Mr_sukebe Posted August 16, 2021 Posted August 16, 2021 I’m currently using FSX with an Nvidia 2070S and a Rift S. Roughly a 50% frame rate improvement. logically, we know that the visuals are being compromised, but frankly it’s hard to tell in VR 2 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
RPY Variable Posted August 16, 2021 Posted August 16, 2021 This is a must, specially with VR. A 180% FPS increase, with a almost negligible quality difference. And only by adding some open source code. I know the implementation could be a little more complicated than that, but is only an implementation, the relation cost/benefit is ridiculously positive. 1 Interl i7 6700k - 32Gb RAM DDR4 - RX 590 8GB - Sentey 32"2560x1440 - Saitek X-55 - TrackIr 3
RPY Variable Posted August 28, 2021 Posted August 28, 2021 The intel version that also might be open source. 1 Interl i7 6700k - 32Gb RAM DDR4 - RX 590 8GB - Sentey 32"2560x1440 - Saitek X-55 - TrackIr 3
Sabre Posted September 14, 2021 Posted September 14, 2021 On 8/16/2021 at 8:30 PM, staniflette said: You all probably already know but just in case: there is an opensource allowing to use FSR on VR. It does mod the OpenVR.dll used by Steam VR. (implementation in DCS desktop mode still needs to be handled by ED for it to work with the Game graphic engine. Here the link to the GIThub https://github.com/fholger/openvr_fsr I've tried it with Pimax 5K+ (in the normal Field of view mode, 72Hz) and that's improving performances to a point where I can fly an F14 in multiplayer at Ramat David Airbase with Pixel density at 2 (smooth, stable 45/50FPS) and almost smooth at 2.5.... (40/45FPS). Even though I do have a solid config (5900X + 6900XT + 32GB) there is NO WAY I could have managed that without FSR without drastically reducing the graphics quality (here I'm only turning SSLR SSAO off MSAA x2, no SSAA). If you are in VR you have to try. Do you guys still keep MSSA @2 while using FSR dll? Thanks.
Gris Posted September 14, 2021 Posted September 14, 2021 FSR is an easy VR implementation which benefits both AMD and Nividia users. It works very well in VR, what's the downside in quickly making it an in-game option for 2D flat screens?
Raven (Elysian Angel) Posted July 27, 2023 Posted July 27, 2023 9 minutes ago, RazerVon said: Hmm... wish DCS would get this. I take it you didn't read the newsletter in January? "Following the completion of DLSS/NIS, we will investigate Fidelity FX Super Resolution (FSR) for AMD GPUs." Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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