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Posted

Probably known already, been there since the beginning. Should be an easy fix. 

 

 

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Posted
3 hours ago, bkthunder said:

Probably known already

yes

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  • 3 years later...
Posted

It's been discussed internally for years, fixing this will break any livery that has art that goes from the vstab across to the rudder panel. That's why it hasn't been done, and may not end up being fixed until a method can be conceived that will also adjust the UV alignments and not require everyone out there to redo their left tail skins. And considering that many popular skins out there are probably no longer being kept up or artists have stopped skinning, that would mean permanently broken tails.

  • Like 1

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VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

Posted (edited)
4 hours ago, LanceCriminal86 said:

that would mean permanently broken tails

Imho mechanically correct rudder is more important than pretty image on them, even if it's not just the paint. They'll be corrected eventually but I get that's tough to do them both at the same time.

Edited by draconus

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Posted
23 hours ago, draconus said:

Imho mechanically correct rudder is more important than pretty image on them, even if it's not just the paint. They'll be corrected eventually but I get that's tough to do them both at the same time.

 

The problem is, there are hundreds of F-14 skins out there if not more if you count private squadron/virtual wing etc. Personally I want the fix, but if you're someone that has 20+ skins from userfiles and those skinners aren't doing DCS anymore, they are all permanently broken. And that's not a popular option unless they can rotate the stab and also adjust the UVW to still align correctly.

Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

Posted (edited)

Yeah, I'm gonna pass on breaking all those user-made skins for a rudder animation fix that's hardly noticeable. We can't make a single coherent deck without the user-made skins; and half the default skins are for carriers we don't even have in DCS. This isn't MSFS where players just put around alone without the bigger picture of simulating military operations involving multiple aircraft. 

Edited by Nealius
  • Like 1
Posted

With my little knowledge of 3D modeling, I don't understand why changing the axis of rotation would break the mapping. 
You are not changing the 3d mesh at all. 

That said, if they had fixed it years ago when it was reported, the problem of hundreds of skins wouldn't exist...

  • Like 2

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Posted
3 hours ago, bkthunder said:

With my little knowledge of 3D modeling, I don't understand why changing the axis of rotation would break the mapping. 
You are not changing the 3d mesh at all. 

That said, if they had fixed it years ago when it was reported, the problem of hundreds of skins wouldn't exist...

Because you are changing how the graphics align between two different meshes. If you rotate the VStab forwards, then lines that would have gone straight across to the rudder will now be shifted upwards, and they will no longer line up.

I again would rather have it fixed but I get why that's not a popular choice. With some of the other changes that need to happen on the jet and an actual earlier external model coming I'd bet the impact would be lessened by more folks coming back to migrate their skins to the earlier A or IRIAF externals.

Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

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