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Suggest to add an "ADI" show option at the screen, in stead of look downwards so often.


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Posted

Every aircraft has ADI indicator. And as an simulator game on a non-feedback chair, we need to identify the aircraft attitude through "ADI" or "HUD" or "Horizon line of the earth". 

Actually the real pilot should have a very realistic feedback through their body feeling. 

So in order to remediate to such feeling loss, suggest to have a toggle function of showing "ADI" on somewhere of the screen, so that we don't need to look downward so often to check. That glance of ADI view at the screen at least will make up the lost of body feeling as a pilot in a reasonable shortest time.  

Posted

Flying IFR teaches you to not trust your body feeling and rather believe the instruments than your body. Many crashes have already occured because pilot believed their "realistic" body feeling instead of the instruments. 

And I'm not sure if projecting an ADI on your screen saves you time since you almost always have the HUD or horizon in your vision. 

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Posted

Giving your opinion is correct, actually I agree with you. 

That still doesn't reduce my suggest to project it into the screen. 

What I mean here is just to leverage the trust of instrument in a quicker way. (on the screen is at least much quicker than looking down)

And just making it a "toggle function" would be just good enough. 

Posted

Most all the modern aircraft with a HUD do in fact repeat the ADI symbology on it. But for aircraft without a HUD it isn’t realistic to have one. Real pilots indeed need to look at their instruments. Since this is a simulator it makes sense to do this here too. 

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Posted
9 hours ago, lqqfrank said:

So in order to remediate to such feeling loss, suggest to have a toggle function of showing "ADI" on somewhere of the screen

Perhaps you misunderstand the role of the ADI. When flying by instruments you can’t trust ‘feeling” the forces on your aircraft, hence using the instruments. This also involves scanning many different instruments besides the ADI in order to determine what the aircraft is doing. 

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Posted

Guess you might misunderstand me actually. 

Of course it is a simulator. I am not trying to turn this simulator to a simpler game (although it's still a game). 

What I am trying to do is to make it more balanced. 

Let me try to put it in this way: let say a real pilot relies on both instruments and body feeling, for example 50% / 50%. What do we have then? we have only a screen. I am looking for something to help me with a quicker reference of the attitude. That's it. 

Posted
17 minutes ago, lqqfrank said:

Let me try to put it in this way: let say a real pilot relies on both instruments and body feeling, for example 50% / 50%

They don’t. In fact the difficult part of instrument flying is disregarding the body feeling since it can be very misleading. 

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Posted
1 hour ago, lqqfrank said:

Let me try to put it in this way: let say a real pilot relies on both instruments and body feeling, for example 50% / 50%. What do we have then? 

Sooner or later a dead pilot. 

I get what you are trying to get at, but you should stop using pilot feeling as a reason for it. 

Posted
1 hour ago, lqqfrank said:

You cannot deny that pilot doesn’t feel the plane with the body. Actually many interviews introduced how important it is.

But that’s not what the ADI shows. It just shows the pitch and roll attitude. It’s possible that what you would feel in the aircraft to be completely different than what that instrument shows. For example the ADI could show your nose up while the aircraft is actually losing altitude or for the aircraft to feel level while you’re banking. 
If you want something to impart a “feel” to the aircraft there are devices like the Jetseat, Butkicker or even motion simulator rigs. 

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Posted
16 hours ago, lqqfrank said:

I am looking for something to help me with a quicker reference of the attitude

F2 or F4

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Posted

A good example already there is that, DCS offer a toggle function of "control indicator". So why do we need that? Even almost everyone here has a quite realistic throttle and stick. 

But, that function really helps sometimes, because, when a real pilot trim a plane, he can immediately feel it; so, in order to get a quick reference of my trim, sometimes I turn on "control indicator" to have a quicker understanding of my pitch n roll. I know it's not the real thing, but as I already loss the body feeling, it's OK I get something to view, right? 

If DCS has a function of showing control indicator, I think my suggest of showing ADI is not that unreasonable...

Posted (edited)
3 minutes ago, lqqfrank said:

..."control indicator". So why do we need that?

It's great for testing controls and showing their actual use during video tutorials.

Trimming is done by the feel on your stick, not by visuals.

Edited by draconus

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Posted
17 minutes ago, draconus said:

It's great for testing controls and showing their actual use during video tutorials.

Trimming is done by the feel on your stick, not by visuals.

 

I agree that trimming is more feeling rather than checking the "control indicator". You are right that actually I turn on it is for the purpose that my feel is correct.

While, just to say: if we have something like this, why not something like that...

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