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Posted

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Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets.

Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K

Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR

Posted

Hello,

The wing flex is at this moment incorrect, if you apply a load on stations 3, 4, 6 or 7 (especially on 4 and 6) the wings are twisted in all directions.

Client side bug (cause wing flex seems to be only client side).

Wing_flex_bug.trk

The bug works with every type of load, but will be different depending on the weight and the location.

Sincerely yours,

Raph.

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Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets.

Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K

Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR

  • BIGNEWY locked this topic
  • 1 year later...
Posted

This is an issue with the 3d model as soon as A-G stores are loaded there i believe. I think there was already a post about it some time ago, but i cant find it anymore.

pretty easy to reproduce: load up a takeoff-instant action, select any A-G weapon on station 3/7 and see the result

@BIGNEWY

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