missiles less effective apart from the Average, good and excellent ?

 

Thanks in advance.

 

:thumbup:

Posted

missiles are not affected by AI skill. Missile slider affects missile effectiveness only (or so it should be as I don't know exactly how it affects it)

No longer active in DCS...

Posted

I always leave it as default, as I too am a bit confused as to what it does, but a logical assumption would be to assume it is how effective at tracking they are. If the slider is maximum, it will be more difficult to shake off/evade a missile, where as if it is low, dumping chaff/flare would probably do the trick on it's own.

Posted

yup that's what I assume also. do some search on forums and I think you'll find better/more definite answer

No longer active in DCS...

Posted

Ah thanks Viper ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

I've always put mine at 85% on my server. Once in a great while, we'll have Mavs not want to lock. I always assumed it had been reset to low somehow. I'd shut down the server go in and move it back and forth 0-100, then set it at 85 again.

I think I'll try some experimentation to see what's happening.

I-5 2500K@3.3GHz 8GB AMD_5850 Linux and Win7 for games

X52

working on getting IR built

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