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Posted

Gents

since the update of today (30 March) the interface for George (ctr V)does not show up anymore, but it seems to be working as I got confirmations when I randomly change with ADWS. Difficult to fly or use George :))

Posted (edited)

Think it really depends on how you setup your monitors. Before hotfix the menu was in de middle, and now it’s fine bottom right. 
 

i use two extra monitors for displaying mfd’s and are setup on the side of main monitor within monitor configuration. Yours maybe on the bottom? 

Edited by Silvester.E
Posted
16 minutes ago, Silvester.E said:

Think it really depends on how you setup your monitors. Before hotfix the menu was in de middle, and now it’s fine bottom right. 
 

i use two extra monitors for displaying mfd’s and are setup on the side of main monitor within monitor configuration. Yours maybe on the bottom? 

 

Exactly, in the left corner below tha main monitor 2 MFD side by side.

Posted (edited)

The fix shown above is already IN the latest update - it even has a link to ASTO... Either way, the result for me (3 main monitors sideways, +1 extra for mfds to the far right)) is identical to the first release, ie the CPG menu  is on screen 1 halfway off the bottom, with the Pilots menu nowhere to be seen. 

YES I know how to bind them.  IMO, this and the control indicator NEED to be movable like the Kneepad, although even that insists on disappearing off to the furthest right monitor and still needs a slight mod like this one to make it appear on the 1st monitor by default. This is not 1990, things like this should not be hard-coded.

My fix using the ORIGINAL file places them on the leftmost menu, near the middle. YMMV GREEN STUFF IS MY EDIT Adjust compas_pos & weap_control_pos

     --not for VR!
    compass_pos = {-0.8 * total_aspect, 0.5} -- ORIGINAL LINE {-0.82 * total_aspect, -0.7}  --relative to screen center, 1 equals screen height afaik
    weap_control_pos     = {-0.8 * total_aspect, 0.5}  -- ORIGINAL LINE {0.8 * total_aspect, -0.75}
    --viewports stuff    
    local v = find_viewport("GU_MAIN_VIEWPORT", "CENTER")
    if v ~= nil then
        if v.width ~= total_w or v.height ~= total_h then
            ULX = v.x
            ULY = v.y
            SZX = v.width
            SZY = v.height
            local aspect = SZX/SZY
             -- NOTE ALL THE STUFF IN BLUE IS DIFFERENT IN THE LATEST UPDATE                                                   
            weap_control_pos = {(ULX + SZX / 2 - total_w / 2) / total_w * total_aspect * 2, -(ULY + SZY / 2 - total_h / 2) / total_h * 2}
            compass_pos = {weap_control_pos[1] + compass_pos[1] * SZX / total_w, weap_control_pos[2] + compass_pos[2] * SZY / total_h}             
                                                                        
            weap_control_size = weap_control_size * v.height / total_h
            compass_size = compass_size * v.height / total_h
        end
    end
    --end viewports stu
ff
end

 

Edited by mkiii
Posted
9 hours ago, NineLine said:

Checking. 

Edit: Working fine here, make sure to check your bindings. 

how many different resolutions did you try?

 

3840x2160 main viewport, mine doesn't appear on screen either.

or on screen for my second display.

 

Binding is correct and is working. 

 

Using the updated method posted by Asto i can get the menu to show, but not in the correct position.

 

Posted

I have this issue in VR searching for these George comms on screen... since I only have one monitor (46" TV) and use VR, I flew after the patch and still had the same issues looking for any text comms with George. Since I am brining up VR, it probably needs to go into a VR thread..? I would like to hear if we too need to adjust some lua info to put the text in a spot where we can find it...

ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind

G.Skill 64 GB Ram, 2TB SSD

EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer)

55" Sony OLED TV, Oculus VR

 

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