sam777777 Posted May 29, 2021 Posted May 29, 2021 I've been hearing around the place that it is harder to spot in VR than on a monitor. With the Reverb G2 and the Reshade for VR mod I feel this is no longer the case in DCS. Spotting and IDing are two separate things, I still find IDing harder in VR than on a monitor. What are your thoughts? 1 1 <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly:
VR Flight Guy in PJ Pants Posted May 29, 2021 Posted May 29, 2021 Sorry, off-topic but which Reshade are you using? A search here produces a couple of results. Thank you. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
sam777777 Posted May 29, 2021 Author Posted May 29, 2021 3 hours ago, VFGiPJP said: Sorry, off-topic but which Reshade are you using? A search here produces a couple of results. Thank you. Not at all, I'm using this one: https://github.com/fholger/reshade/releases/tag/openvr_alpha2 But there is a faster one, no difference in terms of quality. I do run the sharpening settings up at .8 or .9 (for all 3 sharpening related settings). 1 <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly:
VR Flight Guy in PJ Pants Posted May 29, 2021 Posted May 29, 2021 (edited) Which would the faster one be? And does it work only with SteamVR games? I am using standalone version, so I dunno where to install the files to. Back to topic, I don't fly combat in 2D so I cannot comment. Honestly, I am a little suspicious the spotting here is a bit "gamey" and I have not real-life comparison I can make. Edited May 29, 2021 by VFGiPJP I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Lange_666 Posted May 30, 2021 Posted May 30, 2021 Personally i find spotting a lot easier in VR (Rift-S, no extra shaders) then in 2D. But when i use both zoom functions things get harder to spot, certainly on magnifier zoom up to a point that i have to zoom back out to see that target again. Identifying is better in 2D. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Baz000 Posted May 30, 2021 Posted May 30, 2021 not only can I spot planes in VR, I can also spot incoming SAMs at me
Lange_666 Posted May 30, 2021 Posted May 30, 2021 LOL, yeah, i already looked one right in the face, millisecond for impact. I looked right and it was there, just in front of me and then... BOOM! Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
tomeye Posted May 30, 2021 Posted May 30, 2021 Reshade for VR makes things clear, I do not see any difference using Kegety shaders. Have you noticed difference in fps using kegety?
sam777777 Posted June 1, 2021 Author Posted June 1, 2021 On 5/31/2021 at 6:57 AM, tomeye said: Reshade for VR makes things clear, I do not see any difference using Kegety shaders. Have you noticed difference in fps using kegety? Yes, for me it's about 2ms. Which is around a 15% improvement. With the IC pass for MP it's about 1.2 ms. Almost 10% still. <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly:
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