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Posted

nope on Am, I can hear my music oggs no problem, its just very quiet. was wondering if it can be turned up. The key command dosnt seem to work for me EB

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted

yep got them all turned onto max, not sure whats going on there,

may just be my ogg music is too low. never mind, at least i know it works :) great feature by the way, adds a nice touch to a perfect game :) will try to reconvert my oggs to get them louder. Just one other thing though EB, I did try putting in around 20 oggs and that caused a crash, it seems you can only have 9 or 10 in the foulder at one time. Just to give you a heads up unless you didnt know.

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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  • 2 weeks later...
Posted

I also have problems for a new radio station.

 

First location: In the editor´s map i have searched for a flat site near Sochi Adler, write in a papper the coords and the height in the map. ( 42º 50´28´´ N 41º 7´6´´ E 4 meters height)

 

Second Editing files: I had edited the file C:\Archivos de programa\1C\Eagle Dynamics\Ka-50\Scripts\World\Radio\Beacons adding a 168 radio station with this info.

 

beacons[168]={}

beacons[168]["name"]="Mirmi"

beacons[168]["type"] = BEACON_BROADCAST_STATION

beacons[168]["position"]={}

beacons[168]["position"]["latitude"] = 42.841111

beacons[168]["position"]["longitude"] = 41.118333

beacons[168]["position"]["height"]=004.0

beacons[168]["position"]["course"]=0

beacons[168]["frequency"]=12570000.0

beacons[168]["power"]=1500.0

beacons[168]["modulation"]="AM"

beacons[168]["path"] = "RadioMirmi"

 

Third Sound files: I had added in the C:\Archivos de programa\1C\Eagle Dynamics\Ka-50\Sounds\Samples another file RadioMirmi with a .wav file inside.

 

Fourth: I had deleted the sampledurationtable, and restart the simulator.

 

After this no new radio station worked at all, i use the radio, selected 125/700 dial, and the AM/FM switch in right position but nothing happens.

 

RadioMayak instead works OK.

 

Some help would be very appreciated.

" You must think in russian.."

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Posted (edited)
I also have problems for a new radio station.

 

First location: In the editor´s map i have searched for a flat site near Sochi Adler, write in a papper the coords and the height in the map. ( 42º 50´28´´ N 41º 7´6´´ E 4 meters height)

 

Second Editing files: I had edited the file C:\Archivos de programa\1C\Eagle Dynamics\Ka-50\Scripts\World\Radio\Beacons adding a 168 radio station with this info.

 

beacons[168]={}

beacons[168]["name"]="Mirmi"

beacons[168]["type"] = BEACON_BROADCAST_STATION

beacons[168]["position"]={}

beacons[168]["position"]["latitude"] = 42.841111

beacons[168]["position"]["longitude"] = 41.118333

beacons[168]["position"]["height"]=004.0

beacons[168]["position"]["course"]=0

beacons[168]["frequency"]=12570000.0

beacons[168]["power"]=1500.0

beacons[168]["modulation"]="AM"

beacons[168]["path"] = "RadioMirmi"

 

Third Sound files: I had added in the C:\Archivos de programa\1C\Eagle Dynamics\Ka-50\Sounds\Samples another file RadioMirmi with a .wav file inside.

 

Fourth: I had deleted the sampledurationtable, and restart the simulator.

 

After this no new radio station worked at all, i use the radio, selected 125/700 dial, and the AM/FM switch in right position but nothing happens.

 

RadioMayak instead works OK.

 

Some help would be very appreciated.

 

Here Im gonna help you.

 

First the coordinates you are trying to get are near Suhkumi airfield futher south on the coast and not near Sochi airfield which is about 115 km in distance

 

Second the coordinate in the map editor differ a bit from the ingame coordinates so you need to be inside the game itself to have proper coordinates location.

 

The coordinates mentionned above in game shows its in the water but inside the editor shows where you wanted to put it. screenshot 1-2

 

I changed the coordinates with the in game coordinates where you wanted to put the station antenna to 42 50 35 N 41 07 58 E (42.843055 , 41.132777) and show up at the location. screenshot 3

 

Also in the frequency information, you've added only 8 numbers where you need to have 9. So the frequency need to be changed from 12570000.0 to 125700000.0

 

beacons[168]={}

beacons[168]["name"]="Mirmi"

beacons[168]["type"] = BEACON_BROADCAST_STATION

beacons[168]["position"]={}

beacons[168]["position"]["latitude"] = 42.843055

beacons[168]["position"]["longitude"] = 41.132777

beacons[168]["position"]["height"]=004.0

beacons[168]["position"]["course"]=0

beacons[168]["frequency"]=125700000.0

beacons[168]["power"]=1500.0

beacons[168]["modulation"]="AM"

beacons[168]["path"] = "RadioMirmi"

 

Just copy and paste this using Notepad++ and not notepad as it will corrupt your files :D

 

Also screenshot 5 you need to remove the brackets signs to make it available to the game as it's currently disabled :D

 

That should be it. Hope it helps.

ScreenShot_016.thumb.jpg.130fcada678c5de2a366d8397a71f1f7.jpg

editorloc.jpg.5b6dcf1561bd90d353fe503b688d9da9.jpg

ingameloc.jpg.192802a54b7f33ffc1c4bb2fdcc95687.jpg

ScreenShot_018.thumb.jpg.1c0b1f9ab2ba1f8795b513d30a1a9b17.jpg

remove.jpg.53cdbb723fd57110ee52555bdba2def1.jpg

Edited by Cougar

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Posted
I changed the coordinates with the in game coordinates where you wanted to put the station antenna to 42 50 35 N 41 07 58 E (42.843055 , 41.132777) and show up at the location. screenshot 3

 

Whats the mathmetical formula to convert realworld co-ordinates to those ingame?

Realworld: 42 50 35 N

Config file location: 42.843055

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Posted
Whats the mathmetical formula to convert realworld co-ordinates to those ingame?

Realworld: 42 50 35 N

Config file location: 42.843055

 

42 stay the same

50 is divided by 60 (minutes) = 0.833333

35 is divided by 3600 (seconds) = 0.009722

 

42 + (0.833333 + 0.009722) = 42.843055

 

you just need to take the first 6 number after the decimal

sigpic4165_1.gif

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Posted
After inserting new files, did you delete the .lua file as directed in the readme?

 

 

Sorry its been a while, been flying way too much BS ;) As to your question EB. Yep did that. I can hear my music fine, its just a little bit to low, I need to turn up the volume abit. I think im going to try and convert my oggs again and see if theres a volume on it I can boost.

 

:)

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted
Sorry its been a while, been flying way too much BS ;) As to your question EB. Yep did that. I can hear my music fine, its just a little bit to low, I need to turn up the volume abit. I think im going to try and convert my oggs again and see if theres a volume on it I can boost.

 

:)

 

 

is the lack of Volume control a Bug or was it never planned to be controllable?

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Posted
Sorry its been a while, been flying way too much BS ;) As to your question EB. Yep did that. I can hear my music fine, its just a little bit to low, I need to turn up the volume abit. I think im going to try and convert my oggs again and see if theres a volume on it I can boost.

 

:)

 

Have you tried with a wav file?

sigpic4165_1.gif

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Posted

Thanks a lot Cougar. I appreciated a lot your kind support.

 

One song in RadioMirmi Broadcast Station in your honour ¡¡¡

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Posted
Thanks a lot Cougar. I appreciated a lot your kind support.

 

One song in RadioMirmi Broadcast Station in your honour ¡¡¡

 

You're welcome!!

sigpic4165_1.gif

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Posted

I havent had much luck with this radio function. Its really unreliable difficult to get working.

 

My conclusions are;

* Using >1 .ogg-file in the radiostation directory crashes DCS

* OGG files with the extension in capitols letters arent indexed into SampleDurationTable.lua

* Deleting SampleDurationTable.lua and having >5 files into a radio directory would make DCS hang.

 

Here is my additions to Beacons.lua

beacons[168]={}

beacons[168]["name"]="Maniac"

beacons[168]["type"] = BEACON_BROADCAST_STATION

beacons[168]["position"]={}

beacons[168]["position"]["latitude"] = 44.740

beacons[168]["position"]["longitude"] = 40.09

beacons[168]["position"]["height"]=220.0

beacons[168]["position"]["course"]=0

beacons[168]["frequency"]=125625500.0

beacons[168]["power"]=1500.0

beacons[168]["modulation"]="FM"

beacons[168]["path"] = "RadioManiac"

 

beacons[169]={}

beacons[169]["name"]="MaykopRadio1"

beacons[169]["type"] = BEACON_BROADCAST_STATION

beacons[169]["position"]={}

beacons[169]["position"]["latitude"] = 44.4123

beacons[169]["position"]["longitude"] = 40.5012

beacons[169]["position"]["height"]=210.0

beacons[169]["position"]["course"]=0

beacons[169]["frequency"]=125675000.0

beacons[169]["power"]=1500.0

beacons[169]["modulation"]="AM"

beacons[169]["path"] = "MaykopRadio"

 

beacons[170]={}

beacons[170]["name"]="Stars"

beacons[170]["type"] = BEACON_BROADCAST_STATION

beacons[170]["position"]={}

beacons[170]["position"]["latitude"] = 42.93 -- 42.543055 N

beacons[170]["position"]["longitude"] = 41.132777

beacons[170]["position"]["height"]=004.0

beacons[170]["position"]["course"]=0

beacons[170]["frequency"]=102425000.0

beacons[170]["power"]=1620.0

beacons[170]["modulation"]="FM"

beacons[170]["path"] = "StarsRadio"

met vriendelijke groet,

Михель

 

"умный, спортсмен, комсомолетс"

 

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Posted

In my experience using .wav files works a lot better.

 

Also renaming the song files to "1,2,3,4,5" works fine and never crashed the game.

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Posted

i get a runtime error whenever i delete sampleduration and try to start the game. When I open the new sampleduration I can see it gets about halfway through making the new file and then the load crashes.

 

anyone have any thoughts on what causes this?

Posted
i get a runtime error whenever i delete sampleduration and try to start the game. When I open the new sampleduration I can see it gets about halfway through making the new file and then the load crashes.

 

anyone have any thoughts on what causes this?

 

Have you modified Beacons.lua in normal notepad? I had crashes cause of this on start, notepad somehow corrupted this file.

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Posted

I modified beacon.lua in notepad++, and I have my tower where I want it. I just cannot get the sampledurationtable to reload with my music in its directory. Its the same if I just try to add music to the radiomayak, and if I have my music in a seperate folder of the same name as the beacon. Not sure what i'm missing; I had my music running in the radiomayak beacon at one time, but now I'm on a fresh install, and cannot recreate it....very perplexing!

Posted
I modified beacon.lua in notepad++, and I have my tower where I want it. I just cannot get the sampledurationtable to reload with my music in its directory. Its the same if I just try to add music to the radiomayak, and if I have my music in a seperate folder of the same name as the beacon. Not sure what i'm missing; I had my music running in the radiomayak beacon at one time, but now I'm on a fresh install, and cannot recreate it....very perplexing!

 

How many songs do you have in the folder? What format are they in? You can't recreate the problem so all is normal now?

sigpic4165_1.gif

attachment.php?attachmentid=36435&d=1266786388

Posted

Try to convert the music into WAV format, 22.5KHz 16bit mono. Never had a crash with these settings.

 

There also seems to be a restriction on filesize. I tried to put the radio channels from GTA:Vice City into BS, but BS crashed as soon as I tuned into a channel. Each file was ~ 300MB big, so I splitted them into 6 parts each and now it works flawlessly.

 

BTW, the music from GTA:VC rocks in BS!

My DCS movies:

Posted

I dont think it has anything to do with the music. To test I've only placed one song in, its in wav 22khz 16bit mono format.

 

To explain this a little more clearly; If I dont change a thing, dont change radiomayak, just delete the sampledurationtable, then load the sim, right before I should be starting, i get a runtime error.

 

Its says: "This application has asked ...Ka50/bin/stable/exe to execute in an unusual manner. Please contact the makers of this software..." or something close to that...

 

I have edited the beacons.lua successfully, and have my music in place...that doesnt cause the crash.

 

Also of note; The software starts to rewrite a sampledurationtable, but only gets about halfway done. Would it help if I showed you the new sampledurationtable??

Posted
Also of note; The software starts to rewrite a sampledurationtable, but only gets about halfway done. Would it help if I showed you the new sampledurationtable??

 

Check on what file it hangs. Maybe it can't read one of them and crashes at this point (broken file, permission?)

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Posted
Also of note; The software starts to rewrite a sampledurationtable, but only gets about halfway done.

 

I get this same error as crazysundog too.

met vriendelijke groet,

Михель

 

"умный, спортсмен, комсомолетс"

 

[sIGPIC]159th_pappavis.jpg[/sIGPIC]

 

[TABLE]SPECS: i9-9900K 32gigs RAM, Geforce 2070RTX, Creative XFi Fata1ity, TIR5, Valve Index & HP Reverb, HOTAS Warthog, Logitech G933 Headset, 10Tb storage.[/TABLE]

Posted
I dont think it has anything to do with the music. To test I've only placed one song in, its in wav 22khz 16bit mono format.

 

To explain this a little more clearly; If I dont change a thing, dont change radiomayak, just delete the sampledurationtable, then load the sim, right before I should be starting, i get a runtime error.

 

Its says: "This application has asked ...Ka50/bin/stable/exe to execute in an unusual manner. Please contact the makers of this software..." or something close to that...

 

I have edited the beacons.lua successfully, and have my music in place...that doesnt cause the crash.

 

 

Also of note; The software starts to rewrite a sampledurationtable, but only gets about halfway done. Would it help if I showed you the new sampledurationtable??

 

You are absolutely right!!!

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