Kite Ryder Posted July 27, 2021 Share Posted July 27, 2021 Please add an option to have the cursor relative to the cockpit instead of the view of the pilot. This way it is much easier to hit the right button for VR and head tracking users. Much more emersive as well. Thanks for a great game. 9 Link to comment Share on other sites More sharing options...
gabesta Posted July 27, 2021 Share Posted July 27, 2021 I very much second this. An option to swap between modes would be icing on the cake. 1 Link to comment Share on other sites More sharing options...
Shmegegge 1-1 Aero Posted July 30, 2021 Share Posted July 30, 2021 +1 please! Link to comment Share on other sites More sharing options...
Lange_666 Posted July 30, 2021 Share Posted July 30, 2021 I'll even pay a few bucks for that (a few....). Win10 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combad pedals, TrackIR4 Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance! Link to comment Share on other sites More sharing options...
Adorabull Posted July 30, 2021 Share Posted July 30, 2021 (edited) +1 for the OP. Same problem area--Mouse cursor options, like the ability to choose smaller, less obtrusive cursors in 2d and VR? Transparency slider too. Edited July 30, 2021 by Adorabull Link to comment Share on other sites More sharing options...
HILOK Posted July 30, 2021 Share Posted July 30, 2021 +1 (track-ir user) the question for me is: what happens, when you turn your head say from the left console to the right one...in that case, if the cursor also stays fixed to its last position, i dont think it would be very convenient. maybe let the user define a threshold (angle) that, when the head is moved more than x degrees, the cursor is re-centered to the current view? then again, we would see a cursor in the centre of our view almost anytime we move our heads for SA, which could be very inconvenient when scanning the sky or during dogfights... TM Cougar Idle/Cutoff Link to comment Share on other sites More sharing options...
Kite Ryder Posted July 30, 2021 Author Share Posted July 30, 2021 1 hour ago, HILOK said: +1 (track-ir user) the question for me is: what happens, when you turn your head say from the left console to the right one...in that case, if the cursor also stays fixed to its last position, i dont think it would be very convenient. maybe let the user define a threshold (angle) that, when the head is moved more than x degrees, the cursor is re-centered to the current view? then again, we would see a cursor in the centre of our view almost anytime we move our heads for SA, which could be very inconvenient when scanning the sky or during dogfights... This could use a lot of refinement in the long term, but a simple implementation quickly would be great. My first thought would be that the pointer would stay fixed when you look away until you move the mouse. It would then snap to the closest edge of the screen or the center. Link to comment Share on other sites More sharing options...
DaWu Posted July 31, 2021 Share Posted July 31, 2021 There is already a thread for this with 100+ replies but ED is silent Link to comment Share on other sites More sharing options...
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