bkthunder Posted July 16, 2021 Posted July 16, 2021 Probably known already, been there since the beginning. Should be an easy fix. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
draconus Posted July 16, 2021 Posted July 16, 2021 3 hours ago, bkthunder said: Probably known already yes Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
bkthunder Posted July 31, 2024 Author Posted July 31, 2024 BUMP! 1 Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
LanceCriminal86 Posted July 31, 2024 Posted July 31, 2024 It's been discussed internally for years, fixing this will break any livery that has art that goes from the vstab across to the rudder panel. That's why it hasn't been done, and may not end up being fixed until a method can be conceived that will also adjust the UV alignments and not require everyone out there to redo their left tail skins. And considering that many popular skins out there are probably no longer being kept up or artists have stopped skinning, that would mean permanently broken tails. 1 Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
draconus Posted July 31, 2024 Posted July 31, 2024 (edited) 4 hours ago, LanceCriminal86 said: that would mean permanently broken tails Imho mechanically correct rudder is more important than pretty image on them, even if it's not just the paint. They'll be corrected eventually but I get that's tough to do them both at the same time. Edited July 31, 2024 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
LanceCriminal86 Posted August 1, 2024 Posted August 1, 2024 23 hours ago, draconus said: Imho mechanically correct rudder is more important than pretty image on them, even if it's not just the paint. They'll be corrected eventually but I get that's tough to do them both at the same time. The problem is, there are hundreds of F-14 skins out there if not more if you count private squadron/virtual wing etc. Personally I want the fix, but if you're someone that has 20+ skins from userfiles and those skinners aren't doing DCS anymore, they are all permanently broken. And that's not a popular option unless they can rotate the stab and also adjust the UVW to still align correctly. Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
Nealius Posted August 2, 2024 Posted August 2, 2024 (edited) Yeah, I'm gonna pass on breaking all those user-made skins for a rudder animation fix that's hardly noticeable. We can't make a single coherent deck without the user-made skins; and half the default skins are for carriers we don't even have in DCS. This isn't MSFS where players just put around alone without the bigger picture of simulating military operations involving multiple aircraft. Edited August 2, 2024 by Nealius 1
bkthunder Posted August 9, 2024 Author Posted August 9, 2024 With my little knowledge of 3D modeling, I don't understand why changing the axis of rotation would break the mapping. You are not changing the 3d mesh at all. That said, if they had fixed it years ago when it was reported, the problem of hundreds of skins wouldn't exist... 2 Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
LanceCriminal86 Posted August 9, 2024 Posted August 9, 2024 3 hours ago, bkthunder said: With my little knowledge of 3D modeling, I don't understand why changing the axis of rotation would break the mapping. You are not changing the 3d mesh at all. That said, if they had fixed it years ago when it was reported, the problem of hundreds of skins wouldn't exist... Because you are changing how the graphics align between two different meshes. If you rotate the VStab forwards, then lines that would have gone straight across to the rudder will now be shifted upwards, and they will no longer line up. I again would rather have it fixed but I get why that's not a popular choice. With some of the other changes that need to happen on the jet and an actual earlier external model coming I'd bet the impact would be lessened by more folks coming back to migrate their skins to the earlier A or IRIAF externals. Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
Doughguy Posted August 9, 2024 Posted August 9, 2024 Strange point. If it doesnt move like that in RL, but differently and Art is applied as in RL, the new movement will basically be the same and hence, the RL is also actually "mismatched". 1 https://sr-f.de/
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