josh-109 Posted July 22, 2022 Author Share Posted July 22, 2022 v8 is out F/A-18D v8 Change Log Added F/A-18C Gun Sparks check first page 1 Link to comment Share on other sites More sharing options...
josh-109 Posted January 12, 2023 Author Share Posted January 12, 2023 V9 will be out Soon!!!!!!!!!!!!!!!! Change log Added Full Hornet Sounds for cockpit and out side Compatible with CJS SuperBug V2.0 3 2 Link to comment Share on other sites More sharing options...
Rifter Posted January 15, 2023 Share Posted January 15, 2023 Thanks a lot for your ongoing work on this mod, josh-109. I appreciate it! Actually I prefer it over the Super Hornet Mods since the F/A-18D is a kind of a F/A-18C with a new skin. The real F/A-18D has some rearranged avionics and around 6% less fuel capacity. Of course the second seat is not a thing in this mod but flying it solo with the C-model as a flight model base and it's cockpit is absolutely realistic in terms of flight behaviour and aircraft usage. You just have to reduce your max internal fuel load to 94% and your good to go. 1 Link to comment Share on other sites More sharing options...
josh-109 Posted January 16, 2023 Author Share Posted January 16, 2023 20 hours ago, Rifter said: Thanks a lot for your ongoing work on this mod, josh-109. I appreciate it! Actually I prefer it over the Super Hornet Mods since the F/A-18D is a kind of a F/A-18C with a new skin. The real F/A-18D has some rearranged avionics and around 6% less fuel capacity. Of course the second seat is not a thing in this mod but flying it solo with the C-model as a flight model base and it's cockpit is absolutely realistic in terms of flight behaviour and aircraft usage. You just have to reduce your max internal fuel load to 94% and your good to go. Thank you mate Link to comment Share on other sites More sharing options...
Chap2012 Posted January 30, 2023 Share Posted January 30, 2023 I'm curious to why every mod that takes over a full fidelity cockpit can't be played along side the original when there are mods that let you play both. All WW2 mods are this way along with the J10 and I think a few others. Link to comment Share on other sites More sharing options...
josh-109 Posted January 31, 2023 Author Share Posted January 31, 2023 New update out see first page F/A-18D v9.1 Change log Corrected: Max Internal Fuel Works with latest DCS Patch Compatible with CJS SuperBug V2.1 Link to comment Share on other sites More sharing options...
josh-109 Posted February 23, 2023 Author Share Posted February 23, 2023 F/A-18D v9.2 Change log (23/02/2023) Updated: To work with the Mini Update to the CJS SuperBug Mod See page 1 Link to comment Share on other sites More sharing options...
josh-109 Posted July 25, 2023 Author Share Posted July 25, 2023 F/A-18D v9.3 Change log (25/07/2023) Updated to work with the latest DCS Open Beta Patch Link on page 1 1 Link to comment Share on other sites More sharing options...
josh-109 Posted October 22, 2023 Author Share Posted October 22, 2023 F/A-18D v9.4 Change log (22/10/2023) Updated to work with the latest DCS Open Beta Patch 2.9>>> Added in the data link stuff Added 2 downloadable Links, File 1, is the mod it self just the C,D..... File 2 is combatable with the CJS mod, C,D,E,F,G. Both mods must be Running/Installed at the same time otherwise the hornet fleet will only work as a AI Aircraft Links on page 1 1 Link to comment Share on other sites More sharing options...
Spook1234567890 Posted January 19 Share Posted January 19 Just so you are aware the CJS compatible version conflicts with the VSN F/A18D. The cockpit in your mod is completely black (external view) with both installed, the VSN cockpit is also messed up. Have not tested CJS non compatible version. Thought you should know. 1 Link to comment Share on other sites More sharing options...
exhausted Posted January 27 Share Posted January 27 Does this break integrity check? Link to comment Share on other sites More sharing options...
RedBear311 Posted January 31 Share Posted January 31 On 1/27/2024 at 3:06 PM, exhausted said: Does this break integrity check? Yes it will unfortunately because it uses the base model files. Link to comment Share on other sites More sharing options...
seabat Posted January 31 Share Posted January 31 On 1/19/2024 at 7:24 AM, Spook1234567890 said: Just so you are aware the CJS compatible version conflicts with the VSN F/A18D. The cockpit in your mod is completely black (external view) with both installed, the VSN cockpit is also messed up. Have not tested CJS non compatible version. Thought you should know. I seem to remember eariler in this thread that the CJS mod needed to be installed via OVGME first then the VSN mod or the overwrite/replacement/substitution of codes would cause issues. I use the mod manager as both CJS and VSN do substitute the DCS code and when DCS puts out an update everthing gets "corrected" and then CJS and VSN will not work. So I disable both, do the DCS update, reinstall and am back to having no luck at all in air to air refueling. As of the Dec 28 OB update all three mods are working fine for me. Just a thought. seabat Link to comment Share on other sites More sharing options...
Linbei Posted February 18 Share Posted February 18 On 10/22/2023 at 7:53 AM, josh-109 said: F/A-18D v9.4 Change log (22/10/2023) Updated to work with the latest DCS Open Beta Patch 2.9>>> Added in the data link stuff Added 2 downloadable Links, File 1, is the mod it self just the C,D..... File 2 is combatable with the CJS mod, C,D,E,F,G. Both mods must be Running/Installed at the same time otherwise the hornet fleet will only work as a AI Aircraft Links on page 1 Thanks alot for this nice mod, which let us enjoy flying with a functional F/A-18D! However, I occasionally found out that with the CJS compatible version installed, the AI planes of the CJS F/A-18E/F/G cannot launch the missiles to engage the hostile. After removing the CJS compatible mod, they can fire the missile as usual. It's quite strange, because I thought that this version does not modify the settings of the CJS fighters. You can try this test mission with CJS mod installed first, then with or without the F/A-18D mod. Caucasus_CJS F-18E vs SU-30.miz Link to comment Share on other sites More sharing options...
josh-109 Posted February 20 Author Share Posted February 20 On 2/19/2024 at 4:40 AM, Linbei said: Thanks alot for this nice mod, which let us enjoy flying with a functional F/A-18D! However, I occasionally found out that with the CJS compatible version installed, the AI planes of the CJS F/A-18E/F/G cannot launch the missiles to engage the hostile. After removing the CJS compatible mod, they can fire the missile as usual. It's quite strange, because I thought that this version does not modify the settings of the CJS fighters. You can try this test mission with CJS mod installed first, then with or without the F/A-18D mod. Caucasus_CJS F-18E vs SU-30.miz 9.18 kB · 0 downloads Ill have to check it out, i know the CJS had a update the other day and i have not tried it Link to comment Share on other sites More sharing options...
Solution josh-109 Posted February 20 Author Solution Share Posted February 20 F/A-18D v10 Change log (21/02/2024) Updated to work with CJS 2.2.5 See page 1 for the new links 1 Link to comment Share on other sites More sharing options...
Linbei Posted February 21 Share Posted February 21 On 2/20/2024 at 3:31 PM, josh-109 said: Ill have to check it out, i know the CJS had a update the other day and i have not tried it The new update v10 does fix this bug. Thanks! 1 Link to comment Share on other sites More sharing options...
philippe_wurtz Posted March 7 Share Posted March 7 (edited) Hi JOsh-109, what an amazing mod, since few days .... ( DCS 2.9.xx ??? vsn F/A18D v10, others ???) i cannot move hotas control just after take of from carrier ("Salute" blocks hotas mouvements ) even if a can move hotas during taxying, or if i start in flight, or if i take-off from land .... any idea ( due to auto-manet ...??? hands hold ?...) thanks in advance Philippe [French guy] Edited March 7 by philippe_wurtz Link to comment Share on other sites More sharing options...
philippe_wurtz Posted March 7 Share Posted March 7 just found this ... Link to comment Share on other sites More sharing options...
6 inches Posted April 11 Share Posted April 11 I tried pairing with JGME and OVGME but it would only allow the F/A-18D and my F/A-18C as ai in the mission editor. Can anyone help? PS. yes I downloaded the two mod folders in the order that the post said to do. Link to comment Share on other sites More sharing options...
josh-109 Posted April 12 Author Share Posted April 12 18 hours ago, 6 inches said: I tried pairing with JGME and OVGME but it would only allow the F/A-18D and my F/A-18C as ai in the mission editor. Can anyone help? PS. yes I downloaded the two mod folders in the order that the post said to do. Hey mate the latest update might of broken the mod, ill have to have a look. Link to comment Share on other sites More sharing options...
josh-109 Posted April 12 Author Share Posted April 12 18 hours ago, 6 inches said: I tried pairing with JGME and OVGME but it would only allow the F/A-18D and my F/A-18C as ai in the mission editor. Can anyone help? PS. yes I downloaded the two mod folders in the order that the post said to do. so after loading the mod into DCS im having no issue, im guessing you may have installed the mod wrong. After downloading the zip file and you extracted the file, it should give you a folder called FA-18D Josh-109 v10. copy said folder and past it into the _MODS folder that JSGME uses but with the OVGME i am unsure how that program works as i only use JSGME and testing. 1 Link to comment Share on other sites More sharing options...
Mnemonic Posted April 12 Share Posted April 12 Any possibility to make it multicrew? Link to comment Share on other sites More sharing options...
seabat Posted April 12 Share Posted April 12 3 hours ago, josh-109 said: so after loading the mod into DCS im having no issue, im guessing you may have installed the mod wrong. After downloading the zip file and you extracted the file, it should give you a folder called FA-18D Josh-109 v10. copy said folder and past it into the _MODS folder that JSGME uses but with the OVGME i am unsure how that program works as i only use JSGME and testing. OVGME basically works the same way for me. Put mod in OVGME folder, open OVGME, search for the mod, click enable. In the past when I had an issue with the FA-18D it was caused by forgetting to disable the mod in OVGME before I updated to the latest DCS update. DCS update "fixed" the FA-18C and overwrote the D mod codes for player controlled. seabat Link to comment Share on other sites More sharing options...
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