brettt777 Posted July 4, 2021 Posted July 4, 2021 So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...? AMD Ryzen 9 5900X @ 4.4ghz, 64gb DDR4 @ 3200mhz, GeForce RTX-3060ti 8GB DDR6, Three KTC 32" QHD monitors @ 165hz, Rosewill 80plus Bronze 1000w, Corsair Hydro H100i, 2tb M.2 SSD for OS, Two 3tb HDD, 2tb SSD for DCS, P3D, Star Citizen, Sound Blaster Zx, Thermaltake Overseer RX-I, Winwing Orion 2 HOTAS F-15EX throttle and F-16EX stick, Winwing 3 MFD MIP with FA-18 UFC and F-16 ICP, TrackIR 5, Surround Speakers & Subwoofer, Oculus Quest 2 VR. :joystick::pilotfly:
Tholozor Posted July 4, 2021 Posted July 4, 2021 Did you have the TDC assigned to the MAV page? REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Leg2ion Posted July 4, 2021 Posted July 4, 2021 When you say 'had a target locked' - what with - the missile or TGP? AMD Ryzen 5 5600X; ASUS ROG Strix X570-F, Corsair Vengeance 64 GB (2x 32GB) 3600MHz; Seagate FireCuda 510 500GB M.2-2280 (OS); Samsung 860 EVO 2TB M.2-2280 (DCS); MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU. TM Warthog Hotas; T.Flight Pedals; DelanClip/Trackhat.
speed-of-heat Posted July 4, 2021 Posted July 4, 2021 2 hours ago, brettt777 said: So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...? As far as I know, the Maverick is an “equal opportunities missile”, it makes no distinction between friend or foe… which one were you using? Have a look at chucks guide for the hornet, the mechanisation of each is described there in great detail. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
AKULA_OPTIMUS Posted July 4, 2021 Posted July 4, 2021 4 hours ago, Tholozor said: Did you have the TDC assigned to the MAV page? Judging by the fact you are unable to uncage the missile, I also think this is the problem
Recluse Posted July 4, 2021 Posted July 4, 2021 (edited) 7 hours ago, brettt777 said: So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...? Just to clarify... AGM-65F or AGM-65E? For -E you need to illuminate with laser before you can fire (but you should STILL be able to UNCAGE and have the x marker slew to a designated target. It just won't FIRE until you have Laser illumination and the x turns to a solid box). The following refers to AGM-65F: Also, did you allow enough time for Cool. Even when you do uncage, there is a timer in the upper left of the WPN Video page that needs to count down before you can fire. SOMETIMES even when cooled down, uncaged and slaved to a target, it will not fire because the Maverick hasn't achieved a contrast lock. I find sometimes repeating CAGE/UNCAGE works, or in the worst case scenario, undesignating the current target (IF desgination is done by another sensor) and slewing the MAV seeker slightly to pick up the target. If targeted by the MAV Seeker, you can slew without undesignating (hold down TDC depress while slewing) But as others have said, make sure TDC is assigned to Maverick and Maverick is Uncaged (Master ARM ON) Also were the ships MOVING? If so, and if you didn't target them either with the TPOD in PTRK (AUTO for ATFLIR) so the designation was continuous or with the Maverick Seeker (or with SEA RADAR) then your target point might be over water instead of on the ship and you wouldn't have a MAVERICK lock even though the other sensors were tracking that point. A .trk file would be useful. Edited July 4, 2021 by Recluse
maxTRX Posted July 4, 2021 Posted July 4, 2021 As Recluse said, master arm switch has to be ON. For some weird reason the MavF seeker will not uncage if the MA switch is off. The missile should be powered up already when 'MAVF' is boxed on STORES page.
Recommended Posts