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Posted

I was planing on making a video splicing VR footage and replay footage, I did the mission, and they watched the replay, where I crashed after the first attack. Except I didn't. I did a few bombing runs, and then I went home and landed hard with my P4.

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted

This is a general and until now unsolved issue with the replays.

Replays don't work like a "video recorder" capturing every frame and then showing it as a "movie".

Instead different parameters, your inputs in the first place, are logged and saved.

In a replay the game actually does a "fresh" simulation using said log as "Inputs".

Problem is that those logs are imperfect (due to framerate, resolution of logging etc as I understand), which leads to the replay deviating over time,

since the errors/deviations adds up over time.

 

Depending on different modules/maps/settings/framerates/length of mission etc. the error can be smaller or bigger.

  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

I just stopped recording replays as it is pointless to me because of this bug.

Seems to me that the replays mess up after about 10 minutes of mission time.

  • Like 1
  • 5 weeks later...
Posted (edited)

This problem exists really long time, and I don't record replays either, and delete them regularly (plus, I used to use a cheat to stop recording multiplayer replays etc.) - I don't know why ED still keeps this feature or why they don't fix it...

 

But there was a thing that I know that, after replay starts, "if" I don't touch anything, but aannyytthhiinngg, replay goes OK without any problem, but if I touch anything like F1, F2, F10 or time speed, something goes wrong with replaying the track.

 

Anyway. I have no idea if this still works...

Edited by Devrim

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
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