fapador Posted September 14, 2021 Posted September 14, 2021 (edited) Why is No adverse Yaw effect present on all the WWII planes. When rolling on one side you must correct with opposite rudder pedal . No warbird shows this behavior not even neutral Flight ball but exactly the opposite as nearly always needs rudder input towards the rolling side. Something is going very wrong with the FM's here. Edited January 31, 2022 by fapador 1 Obsessed with FM's
fapador Posted September 16, 2021 Author Posted September 16, 2021 Edit : The only plane currently that yaws well is the spitfire Obsessed with FM's
peachmonkey Posted September 16, 2021 Posted September 16, 2021 don't you need the opposite rudder only if you want to maintain the same altitude during the turn? Otherwise it starts to slip in to the turn and the ball moves in to the roll side. I'm just a noob.. don't hit me too hard.. 1
razo+r Posted September 16, 2021 Posted September 16, 2021 If you want to correct adverse yaw you have to step on the ball which is most of the times in the same direction of roll. But of course, some do not have a very pronounced adverse yaw as they have design features to minimize or reduce this effect in the first place.
fapador Posted September 16, 2021 Author Posted September 16, 2021 There is skid and there's slip. Skid almost never happens in dcs. None of the planes I know use differential ailerons or Frise Types that would make up for this (I am not too sure though). Correct me If I am wrong Obsessed with FM's
razo+r Posted September 16, 2021 Posted September 16, 2021 (edited) 109 uses differential and frise type ailerons, P-47, Spitfire and both 190's uses some Frise types. Edited September 16, 2021 by razo+r
WobblyFlops Posted September 18, 2021 Posted September 18, 2021 Why would adverse yaw cause skidding?
inpayne Posted October 15, 2021 Posted October 15, 2021 (edited) I am a Cfi and have tailwheel rating irl. You almost always will use rudder in direction of the turn with adverse yaw as stated above. otherwise you will skid and if slow enough with enough aoa, spin. Edited October 15, 2021 by inpayne
Nealius Posted October 24, 2021 Posted October 24, 2021 Turn off auto-rudder in the Special settings.
FoxxyTrotty Posted October 25, 2021 Posted October 25, 2021 the props in DCS are easily the best combat flight sim, flight models available on any game/sim i've test (xplane is not combat sim)... There is adverse yaw, and Nealius is right, you need to get into the settings/special/ specific module/ because by default, DCS has enabled "noob settings" for all ww2 props, namely 100% takeoff rudder assist, and in fight auto rudder. every single prop has these 2 settings and if you disable them, you'll get your adverse yaw and so forth... I made a video about a year back, where i exploited the opposite of adverse yaw (ie i jammed the airlerons so they wouldn't work -option in failures- and used purely the rudder to steer the aircraft around the pattern into land... the same set of forces, from the other side being explloited to achieve this) 1 . . . . . . . Every module/ map except the dual winged joke.
Squiffy Posted December 31, 2021 Posted December 31, 2021 Nice, and there is plenty of yaw as well as p-factor in the ww2 prop ships. I need to check the noob settings, but even then it's "woo doggies!" at low speed, high g and bank angle, scissoring and trying to land hits. Those big blades throw you around a lot! The Sabre is pretty nasty at the limit too as a swept wing jet without p-factor. [sIGPIC][/sIGPIC] It's perfectly ordinary banter Squiffy, "Bally Jerry, pranged his kite, right in the 'how's your father.'" - Monty Python, RAF Banter Sketch. Squiffy, a. slang. 1. Intoxicated; drunk. 2. Askew, skew-whiff. - OED "Put that sucker in a 4G turn and keep it there!!" - Maj. Gen. "Boots" Blesse
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