CaptMac Posted December 19, 2008 Posted December 19, 2008 I'm wondering are there only 5 missions in each campaign. When I finish one chapter in campaign mode it still shows active rather then completed. If there are more missions in each chapter how do I access them. CaptMac
Acedy Posted December 19, 2008 Posted December 19, 2008 The complete Oil War campaign has 100 missions (all three chapters), but since this is a branching campaign system it depends on the previous mission results which missions you have to play next. If you finished the campaign just restart it and depending on the outcome of your missions you will follow a different path with different missions. Read the GUI manual to learn more about how it works. [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
ED Team Wags Posted December 20, 2008 ED Team Posted December 20, 2008 Even then, this post does not make much sense. Two of the chapters have 9 stages (chapters 1 and 3) and the other has 7 stages (chapter 2). Each of these chapters in turn has at least four missions. The Grand Campaign (the three chapters linked into one large campaign has a total of 104 missions. As such, even if you max perform chapter 2, the absolute minimum number of missions would be 7. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
uhoh7 Posted December 22, 2008 Posted December 22, 2008 (edited) I've been hammering away at chapter one, 12 or 13 missions flown so far with one restart. I'm still pretty bad, so I have it set to recover if I am killed, and I refly if I do not acomplish stated goals. In all these missions I have seen only three locations, and some variation of forces. Several missions ago, along the coast I wiped out the enemy forward line and pretty much every thing between the front and rear enemy lines. Three missions later I am directed to the same location with almost identical forces. Again I take out everything. My column can not proceed because a wreck is blocking their path however. I finish and examine the next mission. An exact repeat of the mission I flew before this one. What is especially non-immersive is to see the exact same forces in the same poisitons after they have been previously taken out. Reading the GUI, I'm guessing my score is below 51. From my perspective, to hold interest in the campaign, I expect my forces to advance if the enemy has been taken out, and to move to new locations for battle. OR ----jeez if I loose I expect my base to be overrun and my line to fall back, not to be sent off to destroy the same tanks in the same place again I think the guts are in place to create a campaign which is user friendly and will hold the interest of new pilots. However, the Georgian chapter one is frankly not set up in a way which draws me in---very unforgiving and highly repetitive if you fail. If DCS wants to sell to more than complete die-hards, I hope they will put the work into campaigns and missions for users to the same degree ED has put the work in the engine. There are enough steep learning curves as it is. Edited December 22, 2008 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
nemises Posted December 22, 2008 Posted December 22, 2008 try the "Deployment" campaign..it is very immersive, and excellently done, though completely linear. the Georgian Oil War campaign set are much more challenging, though I agree it is hard to keep track of the over all picture .. the front line does move forward and retreat in subsequent missions depending on your results, but you can only see this if you take note of the "Front Line" images at the beginning of each mission.
GGTharos Posted December 22, 2008 Posted December 22, 2008 I'm still pretty bad, so I have it set to recover if I am killed, and I refly if I do not acomplish stated goals. Then don't do that - part of the campaign is that losing a mission will throw you into another, different mission. In all these missions I have seen only three locations, and some variation of forces. Several missions ago, along the coast I wiped out the enemy forward line and pretty much every thing between the front and rear enemy lines. Three missions later I am directed to the same location with almost identical forces. Again I take out everything. My column can not proceed because a wreck is blocking their path however. And was it your mission to wipe out all those forces? The campaign is based on fulfilling your objectives, not on digressions ;) I finish and examine the next mission. An exact repeat of the mission I flew before this one. That's possible - if for some reason you're fluttering between two missions all the time. From my perspective, to hold interest in the campaign, I expect my forces to advance if the enemy has been taken out, and to move to new locations for battle. OR ----jeez if I loose I expect my base to be overrun and my line to fall back, not to be sent off to destroy the same tanks in the same place again Then stop re-flying, focus on your own objectives, and accept the darned loss when it happens. I think the guts are in place to create a campaign which is user friendly and will hold the interest of new pilots. However, the Georgian chapter one is frankly not set up in a way which draws me in---very unforgiving and highly repetitive if you fail. It is meant to be difficult - as for repetitive, I don't know - it depends on how you fail I suppose. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
uhoh7 Posted December 23, 2008 Posted December 23, 2008 Then don't do that - part of the campaign is that losing a mission will throw you into another, different mission. Certainly if i recover, i expect to be in the exact same mission, that's not the issue. It's being sent back to the same scenarios after I have completely quit missions--not the NEXT mssion, but within one or two flights. As far as the stated goals--I read them and proceed accordingly. Obviously there are other parameters I'm not meeting to proceed. Should the consequences of not meeting the mission parameters be a repeat of the same mission within a few flights? Or should the consequences be an advance of enemy forces followed by flights in new locations? It seems that the ME and CE would support such a campaign, it would make failure much more interesting. That's why so many people still fly F4. Obviously BS does not have a DC, but it does seem to have the potenial of fluid campaigns. E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
McVittees Posted December 23, 2008 Posted December 23, 2008 It's not often mentioned that F4 campaigns get repetative pretty quick after 15-20 sorties. I think it's all to do with one's attitude going into a mission: enjoy the fight and you'll always have fun. :) [sIGPIC][/sIGPIC] "Great minds think alike; idiots seldom differ.":pilotfly: i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.
uhoh7 Posted December 24, 2008 Posted December 24, 2008 It's not often mentioned that F4 campaigns get repetative pretty quick after 15-20 sorties. I think it's all to do with one's attitude going into a mission: enjoy the fight and you'll always have fun. :) Well I figured out how to open the campaign missions from single mission, so it's Okay---sorry to vent my frustration. You can see the whole layout of the campaign---I wish there was a tad more variation in the front line---choke points and other configurations are common to more missions than might be the case--oh well. Perhaps in the short term we could get a translated version of the russian version campaign and missions if they vary. Google translator would be good enough. best to all, Merry Christmas E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
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