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Posted

Today I created a little A-10 mission. Because there was no terrain to hide I wanted to mask my approach behind a big town ( the russian area has some realy nice towns ). I then notices that SAM units tracked and shoot me trough buildings. This spoiled my whole mission idea, as A-10 in the flatter part of germany would have regulary used towns as cover.

 

Now I am aware that calculating buildings blocking radar would be too much to ask. I guess no CPU could handel this.

But as the player weapons can hit buildings ( -> buildings already have a hitbox ), it would be nice if also SAMs and AAA fire would be obstructed by buildings.

If that wouldn't cause a major fps hit, that is a little request for 1.2.

Posted

I just got the idea, when the Ka-50 gets flyable buildings will almost certanly block enemy fire. I bet the trees/forests will also obstruct fire in 1.2. Otherwise there would be no point in flying a helo...

Posted

yea, agreed, If we do get any sort of helo, every ground object will really have to be redone and be actually solid or it what spoil the whole idea of flying a helo sim. You have to hide yourself behind anything you can find, trees, houses, buildings, ect. I hope we can therefore use the solid ground objects as part of our tactics.

 

This will also give new life to flying down low and dirty in fighter jets, as then we would have to actually avoid trees...I've always flown right THROUGH them. :wink:

KuostASigcopy.png
Posted

Hmm now I'm a bit confused... from all I know, buildings have always been solid in Lock On and blocked fire? Never seen a town go up in flames because of a few tanks which fired at targets outside of the town?

 

For a helo sim, the LOS problem would be more critical of course - ground units can't hit you behind buildings, but actually they rather shouldn't even see you when you're well covered.

 

As for the trees, you can currently fly through them for two main reasons:

 

1) the AI doesn't recognize them and could crash over mountain forests where they sometimes get very low

 

2) they are an option in the graphics settings, and in multiplayer it would be bad to either collide with something that isn't displayed, or make them solid only for the people who see them... so, equal ground for all people regardless of settings.

 

 

As for the A-10s using towns for cover in Germany, to be honest I have a hard time imagining how this would work... should be rather the other way around, vehicles hiding in towns from A-10s ;)

Caretaker

 

ED Beta Test Team

Posted

Well I was quite surprised to see it too, but the SAMs ( Osa ) were flying straight trough the towns.

Perhaps this is a bug that only affects some weapon systems ? I will have to run some tests.

 

As for the A-10 covering behind towns. Run some missions in the north eastern part of the map. There are some big ( and tall ) russian towns ( typisch sovietischer Plattenbau-Stil ). They provide massive cover and can completly mask your ingres, if the AD units are reasonable close to the town. After I tried this I have no problem to imagine how A-10 would have operated in the lower parts of Germany.

Posted

Ok, did some quick tests. On the follwoing units the SAMs went straight trough the buildings:

 

-Osa

-Igla

-Buk

-Roland

 

Then there were some, wich would fly trough most bulildings, but sometimes they did explode on one:

 

-Strela-1

-Strela-10

-Tunguska

 

Also worth to note is, that the Strela-1 only seems to track targets it can actualy see trough LOS. Tough perhaps I am just seeing things...

 

Please take this only as indication. I did not enough tests to conclude that SAM X everytime flys trough buildings. Perhaps it is a global bug for all SAMs and only some few buildings can be hit by them. I have to do more testing.

 

Here are some pics how it looks like:

 

http://mbot.catclan.ch/osa.jpg

http://mbot.catclan.ch/tunguska.jpg

http://mbot.catclan.ch/buk.jpg

http://mbot.catclan.ch/roland.jpg

  • ED Team
Posted

It's issue for 1.2

We'll do non transparent buildings for SAM missiles and adjust LOS.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted
It's issue for 1.2

We'll do non transparent buildings for SAM missiles and adjust LOS.

 

It always makes me happy to hear talk of future projects :D

 

It's a lot better than sitting for months on end asking yourself, "Ok, what now?" And 1.2 being a heli add-on, HEY, I always wanted to fly a helicopter in this wonderful LOMAC world! 8)

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted

wow, thanks for clarifying and going through the troubles of testing it as well MBot. Those were some very descriptive pictures there..showed exactly what we are talking about. I never knew this problem was to this scale. Im amazed to find out that All those missles are just flying strait through buildings. That is one heckuva major flaw that Ive overlooked until now.

 

Well anywayse, its great to hear that it will at least be fixed in 1.2 for sure, BUT has it been rectified in 1.1? i wouldnt mind waiting longer for them to fix a major bug like this...especialy with the new feature just shown previously on how it is now possible to place objects like igla's on the roof's of buildings themselves!

KuostASigcopy.png
Posted
especialy with the new feature just shown previously on how it is now possible to place objects like igla's on the roof's of buildings themselves!

 

Yup its a cool new feature. For those who didnt see it yet:

 

igla.jpg

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