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Is it possible to single fly as afac ?


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Posted

Can the pilot laser targets ?

OS: Win10 home 64bit*MB: Asus Strix Z270F/

CPU: Intel I7 7700k /Ram:32gb_ddr4

GFX: Nvidia Asus 1080 8Gb

Mon: Asus vg2448qe 24"

Disk: SSD

Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs

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Posted

Now I haven't seen the control options for dcs, but, you could potentially fly front seat and manipulate the tads. Depending on how DCS implements everything I wouldn't recommend it for night but day should be fine, could potentially be similar to flying the KA 50. Again depending on how they run the controls. 

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Posted

@macedklet me rephrase. Depending on how the controls work and the server you should be able to sit in the cpg seat and bind the force thumb controller, appropriate was laser and weapons release buttons. Now in the actual aircraft this would potentially be difficult depending on your flight profile, in game with customizable controls you should be able to find a solution that accomplishes your want. Again I don’t know if doing night missions would be that fun pending the ability to switch off the hdu and drop goggles 

  • Like 1
Posted

i found an article of the departement of the army 

it has some good information on laser codes and possibilty,s 

it states that Laser Guided Bombs are coded on the ground and cannot be changed in the air 

so changing the laser code for the LGB in the A10C would actually be not possible 

jp3_09_1(99).pdf

Posted
19 minutes ago, DTS_Maton said:

it states that Laser Guided Bombs are coded on the ground and cannot be changed in the air 

so changing the laser code for the LGB in the A10C would actually be not possible 

Yes, some of the more recent modules have changed this. Harrier in the process of changing (done for APKWS, bombs in future), F16 can't switch in the air.

Hopefully eventually they'll update the older modules to match. It's just a leftover game-ism.

7 hours ago, kgillers3 said:

@macedklet me rephrase. Depending on how the controls work and the server you should be able to sit in the cpg seat and bind the force thumb controller, appropriate was laser and weapons release buttons. Now in the actual aircraft this would potentially be difficult depending on your flight profile, in game with customizable controls you should be able to find a solution that accomplishes your want. Again I don’t know if doing night missions would be that fun pending the ability to switch off the hdu and drop goggles 

If they do the controls like they have in the Hind, it might be possible to press front seat buttons from the rear seat anyway. Unless they removed that after they added a bit more functionality to Petrovich.

Posted
On 12/17/2021 at 3:01 PM, Mad_Shell said:

No. The pilot can only use the TADS as a sensor for the IHADSS instead of the PNVS, but he can't lase.

 

thx 🙂

OS: Win10 home 64bit*MB: Asus Strix Z270F/

CPU: Intel I7 7700k /Ram:32gb_ddr4

GFX: Nvidia Asus 1080 8Gb

Mon: Asus vg2448qe 24"

Disk: SSD

Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs

[sIGPIC][/sIGPIC]

Posted (edited)
22 hours ago, Sabre_Ewan said:

Yes, some of the more recent modules have changed this. Harrier in the process of changing (done for APKWS, bombs in future), F16 can't switch in the air.

Hopefully eventually they'll update the older modules to match. It's just a leftover game-ism.

If they do the controls like they have in the Hind, it might be possible to press front seat buttons from the rear seat anyway. Unless they removed that after they added a bit more functionality to Petrovich.

currently you have to turn off and restart the plane to change laser codes in the harrier now this would be real life as the planes would never get a new load out fully hot

as far as i can find , but i think i can remember that during the gulf wars loadouts were changed with the pilot staying in their cocpit while running?

so could we simulate this that you can change loadout laser codes through the kneeboard as it is now but with the engine running while on a farp, carrier or airport

this would simulate ground crews changing the laser codes before they stick it to your plane?

Edited by DTS_Maton
  • ED Team
Posted

Irrelevant for the Apache since the only laser-guided weapon it will carry is the Hellfire, and those are encoded via cockpit controls prior to launch.

APKWS won't be included with the DCS Apache since they did not exist at the time.

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Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted

With that said, changing the designator code is similar to the targeting pods already used, different path to get too it but once you know where to go it’s pretty easy. So you could do the terminal guidance for a harrier or whatever, change your laser back to your code and rip your hellfires off 

Posted
2 hours ago, kgillers3 said:

With that said, changing the designator code is similar to the targeting pods already used, different path to get too it but once you know where to go it’s pretty easy. So you could do the terminal guidance for a harrier or whatever, change your laser back to your code and rip your hellfires off 

Do you guys have the ability to have A and B (and C and D and etc) codes?  So you can have one set of codes for AUTO and one set of codes for REMOTE DES?  Or if you knew there were going to be several locked in codes, like with APK.  On the -60, once the codes were set in JMPS (or in the aircraft if you wanted to), it was a simple way to jump back and forth in the FLIR Attack Page.

Posted
2 hours ago, gatordev said:

Do you guys have the ability to have A and B (and C and D and etc) codes?  So you can have one set of codes for AUTO and one set of codes for REMOTE DES?  Or if you knew there were going to be several locked in codes, like with APK.  On the -60, once the codes were set in JMPS (or in the aircraft if you wanted to), it was a simple way to jump back and forth in the FLIR Attack Page.

I haven't personally seen this version of D-model's weapon's page so I'm gonna defer your question to @Raptor9.  Sorry. My answer in this case would be speculation. 

  • ED Team
Posted
4 hours ago, gatordev said:

Do you guys have the ability to have A and B (and C and D and etc) codes?

Short answer: yes.

Long answer: there are actually 16 laser codes that can be in the aircraft at any given time.  You can then pick from this list to assign up to four preset "channels" for selection prior to launching a missile (think: favorites for quick access), as well as your laser designation code, and your laser spot tracker code; all of which can be set independently of each other.  All of this can be pre-configured, or edited very quickly on the fly from the cockpit.

The interface is much simpler and more efficient than the A-10C DSMS page.  Having said that, it was designed from the outset around the idea that you can send multiple Hellfires into the air, all on different laser codes going toward different targets, in a very short time period.  However, there is no auto-lase functionality like in the A-10C, so you gotta be Johnny-on-the-spot (no pun intended) with your laser designation.

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Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted
18 hours ago, Raptor9 said:

Long answer: there are actually 16 laser codes that can be in the aircraft at any given time.  You can then pick from this list to assign up to four preset "channels" for selection prior to launching a missile (think: favorites for quick access), as well as your laser designation code, and your laser spot tracker code; all of which can be set independently of each other.  All of this can be pre-configured, or edited very quickly on the fly from the cockpit.

Gotcha.  Thanks.  Sounds similar, but with a little more ease in selecting.  We had 8 channels, with four (? I think...I can't remember) of them pre-assigned (either in JMPS or in the aircraft system) for AUTO or REM, but we could also select any of the 8 channels as necessary.  I never really put it together, but I'm wondering if it's 8 channels because the max number of missiles we could carry was 8 (and 16 for 16 on the Apache).  Maybe it's just coincidence.

Interesting that there's a separate entry for the LST.  For the -60, it just uses whatever you currently have set for the designator and sees it (along with the missile egg being displayed if it sees it).

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