Quetzalkoatl Posted May 7, 2021 Posted May 7, 2021 (edited) Hey everyone, I had this idea in my head for some time and decided to write it here with hope that one day ED is willing to implement it. As you could have guessed after reading the title, I'd want it to be possible to set custom bort number to static aircraft as well as give them specific payload. It definitely would be important improvement for mission makers who'd want surrounding scenery to be as close to real life as possible. Things with bort number i managed to achieve by spawning AI aircraft on the parking spots, because those have them editable. Then I set fuel to 0% so they wouldn't try to take off. Basic cons of this solution is that pilots are inside of these aircraft and I am limited to use only parking spots instead of whole airfield ramp. And here's the part of this effect that I'd love to achieve with static planes too: All of these AI controlled planes are with their real numbers - in a way that they match real counter part that is visible on archive photos. Sadly it is currently impossible to set it like that when using static aircraft because it gives random number to each static plane. Thank you for reading. Edited May 7, 2021 by Quetzalkoatl 2
sirrah Posted May 7, 2021 Posted May 7, 2021 (edited) First of all, if you use AI aircraft for statics, you don't have to set fuel to 0. You just need to click the "uncontrolled" tickbox (this tickbox appears when you set an aircraft to "start from ramp") By the way, on top of what you said about the AI pilots sitting in their pits, if you just set fuel to 0, the AI will still power up their batteries and turn on their nav lights. Also, maybe I'm having a total messed up memory, but iirc you can also just give static aircraft specific board numbers.. not at my pc to check now.. Thinking about it, you might be right about not being able to give static planes/helos a specific board no. This option should be added indeed. Edited May 7, 2021 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
fagulha Posted June 12, 2021 Posted June 12, 2021 +1 For ages i want to edit my statics loadout. Tried to edit a .lua file but with no joy. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
GumidekCZ Posted May 16, 2024 Posted May 16, 2024 +1 Waiting to be designated as W.I.P. or "will be implemented soon"
Nealius Posted May 16, 2024 Posted May 16, 2024 +1. Setting as uncontrolled AI doesn't allow specific placement of the static, often comes with various bugs (Petrovich sitting in uncontrolled Hinds, Mudhen's JFS sounds on infnite loop, etc.), and impact performance more than statics of the same aircraft model would in some cases.
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