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Posted

Not to sound stupid but how will you see them in VR?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

Not stupid question 😅

I take out the nose seal on my headsets, so I can see my switches.

I bought the screens to make it easier to use the cougar mfd's. As you have to kind of look in & out the headset to see which Buttons to press.

 

20220102_192053.jpg

  • Like 1
Posted

My MFD's (well the screens) are gathering dust as I find it difficult to use with a Reverb G2. However, I do still use the MFD's (buttons). As long as they are positioned so they feel comfortable I find that I can get to the right buttons 50% of the time :-D. I keep intending to add some form of little indent stickers to the buttons to make it easier to ID where I am/should be pressing.

At worst, if possible at the time, I raise the headset, or use the 'pass-through' on the Reverb G2 (If I say 'Torch On/off' it will allow me to see if MFD's though the lens - Note: I also use VoiceAttack)

  • Like 1
  • Thanks 1

Regards,
Paul "Dodge / LondonLad / ChemoBrain" 


SYSTEM SPECS: AMD Ryzen 7 5800x , 64GB 3600MHz RAM, ASUS ROG Strix X570-F Gaming, NVIDIA RTX 4080 SUPER 16GB GDDR6, IIYAMA 34" Curved GB3466WQSU Monitor, VPC WarBRD-D Base, VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle,  VPC Control Panel #2, VPC ACE Interceptor Pedals, TM MFD w/CUBESIM (x2), PointCTRL, HP Reverb G2 VR  Headset | Back up: NVIDIA RTX 3070 8GB GDDR6, Thrustmaster HOTAS Throttle, VKB Pedals (v4), Oculus Quest 2 VR Headset, & TrackIR

Group: DCAF (Now Left, but a great group to be apart of - UK Based)

Posted
15 minutes ago, BIGNEWY said:

Exporting while using VR is not currently possible. 

thanks

Thank you for the reply

Wish I'd known before, but it didn't even cross my mind that it wouldn't work 🥲

You don't know what you don't know 

15 minutes ago, Dodge said:

My MFD's (well the screens) are gathering dust as I find it difficult to use with a Reverb G2. However, I do still use the MFD's (buttons). As long as they are positioned so they feel comfortable I find that I can get to the right buttons 50% of the time :-D. I keep intending to add some form of little indent stickers to the buttons to make it easier to ID where I am/should be pressing.

At worst, if possible at the time, I raise the headset, or use the 'pass-through' on the Reverb G2 (If I say 'Torch On/off' it will allow me to see if MFD's though the lens - Note: I also use VoiceAttack)

I just remove the nose gasket from my headset. Can look down the gap no problem to see all my switches and mfd's etc. 

  • Like 1
  • 2 weeks later...
Posted
On 1/3/2022 at 5:59 AM, BIGNEWY said:

Exporting while using VR is not currently possible. 

thanks

For the record, I would like to see exporting with VR possible too.

On 1/3/2022 at 6:15 AM, Turbohamster said:

Thank you for the reply

Wish I'd known before, but it didn't even cross my mind that it wouldn't work 🥲

You don't know what you don't know 

I just remove the nose gasket from my headset. Can look down the gap no problem to see all my switches and mfd's etc. 

I have done a similar thing but took it a little further on my Pimax 8K X. I cut the nose seal and some of the foam away. I can clearly see all of one MFD/all of my physical Viper ICP. @Bergison took it one step further though with his headsets and was one of the first to request exporting with VR years ago. https://bergisons.simpit.info/making-of_reverb_g2_mod Typical QOL upgrades for MFDs in VR are silicone drawer bumper nubs/velcro on buttons for tactile feedback. But PointCtrl is also well worth it and has a lot more functionality!

  • Like 1

I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl

 

3rd Space Vest project for basic G Seat/G Suit simulation

Posted
11 hours ago, Snake122 said:

For the record, I would like to see exporting with VR possible too.

I have done a similar thing but took it a little further on my Pimax 8K X. I cut the nose seal and some of the foam away. I can clearly see all of one MFD/all of my physical Viper ICP. @Bergison took it one step further though with his headsets and was one of the first to request exporting with VR years ago. https://bergisons.simpit.info/making-of_reverb_g2_mod Typical QOL upgrades for MFDs in VR are silicone drawer bumper nubs/velcro on buttons for tactile feedback. But PointCtrl is also well worth it and has a lot more functionality!

I just removed the nose seal on mine, not quite as easy to see all the stuff, but it works 😃

Posted

Turbohamster, don’t worry I’m right there with ya. Spent a bunch of time over the holidays designing and 3D printing a bunch of hardware to integrate some LCDs with my MFDs, just assuming it all worked fine in VR. Once I realized it wasn’t going to work, I was nearly done so I finished it all anyways. 
 

Still hopeful it’ll work some day or someone will figure out another way to export the data from DCS and recreate the displays outside of DCS. That’s beyond my skill set.

  • Like 3
  • 11 months later...
Posted

The wingwing MFDs have a program that exports to their lil mfd monitors-I think it works-but I got the "blank" ones for VR. I barely use them since I have PointCTRL.

 

CRX-Intel(R) Core(TM) i9-13900K;4090; Varjo Aero; Winwing UFC/HUD/MFDs/Throttle/PTO Panel/Combat Panel; Winwing F-18 joystick; Buttkickers; Monstertech flight seat; PointCTRL.

Posted (edited)
21 hours ago, Slick Twitchy said:

The wingwing MFDs have a program that exports to their lil mfd monitors-I think it works-but I got the "blank" ones for VR. I barely use them since I have PointCTRL.

 

Doesn't work if you're running DCS in VR. All the Winwing program does is auto-write the script telling DCS which viewports to export. 

Edited by Gorn557
  • 1 month later...
Posted
On 1/3/2022 at 11:59 AM, BIGNEWY said:

Exporting while using VR is not currently possible. 

thanks

Heya! Could this perhaps be added at some point? This would be a big help in training sessions where the trainer currently has to ask the student to look down at a screen to see what's going on. Having a set of fixed external MFDs for a VR player would be a really neat thing to have.

  • 9 months later...
Posted
En 3/1/2022 a las 11:59, BIGNEWY dijo:

Exporting while using VR is not currently possible. 

thanks

Hi @BIGNEWY, any chance to get this in the roadmap soon? Would be great for mixed/augmented reality, actually I always fly VR but bought Winwing screens to improve e.g., startup, A/C configuration, etc. So sad I bought them for nothing... 😞

Thanks!

Posted

So many threads on this - I promise I tried to find them all when I found the solution back in October😅 

Long story short, yes it's now possible. To get this working you need to do two things:

1) Add the following to the end of your .lua file for your monitors configuration - VR_allow_MFD_out_of_HMD = true

 (Note that Helios has added this to the "Special Controls" section of the "Toolbox" and it can be dragged and dropped onto your profile)

2) In DCS under "Settings" -> "VR" check the box for "Use DCS System Resolution".

Enjoy!

  • 7 months later...
Posted
On 11/28/2023 at 11:19 AM, RoyMi6 said:

So many threads on this - I promise I tried to find them all when I found the solution back in October😅 

Long story short, yes it's now possible. To get this working you need to do two things:

1) Add the following to the end of your .lua file for your monitors configuration - VR_allow_MFD_out_of_HMD = true

 (Note that Helios has added this to the "Special Controls" section of the "Toolbox" and it can be dragged and dropped onto your profile)

2) In DCS under "Settings" -> "VR" check the box for "Use DCS System Resolution".

Enjoy!

I know it has been a while since this last reply, but I recently tried this and faced another issue:

I have a monitor setup that consists in a main FHD monitor (1920x1080) and two small 1280x960 monitors below, so total resolution is 2560x2040. If I do the above the mouse in the main screen doesn't reach the top right half of the screen, so I can't even click on any of the menu options (instant action, campaign, etc...). Since the resolution of the 3 screens kinda has the shape of an L, it would seem as if that determined where the mouse can move around. 

  • 1 month later...
Posted

Digging up this old topic here....

 

I have managed to get the display to be exported, but now my background is still the rendered DCS image. I cant get the viewpoint to only be shown in VR and main monitor and not the touchscreen that I am trying to use 

  • 2 months later...
Posted (edited)

Help Needed: Exporting MFDs to Winwing Displays in VR with HP Reverb G2 and OpenXR

I've spent quite a few hours on this now without success. I'm going to suggest, at least with my setup, this still is not possible...

Setup Details:

  • VR Headset: HP Reverb G2 (Windows Mixed Reality, OpenXR runtime)
  • MFD Displays: Winwing MFDs connected as DisplayLink external monitors.
  • DCS Configuration:
    • Running DCS with "Use DCS System Resolution" enabled (required for MFD exports in VR).
    • Custom monitor .lua file created with the following configuration:
      _  = function(p) return p; end;
      name = _('My VR Screens');
      Description = 'Testing VR main and 3 MFD';
      
      Viewports =
      {
          Center =
          {
              x = 0;
              y = 0;
              width = 3840;
              height = 2160;
              aspect = 1.7777777777777777;
          }
      }
      
      UIMainView = Viewports.Center
      VR_allow_MFD_out_of_HMD = true
      
      CENTER_MFCD =
      {
          x = 3848; -- 3840 (end of Center) + 8 (gap)
          y = 256;
          width = 752;
          height = 762;
      }
      
      LEFT_MFCD =
      {
          x = 4616; -- 3848 (end of CENTER_MFCD) + 752 + 16 (gap)
          y = 256;
          width = 752;
          height = 762;
      }
      
      RIGHT_MFCD =
      {
          x = 5384; -- 4616 (end of LEFT_MFCD) + 752 + 16 (gap)
          y = 256;
          width = 752;
          height = 762;
      }
      
      LEFT_MFCD_VIEWPORT = LEFT_MFCD
      CENTER_MFCD_VIEWPORT = CENTER_MFCD
      RIGHT_MFCD_VIEWPORT = RIGHT_MFCD

      What Works:

In 2D mode (without VR):

  • The MFDs render correctly on the external Winwing displays.
  • The game behaves as expected when "Use DCS System Resolution" is off.

VR Mode Behavior:

  • With "Use DCS System Resolution" off, the MFDs do not show, but the main display is not stretched.
  • With "Use DCS System Resolution" on, the main display stretches across all monitors, and MFDs do not render.

What Doesn't Work:

  • The MFDs do not export in VR mode despite enabling VR_allow_MFD_out_of_HMD = true and using what I believe to be the correct .lua configuration.
  • Adjusting MFD x and y coordinates does not seem to affect their rendering in VR.

 

Has anyone successfully exported MFDs to external monitors in VR with a similar setup (HP Reverb G2 + OpenXR + Winwing MFDs)?


@BIGNEWY - Is there an ETA on a possible solution?

Edited by Ditch
Posted (edited)

OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"


I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.

 

If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup

Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 

_  = function(p) return p; end;
name = _('My VR Screens'); -- Name shown in DCS dropdown menu
Description = 'VR to main monitor and 3 working WinWing MFDs' -- Description

Viewports =
{
	Center =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
		aspect = 1.7777777777777777;
	}
}

VR_MIRROR =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
	}
	
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
VR_allow_MFD_out_of_HMD = true

LEFT_MFCD =
{
	x = 4616;
	y = 256;
	width = 752;
	height = 762;
}

RIGHT_MFCD =
{
	x = 5384;
	y = 256;
	width = 752;
	height = 762;
}

CENTER_MFCD =
{
	x = 3848;
	y = 256;
	width = 752;
	height = 762;
}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.

 

Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)

NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.

I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

Edited by Ditch
  • Like 2
Posted
On 12/3/2024 at 5:52 PM, Ditch said:

OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"


I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.

 

If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup

Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 

_  = function(p) return p; end;
name = _('My VR Screens'); -- Name shown in DCS dropdown menu
Description = 'VR to main monitor and 3 working WinWing MFDs' -- Description

Viewports =
{
	Center =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
		aspect = 1.7777777777777777;
	}
}

VR_MIRROR =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
	}
	
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
VR_allow_MFD_out_of_HMD = true

LEFT_MFCD =
{
	x = 4616;
	y = 256;
	width = 752;
	height = 762;
}

RIGHT_MFCD =
{
	x = 5384;
	y = 256;
	width = 752;
	height = 762;
}

CENTER_MFCD =
{
	x = 3848;
	y = 256;
	width = 752;
	height = 762;
}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.

 

Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)

NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.

I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

This works perfectly, thanks!

  • 2 months later...
Posted

Great post, thank you.  Got all 4 screens on the Hornet exporting in my pit. 
 

Next stop, mixed reality. 

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

  • 2 weeks later...
Posted
OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"

I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.
 
If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup
Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 
_  = function(p) return p; end;name = _('My VR Screens'); -- Name shown in DCS dropdown menuDescription = 'VR to main monitor and 3 working WinWing MFDs' -- DescriptionViewports ={Center ={	x = 0;	y = 0;	width = 3840;	height = 2160;	aspect = 1.7777777777777777;}}VR_MIRROR ={	x = 0;	y = 0;	width = 3840;	height = 2160;}UIMainView = Viewports.CenterGU_MAIN_VIEWPORT = Viewports.CenterVR_allow_MFD_out_of_HMD = trueLEFT_MFCD ={x = 4616;y = 256;width = 752;height = 762;}RIGHT_MFCD ={x = 5384;y = 256;width = 752;height = 762;}CENTER_MFCD ={x = 3848;y = 256;width = 752;height = 762;}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.
 
Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)
NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.
I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

Happy to hear that you found a solution and I'll try to replicate it.

Have you noticed any performance hit?

Sent from my SM-A528B using Tapatalk

  • 2 weeks later...
Posted

Hello,

Using this method + the reshade trick to increase Winwing MFD brightness, I have to bugs:

- Kneeboard (in-game default one) is now transparent (there only is the frame of the kneeboard but no content, I can see through)

- When I use the reshade mask, the first time I use it, it is perfect. Then, after a reboot, I can see a big super bright square on the right side in VR that seems to correspond to the reshade mask. 

Any help on this would be greatly appreciated as it seems likely that someone here ran into these issues 🙂

Thanks 

 

🖥️   9800X3D - 64Go 6000C30 - RTX 5090 - Samsung 980Pro 1To

🥽   Quest 3

🕹️   VKB Gladiator NXT - Winwing Orion2 - Winwing MFDs with screens - Winwing PTO 2 - Custom UFC

✈️   F/A-18C

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