Nealius Posted June 28, 2021 Posted June 28, 2021 (edited) Minor nitpick, but considering that all other modules with slats have theirs animated over multiplayer, it's strange that the Mirage doesn't also have its slats synced. Perhaps not the best screenshot, as I'm not sure under what specific conditions the slats come out, but while watching a Mirage in F2 over multiplayer or from server tracks, the slats never once pop out. Edited June 28, 2021 by Nealius 1
dorianR666 Posted June 30, 2021 Posted June 30, 2021 i confirm this CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
myHelljumper Posted July 12, 2021 Posted July 12, 2021 Hi, This issue has been added to our internal bug tracker. Thanks for the report. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Ramsay Posted July 12, 2021 Posted July 12, 2021 (edited) On 6/28/2021 at 4:01 PM, Nealius said: Minor nitpick, but considering that all other modules with slats have theirs animated over multiplayer, it's strange that the Mirage doesn't also have its slats synced. Perhaps not the best screenshot, as I'm not sure under what specific conditions the slats come out, but while watching a Mirage in F2 over multiplayer or from server tracks, the slats never once pop out. Note: There's a max of 32 animations sync'ed over the net, all 32 are assigned, so Razbam can only add slates by making compromises i.e. there are separate left and right assignments for the air brakes and intakes, making one pair a "joint" animation would free up a argument but might mess with the damage model i.e. still appear when only one wing is missing/destroyed. I'm not sure how noticeable the intake animation is in multiplayer, perhaps removing that would be an acceptable compromise ? Current (Open Beta 2.7.3.8494) M-2000C Net code arguments (DCS World\CoreMods\aircraft\M-2000C\M-2000C.lua) Spoiler -- add model draw args for network transmitting to this draw_args table (32 limit) net_animation = { 21, -- 1 DRAG_CHUTE_UNLOCK 35, -- 2 DRAG_CHUTE 38, -- 3 CANOPY ANGLE 49, -- 4 NAV_LIGHTS 51, -- 5 LANDING_LIGHTS 83, -- 6 STROBE_LIGHT_TOP 88, -- 7 FORM_LIGHTS 99, -- 8 HEAD UP/DOWN 190, -- 9 LEFT_NAV_LIGHT 191, -- 10 TAIL_NAV_LIGHT 192, -- 11 RIGHT_NAV_LIGHT 200, -- 12 FORM_LIGHT_FRONT 201, -- 13 FORM_LIGHT_AFT 208, -- 14 LANDING_LIGHT 209, -- 15 TAXI_LIGHT 334, -- 16 DRAG_CHUTE_VERTICAL 335, -- 17 DRAG_CHUTE_HORIZONTAL 336, -- 18 DRAG_CHUTE_CAP 373, -- 19 INTERNAL AB GLOW 802, -- 20 STRONG_LIGHT_BOTTOM 902, -- 21 REFUEL LIGHT MOVE 903, -- 22 REFUEL LIGHT SIDE LOW 904, -- 23 REFUEL LIGHT NOSE LOW 905, -- 24 POLICE LIGHT 906, -- 25 PILOT VISOR 907, -- 26 REFUEL LIGHT SIDE HIGH 908, -- 27 REFUEL LIGHT NOSE HIGH 182, -- 28 LEFT_AIRBRAKE 184, -- 29 RIGHT_AIRBRAKE 900, -- 30 LEFT_INTAKE_SCOOP 901, -- 32 RIGHT_INTAKE_SCOOP }, Edited July 12, 2021 by Ramsay 2 i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Nealius Posted July 12, 2021 Author Posted July 12, 2021 (edited) 35 minutes ago, Ramsay said: Note: There's a max of 32 animations sync'ed over the net That's an interesting tidbit. No wonder online animations are so janky across all modules. Is there really a performance difference between 32 and 50? Or 75, even 100? Edited July 12, 2021 by Nealius
Ramsay Posted July 12, 2021 Posted July 12, 2021 3 hours ago, Nealius said: Is there really a performance difference between 32 and 50? Or 75, even 100? No idea, just one of the ways DCS World shows it age, there's always a chance the number increased with the recent Huey/Hind multi-crew updates but I don't recall ED ever mentioning it. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
myHelljumper Posted August 10, 2022 Posted August 10, 2022 Hi, This issue has been resolved in a previous update, moving to resolved. Thanks. 1 Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
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