IvanK Posted September 30, 2008 Posted September 30, 2008 I am running FC 1.12 with a CH fighterstick USB. I find the joystick to be oversensitive in pitch in FC with a tendency to PIO easily. I have been tinkering with settings in both the game and CH manager but still find the PIO tendency to great. Any help or suggestion to damp the PIO tendency out would be appreciated. My current settings in Pitch both in game and CH manager are shown below:
Skkuda Posted September 30, 2008 Posted September 30, 2008 Hi IvanK! I´m running the game with a Saitek X52. AFAIK you should set the pitch curve line into a straight line with no deadzone. I did as the manual said and believe me it´s a total different thing. Hope it help. If I´m Wrong hope anyone correct me. Scuda [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic56197_1.gif[/sIGPIC] AMD Phenom IIx4 955 Black Edition@3.2Ghz Asus M4A785TD-M EVO 6Ghz DDR3 1033 NVidia Geforce GTX 570 hd1280 Mb GDDR5
RedTiger Posted October 1, 2008 Posted October 1, 2008 I think the general practice is to make it a straight line for the Frogfeets and some sort of curve for the others. The SFM Russian planes are always a bit porpoise-ish and like to pitch up and down.
S77th-konkussion Posted October 1, 2008 Posted October 1, 2008 add a little dead zone in LOMAC menu. Like a notch (max) [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Kuky Posted October 1, 2008 Posted October 1, 2008 Set axis in LockOn as linear... then in your CH software make a curve as required. For the Su-25's though you should have them all linear in both the game and HOTAS config. No longer active in DCS...
RedTiger Posted October 1, 2008 Posted October 1, 2008 Can anyone clue me in on why a curve is preferred for the SFM planes? What's the benefit?
IvanK Posted October 1, 2008 Author Posted October 1, 2008 Thanks for the input so far. Will try the linear in game with curve in CH, plus 1 notch dead zone in game.
Kuky Posted October 1, 2008 Posted October 1, 2008 you get too high deflection in game for very little actual movement of the stick. No longer active in DCS...
GGTharos Posted October 1, 2008 Posted October 1, 2008 The real F-15 has a CAS which gives you the same g for a given deflection of the stick regardless of airspeed. LOFC lacks this for that particular aircraft (and probably others as well, I imagine the Flanker and MiG have something similar). On the other hand, the frog seems to have its hydraulics modeled just right and so you can use a straight line isntead of a curve. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
hitman Posted October 1, 2008 Posted October 1, 2008 On a question similar to this, is there a way to make the trim more accurate? Say 1 notch deflection on the HAT switch = 1/2 degree of trim tab instead of 1 degree of trim?
A.S Posted October 1, 2008 Posted October 1, 2008 The real F-15 has a CAS which gives you the same g for a given deflection of the stick regardless of airspeed. LOFC lacks this for that particular aircraft (and probably others as well, I imagine the Flanker and MiG have something similar). On the other hand, the frog seems to have its hydraulics modeled just right and so you can use a straight line isntead of a curve. ...feels like on the rails....who said that? :music_whistling::smilewink: [sIGPIC][/sIGPIC]
RedTiger Posted October 1, 2008 Posted October 1, 2008 The real F-15 has a CAS which gives you the same g for a given deflection of the stick regardless of airspeed. LOFC lacks this for that particular aircraft (and probably others as well, I imagine the Flanker and MiG have something similar). On the other hand, the frog seems to have its hydraulics modeled just right and so you can use a straight line isntead of a curve. That explains it, thank you, and yes, I remember reading that the MiG-29 had something similar to this. I've seen something (I can't remember what) where someone said that the MiG-29 had a similar feeling to the F-15 CAS. On a question similar to this, is there a way to make the trim more accurate? Say 1 notch deflection on the HAT switch = 1/2 degree of trim tab instead of 1 degree of trim? Good question. I can barely breath on the hat switch and I've already trimmed too much. Its impossible to get very precise control. You need to have an analogue switched mapped as an axis. Luckily I have the trim wheels on my stick.
hitman Posted October 1, 2008 Posted October 1, 2008 There is supposedly a tweak in the config folder that allows you to adjust the sensitivity of the trim...which value in what config its located at is a mystery to me. Someone knows...Ive done it before, but its been a while.
ED Team Groove Posted October 1, 2008 ED Team Posted October 1, 2008 There is supposedly a tweak in the config folder that allows you to adjust the sensitivity of the trim...which value in what config its located at is a mystery to me. Someone knows...Ive done it before, but its been a while. add a zero in the Joyrange.cfg file Our Forum Rules: http://forums.eagle.ru/rules.php#en
GGTharos Posted October 1, 2008 Posted October 1, 2008 This has nothing to do with rails. ;) ...feels like on the rails....who said that? :music_whistling::smilewink: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
hitman Posted October 1, 2008 Posted October 1, 2008 Cokeheads do rails. :) add a zero in the Joyrange.cfg file Thanks, Ill give that a shot.
A.S Posted October 1, 2008 Posted October 1, 2008 (edited) add a zero in the Joyrange.cfg file joyrange standart 400 joyrange 4000 makes it very interesting (remerber i came up with this back in days :smilewink: then we found it in LoGUI) but here is the real meaning of joyrange values There is a tool called "diquick". What it does is reading out the values for devices like joysticks...in different formats and used for calibrations. So if you try that with x52 and x52 Pro you will see that u get for X and Y axis 0-1023 bandwith.....thats the resolution they can handle (sensors) so....therefore....joyrange 1024 !! but you still can override it to 4000 ...just makes it hypersensitive. PS: Personal Settings. I use a straight linear line and deflection response for pitch and roll with no deadzone for all modes except NAV and Ground mode ...there i use 15% curves ( NAV mode i fly aerobatic too ) Edited October 1, 2008 by A.S [sIGPIC][/sIGPIC]
Cosmonaut Posted October 1, 2008 Posted October 1, 2008 I don't have your joystick but here's the settings I use: Pitch: ===== Sift: 5.5 D-Zone: 0 Curv: 3.5 Roll ===== Sift: 5 D-Zone: 0 Curv: 3.5 I also increase the deadzone on my joystick for pitch only and this gives me a much more controllable plane. Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods.
IvanK Posted October 1, 2008 Author Posted October 1, 2008 I am using a CH Fighterstick USB. The Raw axis values are 256. Setting the joyange.cfg value to 2560 has completely transformed pitch control. precise trimming is now possible and CH stick deflection per G is much greater than in the default settings. That is I now need greater CH stick displacement to get the desired pitch response hence Pitch control is far better. Thanks for all the input.
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