DishDoggie Posted March 26, 2022 Posted March 26, 2022 I find this a well known and wanted request and I am adding it to the Wish List (With All The Respect I have for DCS) This is NOT a BASH, because it is SO BASIC of a Requirement for a Flight Sim to be able to see The Lights in the FOG or Storm Cloud Shadow of the Day. To Approach a Airfield and not know where it is till you are over top of it and even with the lights on during the day they are so dim they are totally useless to the pilot. (Night time No Problem) A TEST to PROVE my point go out to sea (DAY TIME) Put down a Oliver Hazard Perry Put the Clouds to Nothing turn on the FOG make it thick as you want get in a Huey behind the perry and look at the Landing Lights on the back of the Perry. If they can shine this Bright on the Ship in the overcast or in the Fog in the Cloud Shadow of the Day.... So Can Runway Lights, Like Perry Mason I rest my case. Thank You Please consider The Simple things that can be fixed. My Wish List Item 1
Lace Posted March 28, 2022 Posted March 28, 2022 Runway lights are often highly directional. You can find yourself parallel the rwy and still unable to see it until lined up. Not saying the lighting in DCS couldn't be improved, but you'd be surprised how difficult they can be to spot IRL too. Use your ILS if you have it, or at least follow the published instrument approach to get you on to centreline. If still no good, then divert to your alternate. People want realism, real things are sometimes difficult. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
MAXsenna Posted March 28, 2022 Posted March 28, 2022 27 minutes ago, Lace said: Runway lights are often highly directional. You can find yourself parallel the rwy and still unable to see it until lined up. Not saying the lighting in DCS couldn't be improved, but you'd be surprised how difficult they can be to spot IRL too. Use your ILS if you have it, or at least follow the published instrument approach to get you on to centreline. If still no good, then divert to your alternate. People want realism, real things are sometimes difficult. Well, sometimes the mission IS highly unrealistic, and to score you cannot divert. The "hard landing" mission for the C-101 in Caucasus comes to mind. Aced it several times before the new clouds. Now I struggle on the final, because it is pretty impossible to see the lights even when you're on the runway. (This mission is really insane though, turns your airplane into something else). In the other hand. In Norway to get you're drivers license you have to take a slippery/sliding course on special training facilities, (lots of fun!!!), and for safety reasons they're pretty lit up during the "dark seasons". So once this Southern European charter pilot that was heading for an airport mistook this facility fore it, and tried to land there. Thankfully he corrected his error way before any safaty was compromised. So YES, use your instruments and trust them! Anyway, runway lights in DCS is not directional, but I don't think we'll se much improvement until we get dynamic lighting, and hopefully that will be a blast and take us to the next level! Cheers!
IvanK Posted April 6, 2022 Posted April 6, 2022 Perhaps add an ATC function where the Pilot can Request Runway lights on from the tower at any time of day 1
Northstar98 Posted April 6, 2022 Posted April 6, 2022 On 3/28/2022 at 5:25 PM, MAXsenna said: Anyway, runway lights in DCS is not directional, but I don't think we'll se much improvement until we get dynamic lighting, and hopefully that will be a blast and take us to the next level! On the SoH/PG map, there's a new lighting system in place (been there since 2.5.6), which features radically superior lights than any other map (at least, when I last tested it), they look way more natural, they're more diffuse, more often than not they're directional and properly account for LOS, and are visible at far greater ranges without looking like giant, fake, low-res FSX orbs like the lights on other maps. As for the OP +1, it looks like the current system is based more by time of day, rather than actual ambient light conditions. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
MAXsenna Posted April 6, 2022 Posted April 6, 2022 Just now, Northstar98 said: On the SoH/PG map, there's a new lighting system in place (been there since 2.5.6), which features radically superior lights than any other map (at least, when I last tested it), they look way more natural, they're more diffuse, more often than not they're directional and properly account for LOS, and are visible at far greater ranges without looking like giant, fake, low-res FSX orbs like the lights on other maps. As for the OP +1, it looks like the current system is based more by time of day, rather than actual ambient light conditions. Thanks, I need to check that again. 1
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