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Posted (edited)
How did you get the display on your EEE PC? I have an MSI Wind and want to do the same thing.

 

I plugged it to 100 Mbit LAN and created a virtual monitor with Zeroscreen program which transfers the display over the LAN to the EEE. It'd be better over gigabit lan, but my EEE only goes up to 100 Mbit (WLAN supposedly could achieve 300 Mbit, but alas my router doesn't).

 

It seems a bit inefficient program though. 6 frames per second eats up all of the bandwidth. I'm yet to try Maxivista (payware) if it's more efficient as in theory it should be possible to achieve at least 10 fps without a problem. At least in their demo the desktop windows are moving much smoother between the screens than with Zeroscreen.

 

I've been looking for 7 to 10 inch screens with DVI/VGA connection, but I'm yet to find anything under 300 - for which I'll rather buy a big screen.

 

Maybe I'll look for bridged USB connection between the computers - if USB2 is any close to the promises it should be fast enough.

Edited by Fishu
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Posted
Thanks for the instructions in this thread to set up different screens :)

 

Today I was wondering how nice it'd be to have a small screen below my main monitor for Shkval, so I wouldn't have to look to the sides for it, but a bit more realistically downwards to it (not to mention that the cockpit view stays forward with TIR). Then I figured out that I have Asus EEE PC 901 to test with, which seems to have just a nicely sized screen for Shkval.

 

Setup with minilaptop

 

I think I'll turn to use it's keyboard for those few functions that I haven't mapped to the HOTAS. Smaller keyboard is better for one hand.

 

How did you do this? That isn't just a new screen, but an entirely new computer you're using for the Shkval display.

 

Wicked!!

Clevo W230ST | i7-4700mq | GTX 765m | 8gb ram | 128gb SSD + 750gb HDD |

Posted
I'm yet to try Maxivista (payware) ...
I just went to their web site. Maxivista does not work with Vista 64 bit. that sucks because I run 64 bit Vista!

Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit

Posted

Fishu,

 

Thanks for the info. 10fps would be usable but 5-6 seems a bit low. I have a 7 in touchscreen somewhere in my "pile of computer stuff" I think I am going to have to do some digging.

Posted

My config:

 

1st monitor: 1680x1050

2nd monitor: 1440x900 (left)

 

I have a DualView config, but if I follow the BlackSharkAce config (thanks anyway for show me the path) I must set a ~4500x1200 res so my system's performace drops, I just need a few pixels from my second monitor in order to get the Shkval & ABRIS information.

 

Black Shark centers the whole window and doesn't allow us to move it, but you can use a program like Win-X-Move (free) to move it (by alt-dragging): You can configure a smaller window that allows better framerate and get some space from 2nd monitor to use it with TeamSpeak or a PDF-reader.

 

2monitorses8.jpg

 

Thats my options.lua:

(2nd monitor is 144 pixels higher than the main one)

    ["graphics"] = 
   {
       ["multiMonitorSetup"] = "2monitor",
       ["color"] = "32",
...
...
...
       ["haze"] = 1,
       ["terrPrld"] = "20",
       ["height"] = 1194,
       ["resolution"] = "2080x1194",
       ["civTraffic"] = 1,
       ["width"] = 2080,
   }, -- end of ["graphics"]
} -- end of options

1680px + 400px width

1050px + 144px height

 

I get only 400 pixels width from my 2nd monitor, I can read the info and I don't lose performace.

 

And my 2monitor.lua:

 

Description = '2Monitor'
Viewports =
{
Center =
{
x = 400;
y = 144;
width = 1680;
height = 1050;
viewDx = 0;
viewDy = 0;
aspect = 16/10;
}
}

Shkval =
{
x = 0;
y = 600;
width = 400;
height = 300;
aspect = 4 / 3;
}

ABRIS =
{
    x = 0;
    y = 0;
    width = 400;
    height = 600;
    aspect = 2/3;
}

The only problem is you need to dragg the window when you start a mission (like FSX :smilewink:).

 

Sorry my poor english, and sorry if somebody said it before, I didn't found this info.

Posted

Comms Text

 

Has anyone run into the issues of communication text not appearing on-screen?

 

I've setup my two screens - my 1920x1200 24" LCD on the LHS for the camera and my 1280x1024 19" LCD on the RHS for the ABRIS/Shkval (i.e. have expanded the window to 4480 pixels wide so that the LHS 1280 pixels are not showing anything) The radio menu appears over the ABRIS which is the LHs of the 19"

 

I suspect the communications text is showing up in that first 1280 pixels which I don't have anything showing. Is there a way to move it?

 

Formski

Ryzen 5800X3D | 64GB DDR4 @ 3600MHz | Gigabyte X570-Aorus Ultra | Gigabyte GeForce 4090 | Samsung C34F791 | Varjo Aero | Windows 11 Pro x64 | Auzentech X-Fi Forte | too many flight controllers...

Posted

Hi Formski,

 

I asked a similar question last week. I've not had a definitive answer but it looks like this cannot be configured just yet. Hopefully it has made it onto the issues list and will be addressed by a future patch.

 

--

Murphy

Posted (edited)

What determines the size of the phantom monitor on the left in the 2 monitor set up. Is it the same as the 2nd monitor? I know in my set up the phantom is 1280x1024, same as my 2nd monitor. Does that hold true for others with different 2nd monitor resolutions? My main monitor is 1650x1080.

Edited by Mxyzpylk
typo
Posted
What determines the size of the phantom monitor on the left in the 2 monitor set up. Is it the same as the 2nd monitor? I know in my set up the phantom is 1280x1024, same as my 2nd monitor. Does that hold true for others with different 2nd monitor resolutions? My main monitor is 1650x1080.

 

The same as the second monitor. This is because KA-50 centres the overall 'canvas' in such a way that there is equal amounts on the LHS of the centre monitor as there is on the RHS.

 

The Win X Move program earlier in this thread can probably help solve this, plus maybe there is another config somewhere in the LUA files that set the initial coordinates of the window.

 

Now if ATI will just allow 3 monitor CrossfireX I'll have the equivalent of Triple Head 2 Go without the box... :thumbup:

 

One other thought I tried (and failed) - with my second monitor I have the ABRIS and the Shkval setup in such a way as to keep their aspect ratios close to what they should be. The end result is screen space not used. Is there a way to fill this with the camera image? I tried but couldn't get it to work properly.

 

Formski

Ryzen 5800X3D | 64GB DDR4 @ 3600MHz | Gigabyte X570-Aorus Ultra | Gigabyte GeForce 4090 | Samsung C34F791 | Varjo Aero | Windows 11 Pro x64 | Auzentech X-Fi Forte | too many flight controllers...

Posted (edited)

I'm using full screen and Zorlacs lua file.

Description = 'Camera on Left Monitor, Shkval and ABRIS on the right'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = screen.width / 2;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 2;

}

}

Shkval =

{

x = screen.width / 2;

y = screen.height / 4;

width = screen.width / 4;

height = screen.height /2;

}

ABRIS =

{

x = screen.width *(3 / 4);

y = 0;

width = screen.width / 4;

height = screen.height;

}

But for some reason I get this blue backround covering 2/3 of the screen in the backround on the second monitor.

IMG_1212.jpgIMG_1214.jpg

 

Any idea why I get this blue backround? The first image is without the Shkval and ABRIS up like after you crash. If you look closely you can see part of the loading splashscreen right where the black and blue meet.

Edited by JDski
Posted
The same as the second monitor. This is because KA-50 centres the overall 'canvas' in such a way that there is equal amounts on the LHS of the centre monitor as there is on the RHS.

 

The Win X Move program earlier in this thread can probably help solve this, plus maybe there is another config somewhere in the LUA files that set the initial coordinates of the window.

 

Now if ATI will just allow 3 monitor CrossfireX I'll have the equivalent of Triple Head 2 Go without the box... :thumbup:

 

One other thought I tried (and failed) - with my second monitor I have the ABRIS and the Shkval setup in such a way as to keep their aspect ratios close to what they should be. The end result is screen space not used. Is there a way to fill this with the camera image? I tried but couldn't get it to work properly.

 

Formski

 

Thanks, that makes sense.

 

I know if I go into F10 map view the 2nd screen fills in with the map.

Posted

Just a quick note--in case it hasn't been mentioned here (maybe it has, but I haven't looked at all 22 pages). I am running Vista x64 and found that editing options.lua in

 

C:\Program Files (x86)\Eagle Dynamics\Ka-50\BlackShark\data\scripts\

 

was doing absolutely nothing. Then it dawned on me that I had UAC turned on. In this case, editable scripts (such as options.lua) get installed to a mirrored, hidden, virtual folder located here

 

C:\Users\[user name]\AppData\Local\VirtualStore\Program Files (x86)\Eagle Dynamics\Ka-50\BlackShark\data\scripts

 

Only by editing the options.lua file here will the changes be effective.

 

(Note that the individual monitor lua files are still located in the main folder.)

 

Dave

Posted

Hello people... After reading 22 pages of multi monitor tread and trying resolutions for 2 hours, I got nothing... I guess I am the only idiot here who still did not manage the setup:)

 

I have 2 monitors:

19 inch CRT 1600*1200 (main camera window)

17 inch CRT 1280*1024 (I want to use this for Shkval and ABRIS, as most people do)

 

These monitors are of the same brand, same quality trinitron monitors (namely, Philips 109p4 and Philips 107p4), they work properly. No problem on the monitor side.

 

I run vista 64, no problem on running two monitors on desktop. I have intel e8600 with ati 4870 with 4 gbs of ram.

 

Here ise my "2MonitorTest" lua file:

 

Description = '2MonitorTest'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1600;

height = 1200;

viewDx = 0;

viewDy = 0;

aspect = 4/3;

}

}

 

Shkval =

{

x = 1600;

y = 0;

width = 640;

height = 480;

}

 

ABRIS =

{

x = 2240;

y = 0;

width = 640;

height = 768;

}

 

And my options lua file is as follows:

 

 

["multiMonitorSetup"] = "2MonitorTest",

["color"] = "32",

["heatBlr"] = 1,

["scenes"] = "high",

["water"] = 3,

["fullScreen"] = true,

["visibRange"] = "High",

["aspect"] = 1.3333333333333,

["textures"] = 2,

["shadows"] = 3,

["display_mode"] =

{

["avi"] =

{

["bpp"] = 32,

["resolution"] = "640x480",

["full_screen"] = false,

["aspect"] = 1.333333333,

["height"] = 480,

["width"] = 640,

}, -- end of ["avi"]

}, -- end of ["display_mode"]

["effects"] = 3,

["lights"] = 2,

["haze"] = 1,

["terrPrld"] = "20",

["height"] = 1200,

["resolution"] = "4160x1200",

["civTraffic"] = 1,

["width"] = 4160,

}, -- end of ["graphics"]

} -- end of options

 

My problem is, no matter what I do, I get a streched main window with no ABRIS or Shkval. The game recognizes the set up as a 3 monitor set up and streches the main camera view to these 3 monitors, one being the ghost one.

 

What am I doing wrong?

Posted
Hello people... After reading 22 pages of multi monitor tread and trying resolutions for 2 hours, I got nothing... I guess I am the only idiot here who still did not manage the setup:)

 

I have 2 monitors:

19 inch CRT 1600*1200 (main camera window)

17 inch CRT 1280*1024 (I want to use this for Shkval and ABRIS, as most people do)

 

These monitors are of the same brand, same quality trinitron monitors (namely, Philips 109p4 and Philips 107p4), they work properly. No problem on the monitor side.

 

I run vista 64, no problem on running two monitors on desktop. I have intel e8600 with ati 4870 with 4 gbs of ram.

 

Here ise my "2MonitorTest" lua file:

 

 

 

And my options lua file is as follows:

 

 

 

My problem is, no matter what I do, I get a streched main window with no ABRIS or Shkval. The game recognizes the set up as a 3 monitor set up and streches the main camera view to these 3 monitors, one being the ghost one.

 

What am I doing wrong?

 

 

try both monitor at the same res, 1280*1024

MOBO ASUS P5QL-Pro, Intel Q9550 2.8Ghz @ 3.5 GHZ, 8GB DDR2 Crucial, XFX HD6950, TM Warthog, TIR4 /w Pro-Clip, 24 In Samsung Syncmaster LED, 2 X Cheapo 8in LCD's for MFD's and TM MFCD's attached to it, Windows 7 Ultimate x64.

Posted

This time, I managed to get shkval and ABRIS on my main monitor, to the right of the main camera view. Shkval and ABRIS were placed with right resolutions and right places but on the wrong monitor:)

Posted

OK I finally did it...

I cannot see the fps counter and the speed, elevation etc data on the f2 or f3 views (as they are all supposedly be rendered on the ghost monitor), but I guess I can live with that for the moment:)

Posted

Well, after about four hours of obsession with lua's, it doesn't even SHOW a shkval or abris, it just stretches my main camera and of course crashes the game upon loading.

 

I hate to say it, but this is the kind of shit that made me give up on lomac.

Posted

What would it take for multi monitor feature to work plug and play? Two (or three) monitors of the same size and resolution?

Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit

Posted

I finally managed to come up with a solution with 3 monitors (one being the ghost monitor). Is there a way to reach the same solution with 2 monitors (with no ghost monitors)? I have 2 monitors, each running at 1280*1024.

 

By the way, I now understand that the opsion menu for multi monitors under GUI is totally useless, unless you know how to deal with the lua files. You just cannot set up your multi monitor configuration with just selecting the appropriate option under graphics menu of the options section. Am I wrong?

Posted

Ok, I realize this thread's old and no one's really reading it anymore, but I guess I'll give it a shot anyway... So, I finally get this thing working by simplifying it down to the bare minimum:

 

Description = 'Shkval on the left monitor, camera on the right'
Viewports =
{
    Center =
    {
         x =0;
         y = 0;
         width = 1280;
         height = 1024;
         viewDx = 0;
         viewDy = 0;
         aspect = screen.aspect / 2;
    }
}

Shkval =
{
    x = 0;
    y = 0;
    width = 1280;
    height = 1024;
}

 

 

["multiMonitorSetup"] = "2montest",

       ["height"] = 1024,
       ["resolution"] = "3840x1024",
       ["civTraffic"] = 1,
       ["width"] = 3840,
   }, -- end of ["graphics"]
} -- end of options

 

The screens appear to be oriented correctly when I run the game, however this happens as soon as I unpause:

 

th_2montest.jpg

th_2montest1.jpg

th_2montest2.jpg

 

Vista 32bit, AMD X2 6000+, 8800GT, 4 gb ram

I've tried closing all nonessential processes, running as administrator and everything else I can think of and still this happens. Now, I realize the average forum browser will (probably) not be able to help with this crash at all, but I'm hoping ED will see this. Here's hoping, but for now... :crash:

Posted (edited)

Hi Chibawang,

 

Are you running full screen or windowed mode? I believe that there are numerous potential problems if you run multi-monitor configuration in full screen mode on Vista systems.

 

Regards

 

P.S. According to my understanding of how this works, I believe that your config is wrong. When running in multi-monitor mode, BS behaves as if there were 3 screens, the first of which (a virtual or "ghost" screen) is located at x=0,y=0. The second (your first actual display) will be located at x=display2_X_resolution*,y=0 and the third at x=display2_X_resolution+display1_X_resolution,y=0.

 

Confused? You should be :) Imagine 3 displays, d1, d2 and d3. d1 is virtual, it is created by BS. Its resolution is that of d3 (which is your actually your second monitor). For example, monitor 1 = 1680x1050 and monitor 2 = 1280x1024. With this setup, to place your Shval on monitor 1 and camera on monitor 2, you need to shift everything right by the width of the ghost display which, in this example is 1280 pixels.

 

Description = 'Shkval on the left monitor, camera on the right'
Viewports =
{
    Center =
    {
         x =1280+1680;
         y = 0;
         width = 1280;
         height = 1024;
         viewDx = 0;
         viewDy = 0;
         aspect = screen.aspect / 2;
    }
}

Shkval =
{
    x = 1280;
    y = 0;
    width = 1680;
    height = 1050;
}

 

It looks like both of your displays are 1280x1024. If this is the case, your actual config should be:

 

Description = 'Shkval on the left monitor, camera on the right'
Viewports =
{
    Center =
    {
         x =1280+1280;
         y = 0;
         width = 1280;
         height = 1024;
         viewDx = 0;
         viewDy = 0;
         aspect = screen.aspect / 2;
    }
}

Shkval =
{
    x = 1280;
    y = 0;
    width = 1280;
    height = 1024;
}

 

--

Murphy

Edited by Murphyd
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