Jump to content

Recommended Posts

Posted

I got it to work too, but I´m having trouble getting a centered view in BS, all the axis works great but for some reason when I center FT the view moves to a point slightly off the real center, I guess if we can solve this issue there wont be a need to rely on NP for 6DOF

Posted
I got it to work too, but I´m having trouble getting a centered view in BS, all the axis works great but for some reason when I center FT the view moves to a point slightly off the real center, I guess if we can solve this issue there wont be a need to rely on NP for 6DOF

 

 

If you lower the threshold. and under camera properties move the exposure to 1/120. you will find that the problem will fade away and FT will be smother.

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

Posted
If you lower the threshold. and under camera properties move the exposure to 1/120. you will find that the problem will fade away and FT will be smother.

 

Thanks for the tip CAT, but finally made it work, the offcenter thing with PPJOY is caused by virtual joystick calibration errors, since our head movement cant be calibrated as a joystick there is always a couple of axis that ends up off center, I finally solved this by looking up where in the windows registry the calibration data is stored, once I found it, I edited those values manually a voila! all of the 6 axes, are almost dead center.

 

I exported the edited registry entry in case anyone want to try, it look like this:

 

 

Windows Registry Editor Version 5.00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0]

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration]

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0]

"GUID"=hex:90,29,d7,7c,5b,a3,dd,11,80,01,44,45,53,54,00,00

"Joystick Id"=hex:03,00,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type]

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes]

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\0]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\1]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\2]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\3]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\5]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\Calibration\0\Type\Axes\6]

"Calibration"=hex:cd,07,00,00,22,47,00,00,cf,84,00,00

 

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\MediaProperties\PrivateProperties\DirectInput\VID_DEAD&PID_BEF0\DeviceInstances]

"2&19B2707A&0&0000"=hex:02

"2&19B2707A&1&0000"=hex:02

"2&19B2707A&2&0000"=hex:02

"2&19B2707A&3&0000"=hex:02

 

The word "VID_DEAD&PID_BEF0" identifies this device as PPJoy Virtual Joystick 1

 

The "Calibration" word is followed by several Hex numbers, those are the ones that should be changed in all axes to have a true center in PPJoy

 

Hope it helps

Posted

All of you going on about Natural Point are naive of the situation. You are the same people who pirate games, because the situation is no different.

 

Maybe you should grow some balls and actually ask NaturalPoint what is what, instead of just mouthing off on a forum.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...