NeedzWD40 Posted November 3, 2021 Share Posted November 3, 2021 The BFT does fit within the era of the module, though, as there was a rush to equip Army Aviation with it from 2002-onwards. 2005 (hard to see in this picture): https://www.airplane-pictures.net/photo/171056/00-5178-usa-army-boeing-ah-64-apache/ 2006: 2007: 2008: https://www.airliners.net/photo/USA-Army/Boeing-AH-64D-Apache-Longbow/1449568/L 2009: https://www.airliners.net/photo/USA-Army/Boeing-AH-64D-Apache-Longbow/1657521/L Not a make or break feature if it's not part of the package, but it's a capability that's been there for a while. Link to comment Share on other sites More sharing options...
Hawkeye_UK Posted November 8, 2021 Author Share Posted November 8, 2021 (edited) Nearly 2 weeks on is this such a hard question for ED? I'm guessing there is an internal dev roadmap please can someone take a one minute look and confirm either way? If not am I better posting on the Russian fronting forums if this hasn't been asked as yet as not seen any contribution to this thread as yet from ED? @NineLine @BIGNEWY Please can one of you clarify will George Ai be able to visually ID and classify friendly or hostile units unlike Petrovich upon EA release. Edited November 8, 2021 by Hawkeye_UK 1 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F14B | AV-8B | F15E | F18C | F16C | F5 | F86 | A10C | JF17 | Viggen |Mirage 2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 8, 2021 ED Team Share Posted November 8, 2021 31 minutes ago, Hawkeye_UK said: Nearly 2 weeks on is this such a hard question for ED? I'm guessing there is an internal dev roadmap please can someone take a one minute look and confirm either way? If not am I better posting on the Russian fronting forums if this hasn't been asked as yet as not seen any contribution to this thread as yet from ED? @NineLine @BIGNEWY Please can one of you clarify will George Ai be able to visually ID and classify friendly or hostile units unlike Petrovich upon EA release. We have said for early access Multi-crew. A second crew member can be another player or the "George" AI During early access George will be refined and tweaked, I can not say what function will be ready and what won't be for George currently, it very much depends on testing. Please be patient as soon as we are ready we will do a video about George AI. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Hawkeye_UK Posted November 8, 2021 Author Share Posted November 8, 2021 Thank you at least we can make an informed choice now that their are no firm commitments. Note this really should be a day one release even for EA, having players in MP that think everything is enemy is going to create problems. --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F14B | AV-8B | F15E | F18C | F16C | F5 | F86 | A10C | JF17 | Viggen |Mirage 2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat Link to comment Share on other sites More sharing options...
doedkoett Posted November 8, 2021 Share Posted November 8, 2021 At least in the apache you can have the TADS view on one of the mfd’s and use your helmet display to see where “George” and the TADS is looking, so you are way better off than in the Hind, and if you got a decent amount of SA you should be able to differentiate between bluefor or redfor and avoid blue on blue. 1 Link to comment Share on other sites More sharing options...
Remco Posted November 8, 2021 Share Posted November 8, 2021 If the AI works "properly" (as in how a real CPG operates), he should be LRFD'ing and storing each target in the TSD before engaging (unless rapidly engaging something in self defense for example), so I imagine you get a better handle on what the AI is targeting by looking at stored targets in the TSD, and maybe even an option to be able to control which of the stored targets you want the AI to attack through a simple number press or something? Just spitballing here and throwing out ideas. 2 Link to comment Share on other sites More sharing options...
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