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Posted

I'm currently playing user campaign and it's all set to hot start.  And INS is set to NAV instead of IFA.  Is there way to change the hot start config so it's set to IFA?  Or, can I simply switch to IFA?  Tried that and didn't seem to work.

What's the proper way to convert hot start to cold?  I know to change it to ramp start but how do I give myself extra time for cold start?  If I simply change start time in weather section, it changes start time for all other AI.  Do I have to individually adjust all other timing manually?

Posted

Ok, I figured out the GPS problem.  The mission has to be 1994 or newer.  Then the game hot starts with INS automatically set to IFA. 

But Chuck's guide (Page 85) said GPS is available to any mission 1986 or newer.  I'm not sure if the guide is wrong or the game has been changed since the guide.

Screenshot 2021-12-20 075754.jpg

And I'd still like to know what the proper way is to change hot start mission to cold.

Posted
On 12/20/2021 at 7:03 AM, Taz1004 said:

And I'd still like to know what the proper way is to change hot start mission to cold.

Open the mission up in the Mission Editor, select the player flight, change the first waypoint TYPE to "Takeoff from ramp."

Keep in mind this may mess up mission timings depending on how the mission is built. 

 

Posted
Just now, Bunny Clark said:

Open the mission up in the Mission Editor, select the player flight, change the first waypoint TYPE to "Takeoff from ramp."

Keep in mind this may mess up mission timings depending on how the mission is built. 

Thanks but your answer was my question.

On 12/19/2021 at 2:27 PM, Taz1004 said:

What's the proper way to convert hot start to cold?  I know to change it to ramp start but how do I give myself extra time for cold start?  If I simply change start time in weather section, it changes start time for all other AI.  Do I have to individually adjust all other timing manually?

Basically I was asking if there is any easier way without affecting all other timing.  I guess answer is no.

Posted
3 minutes ago, Taz1004 said:

Basically I was asking if there is any easier way without affecting all other timing.  I guess answer is no.

Sorry, but you are correct. You would need to go through the AI flights and triggers manually to see what may be screwed up if you take an extra 10 minutes to get off the ground. Some missions will be totally fine, some may get completely borked, it really depends how the mission creator built the mission. I've found it to be best practice to build in a trigger for when the player leaves the ground or enters a zone to start the actual mission, that way if different players take more or less time to takeoff (or AI flights cause a traffic jam) it won't screw up the mission before the player even gets started. A bonus to building missions this way is that changing between hot and cold start will then make no difference to the mission. 

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