Shrike88 Posted March 29, 2022 Posted March 29, 2022 (edited) Greetings. As its stands now and I am still testing, the AGM-114 Hellfire (no matter how many missiles) will not damage or destroy any houses, buildings, small structures, bridges, rail bridges or objects in the Persian Gulf Map. I have tried up to 16 Missiles into a single house scenery object. The same objects can be destroyed with other weapon types, MK-82,83,84 series GBU-12,16,24,10 series as well. I have used the same buildings throughout several years of missions as a scenery destructed object with a trigger call for missions. Are the Hellfire Missiles not currently modeled to destroy buildings ? This is going to be a real issue for future mission makers and content creators without significant workarounds that are troublesome. Any help in addressing this would be greatly appreciated, hopefully its a simple as a warhead penetration and damage coding into static and scenery objects. Edited March 30, 2022 by Shrike88 Bolding 1
[HOUNDS] CptTrips Posted March 30, 2022 Posted March 30, 2022 5 hours ago, Shrike88 said: Greetings. As its stands now and I am still testing, the AGM-114 Hellfire (no matter how many missiles) will not damage or destroy any houses, buildings, small structures, bridges, rail bridges or objects in the Persian Gulf Map. I have tried up to 16 Missiles into a single house scenery object. The same objects can be destroyed with other weapon types, MK-82,83,84 series GBU-12,16,24,10 series as well. I have used the same buildings throughout several years of missions as a scenery destructed object with a trigger call for missions. Are the Hellfire Missiles not currently modeled to destroy buildings ? This is going to be a real issue for future mission makers and content creators without significant workarounds that are troublesome. Any help in addressing this would be greatly appreciated, hopefully its a simple as a warhead penetration and damage coding into static and scenery objects. I was just about to post the same thing for Syria. I was trying to destroy pump stations and static chemical tank A. I heard of some hacks around the issue, but it would be nice to make those destructible. If outposts are destructible, it seems like oil pump stations should be. I could understand build in terrain buildings and features not being destructable (but it would be nice). I can understand static objects not being destructable by default to save on collision tests. But it would be nice for all placeable objects have an option to check to make them destructable. $0.02. 1
Shrike88 Posted March 30, 2022 Author Posted March 30, 2022 (edited) 1 hour ago, [16AGR] CptTrips said: I was just about to post the same thing for Syria. I was trying to destroy pump stations and static chemical tank A. I heard of some hacks around the issue, but it would be nice to make those destructible. If outposts are destructible, it seems like oil pump stations should be. I could understand build in terrain buildings and features not being destructable (but it would be nice). I can understand static objects not being destructable by default to save on collision tests. But it would be nice for all placeable objects have an option to check to make them destructable. $0.02. My issue relates to buildings that ARE destructible, are not destructible with the AGM-114, no matter how many you hit the object, building, bridge, house etc with. The Issue I am hopeful is with the warhead or weapon .lua configs, a little tweak would be nice. But I agree with you, This Hellfire Issue really needs to be revisited as soon as possible. Edited March 30, 2022 by Shrike88
FiveWire Posted March 30, 2022 Posted March 30, 2022 the variant we have in game in a shaped charge warhead, not the blast fragmentation variant. It would probably only take out 2 of the three little pigs houses nevermind a bridge. It's not a maverick.
Shrike88 Posted March 30, 2022 Author Posted March 30, 2022 2 hours ago, FiveWire said: the variant we have in game in a shaped charge warhead, not the blast fragmentation variant. It would probably only take out 2 of the three little pigs houses nevermind a bridge. It's not a maverick. I understand it’s not a maverick. However 16 hellfires cannot destroy a residential building ? They need to be tweaked in game. As for a bridge ? I’m not sure the variant but these look Sc and I’m sure the US Army in 1991 was confident to destroy a bridge. They appear they could do significant damage to structures after several missiles.
[HOUNDS] CptTrips Posted March 30, 2022 Posted March 30, 2022 3 hours ago, FiveWire said: the variant we have in game in a shaped charge warhead, not the blast fragmentation variant. It would probably only take out 2 of the three little pigs houses nevermind a bridge. It's not a maverick. But they will quite easily take out a concrete block outpost building? But not an Oil Pump Station? 1
Willykurtz Posted March 30, 2022 Posted March 30, 2022 I hit outpost building with a four hellfire and get 0% damage. After that, i get about 60% with a gun, and finally take it out with one (!) Hydra.
Shrike88 Posted March 30, 2022 Author Posted March 30, 2022 7 hours ago, Willykurtz said: I hit outpost building with a four hellfire and get 0% damage. After that, i get about 60% with a gun, and finally take it out with one (!) Hydra. Yea exactly, the hellfire damage model needs adjusted for different scenery and static class objects, not just vehicle class objects.
[HOUNDS] CptTrips Posted March 31, 2022 Posted March 31, 2022 12 hours ago, Shrike88 said: Yea exactly, the hellfire damage model needs adjusted for different scenery and static class objects, not just vehicle class objects. As an example of a test I just ran. In static objects/warehouses there is a Tank 1, Tank 2, and Tank 3. Tank 1 is a one hit hellfire kill. Tank 2 and 3 are invulnerable. They are in the same category and sub-category. It makes things confusing and unpredictable. $0.02.
Flappie Posted July 18, 2022 Posted July 18, 2022 On 3/31/2022 at 4:37 AM, [16AGR] CptTrips said: In static objects/warehouses there is a Tank 1, Tank 2, and Tank 3. Tank 1 is a one hit hellfire kill. Tank 2 and 3 are invulnerable. They are in the same category and sub-category. It makes things confusing and unpredictable. Tank 2 and Tank 3 static units issue is reported. For other issues, please attach tracks. ---
Recommended Posts