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Posted

So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...?

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Posted

When you say 'had a target locked' - what with - the missile or TGP?

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Posted
2 hours ago, brettt777 said:

So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...?

As far as I know, the Maverick is an “equal opportunities missile”, it makes no distinction between friend or foe…

 

which one were you using?  Have a look at chucks guide for the hornet, the mechanisation of each is described there in great detail.

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Posted (edited)
7 hours ago, brettt777 said:

So I got a couple Mavericks on my Hornet and was gonna go sink a boat. I couldn't get it to uncage, so it wouldn't launch. What am I missing? It says I was in range and I had a target locked. Will the AGM-65 not work for ships and boats? I think all the vessels I could input on the mission editor were "good guys", i.e. American. Maybe it won't launch against it's own navy...?

 

Just to clarify...   AGM-65F or AGM-65E?  For -E you need to illuminate with laser before you can fire (but you should STILL be able to UNCAGE and have the x marker slew to a designated target. It just won't FIRE until you have Laser illumination and the x turns to a solid box).

 

The following refers to AGM-65F:

 

Also, did you allow enough time for Cool. Even when you do uncage, there is a timer in the upper left of the WPN Video page that needs to count down before you can fire.

 

SOMETIMES even when cooled down, uncaged and slaved to a target, it will not fire because the Maverick hasn't achieved a contrast lock. I find sometimes repeating CAGE/UNCAGE works, or in the worst case scenario, undesignating the current target (IF desgination is done by another sensor) and slewing the MAV seeker slightly to pick up the target.  If targeted by the MAV Seeker, you can slew without undesignating (hold down TDC depress while slewing)

 

But as others have said, make sure TDC is assigned to Maverick and Maverick is Uncaged (Master ARM ON)

 

Also were the ships MOVING? If so, and if you didn't target them either with the TPOD in PTRK (AUTO for ATFLIR) so the designation was continuous or with the Maverick Seeker (or with SEA RADAR) then your target point might be over water instead of on the ship and you wouldn't have a MAVERICK lock even though the other sensors were tracking that point.

 

A .trk file would be useful.

Edited by Recluse
Posted

As Recluse said, master arm switch has to be ON.  For some weird reason the MavF seeker will not uncage if the MA switch is off.  The missile should be powered up already when 'MAVF' is boxed on STORES page.

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