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Posted

Liked it.

 

 

Problems:

Spoiler

-Mission Design worked flawless, I would say

- I had a CTD the moment the <profanity> hit the fan, but that seems to be on my end. I have an undervolt profile for my 3080TI which was accidentally on. Guess too much stuff for too less power  😉

- at the end, the destroyers are firing like crazy on something. I'm not sure, but it might be at phoenixes which did not found the target. Pretty annoying if you get locked and don't know if you are fired at. Msl are flying right and left during way in the stack.

- I think the carrier is way too slow. I checked, and it had 19kts wind over the deck. I believe the boiler room could shuffle a few more coals.

 

 

Again a very enjoyable mission. Love the sights and emirate center 😄

Posted
1 hour ago, Lt_Jaeger said:

Liked it.

 

 

Problems:

  Reveal hidden contents

-Mission Design worked flawless, I would say

- I had a CTD the moment the <profanity> hit the fan, but that seems to be on my end. I have an undervolt profile for my 3080TI which was accidentally on. Guess too much stuff for too less power  😉

- at the end, the destroyers are firing like crazy on something. I'm not sure, but it might be at phoenixes which did not found the target. Pretty annoying if you get locked and don't know if you are fired at. Msl are flying right and left during way in the stack.

- I think the carrier is way too slow. I checked, and it had 19kts wind over the deck. I believe the boiler room could shuffle a few more coals.

 

 

Again a very enjoyable mission. Love the sights and emirate center 😄

Thank you again for your comments. That mission has been quite a pain in my a**😂. During making of the campaign there has been changes in AI fighting capability and missile behavior both affecting difficulty level of the mission. Mission that was perfectly playable was way too difficult in next test. So it's nice to hear you found it enjoyable.

Spoiler

I can set ships to stop firing after enemies nearby has been destroyed. In my tests ships are firing like crazy indeed but they are firing because there is enemy aircraft avoiding missiles just at the edge of the range. That could be solved by setting ships not to intercept at maximum range.  I'll try that. If you use Tacview you could check if there were enemies to be shot or were they firing in air just to celebrating the victory. 

You are right about carrier speed. Ship speed is 20kts and there is not much natural wind so wind over deck is bit too slow. Same problem is in some other missions too. That's purely my mistake not to set carrier speed high enough in first place. I'm not very eager to give the ship one third more speed because there is so many things in the campaign I would have to change to compensate new carrier location. There is a high risk that would cause lots of problems and huge work to find and solve all those problems... I might try to do that but it's not priority at the moment.

 

 

Posted

What I like so far, it's not like one Crew vs the whole world. It might be considered too easy by some, but I like that there are, until now, always a whole bunch of players involved and I don't need to be the lonely wolf who needs to rescue the world. 

Just that sight of the ferry flight was great and just sitting on the wing of the overlord lady and watching the show..... 

But I bet that this stuff will be too boring for some.... 

  • Like 1
Posted
4 hours ago, Lt_Jaeger said:

But I bet that this stuff will be too boring for some.... 

You are right about that. As a recreational general aviation pilot my opinion is bit biased... I love just flying these planes. But in DCS these aircrafts are quite complex and well modelled. I think (and hope) that someone who has interest and patience to use hours after hours to learn how to operate and fly F-14 will have patience to fly missions where timeline is even bit realistic, enemy is not waiting within 30 miles from carrier and just flying your aircraft right is important part of the mission.  

  • Like 1
  • 7 months later...
Posted

What are the goals of the mission, for scoring? Is aerial refueling mandatory? I've flown this mission at least 8 times so far and no matter how many MiGs I kill, I always end with 50%.

I take off from cat 1, wingman takes of when I'm around 5-6 miles from the carrier, contact Emirates ATC at 7nm as instructed

I gradually climb to 20k and get there just a few miles before the coast 

Fly to wp1 but don't refuel as I'm still not good enough for AAR but I fly at some 270 KIAS saving fuel.

Contact Darkstar halfway to wp2 as instructed

Fly to WP2 to meet with the convoy and meet them at around wp2 with 15800-15900lb of fuel

Escort them till darkstar tells me to go heading 065 to intercept

Hit the full burners dropping tanks and climbing to 40k to burn bit less fuel

contact overlord when prompted but on screen message remains even though I have contacted overlord 

Arriving within 50 miles to point of the attack  and launching phoenixes and descending down to 30-25k with 8000lb of fuel left. Start launching sparrow(s) as closing in 

Few times I manage to get 2, sometimes 3 (and sometimes get killed...)

When Overlord tells me to disengage as enemy is turning back or if I drop to 2500lb of fuel I head back for the carrier and land

Every single time, no matter how many I kill, mission score is 50%

 

F-14, A-10CII, F/A-18, Spitfire, FC3, Supercarrier and all of the maps/terrains 

R7 5800X, 32GB DDR4 3733GHz CL14, RTX3090, Sound blaster Z, Oculus Quest 2 and Reverb G2, WINWING F/A-18 Orion HOTAS...

Posted (edited)
10 hours ago, Luka CMF said:

What are the goals of the mission, for scoring? Is aerial refueling mandatory? I've flown this mission at least 8 times so far and no matter how many MiGs I kill, I always end with 50%.

I take off from cat 1, wingman takes of when I'm around 5-6 miles from the carrier, contact Emirates ATC at 7nm as instructed

I gradually climb to 20k and get there just a few miles before the coast 

Fly to wp1 but don't refuel as I'm still not good enough for AAR but I fly at some 270 KIAS saving fuel.

Contact Darkstar halfway to wp2 as instructed

Fly to WP2 to meet with the convoy and meet them at around wp2 with 15800-15900lb of fuel

Escort them till darkstar tells me to go heading 065 to intercept

Hit the full burners dropping tanks and climbing to 40k to burn bit less fuel

contact overlord when prompted but on screen message remains even though I have contacted overlord 

Arriving within 50 miles to point of the attack  and launching phoenixes and descending down to 30-25k with 8000lb of fuel left. Start launching sparrow(s) as closing in 

Few times I manage to get 2, sometimes 3 (and sometimes get killed...)

When Overlord tells me to disengage as enemy is turning back or if I drop to 2500lb of fuel I head back for the carrier and land

Every single time, no matter how many I kill, mission score is 50%

 

Hi,

Thank you for your report. 

AAR is not mandatory in any mission. Player is always able to fly through missions but just need to be more conservative with fuel usage as you have described. Your wingman might still have some problems.

Goal to meet for success in this mission is that enemy is fleeing (Overlord tells you to RTB) and carrier is intact. No matter if you kill any enemies but someone must do it. But if you got RTB message from Overlord you should pass the mission. 

Last time I tested the mission it was ok but need to run some tests if there something different after the latest update.

Edited by Sandman Simulations
Posted
13 hours ago, Luka CMF said:

What are the goals of the mission, for scoring? Is aerial refueling mandatory? I've flown this mission at least 8 times so far and no matter how many MiGs I kill, I always end with 50%.

I take off from cat 1, wingman takes of when I'm around 5-6 miles from the carrier, contact Emirates ATC at 7nm as instructed

I gradually climb to 20k and get there just a few miles before the coast 

Fly to wp1 but don't refuel as I'm still not good enough for AAR but I fly at some 270 KIAS saving fuel.

Contact Darkstar halfway to wp2 as instructed

Fly to WP2 to meet with the convoy and meet them at around wp2 with 15800-15900lb of fuel

Escort them till darkstar tells me to go heading 065 to intercept

Hit the full burners dropping tanks and climbing to 40k to burn bit less fuel

contact overlord when prompted but on screen message remains even though I have contacted overlord 

Arriving within 50 miles to point of the attack  and launching phoenixes and descending down to 30-25k with 8000lb of fuel left. Start launching sparrow(s) as closing in 

Few times I manage to get 2, sometimes 3 (and sometimes get killed...)

When Overlord tells me to disengage as enemy is turning back or if I drop to 2500lb of fuel I head back for the carrier and land

Every single time, no matter how many I kill, mission score is 50%

 

This is strange because I'm not able to replicate the problem. If I land after RTB message I will get full 100 scores from mission. No matter if I have killed single enemy.

There was a scoring problem with mission 6 to 12 some time ago. It was fixed by December update. Have you updated your DCS to the latest version?

Please also report if someone else is having the same problem.

DCS 2.8.1.34437 Open Beta (digitalcombatsimulator.com)

DCS 2.8.1.34667.2 (digitalcombatsimulator.com)

Posted

Thank you.

I managed to finish mission today. I think that it was my mistake but still not sure exactly what, probably landed before RTB call as I was winchester.

 

BTW I really like the campaign

F-14, A-10CII, F/A-18, Spitfire, FC3, Supercarrier and all of the maps/terrains 

R7 5800X, 32GB DDR4 3733GHz CL14, RTX3090, Sound blaster Z, Oculus Quest 2 and Reverb G2, WINWING F/A-18 Orion HOTAS...

  • 7 months later...
Posted

Hi! I'm also loving the campaign and the theatre.

I had the issue that I completed the mission (got the RTB call and the music played after landing), yet my score is 50%.

Looking at the track file, the only thing I notice that is out of order is that there is a rogue Su-25.

I use MT Open Beta version that is up to date.

I can provide track file as needed.

Thanks!

Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3

Posted
1 minute ago, Dentedend10 said:

Hi! I'm also loving the campaign and the theatre.

I had the issue that I completed the mission (got the RTB call and the music played after landing), yet my score is 50%.

Looking at the track file, the only thing I notice that is out of order is that there is a rogue Su-25.

I use MT Open Beta version that is up to date.

I can provide track file as needed.

Thanks!

Thanks for report. I will check. Please attach the track file if possible.

Posted
3 hours ago, Dentedend10 said:

Thank you. Always much easier to find the problem with track file. It seems that "mission completed trigger" fires as it should and triggers RTB command. I think I found the problem why in a rare condition it was possible that even after that one trigger needed for completing the mission still was able to go false. But when you get the RTB command it means you have met all needed goals and you may count the mission completed.

I will make a patch to fix this issue. 

  • Thanks 2
  • 3 weeks later...
Posted
3 hours ago, ASW said:

Mig-21s in this mission fly without weapons.

Same problem in Mission 7. It seems to be certain missile combination with R-60M not working when set two in one pylon. I don't know why. With R-60 only or R-60M single seems to work normally. 

I will make a patch to fix this.

Posted
1 hour ago, ASW said:

What are the prerequisites for completing Mission 6? I only score 50 points.

Hi,

You can find requirements for each mission from topic behind the link.

As discussed above it seems that it is possible to get all enemies to run away and get RTB call but still get 50 points if one of the enemies return too close of the carrier. It should be fixed in next update.

If you got the RTB call you have done everything needed. If you didn't get the call but think you had met the requirements please provide a track file or tac view file is even better if you are using it so I can try to find if there is some other problem.

 

 

  • Like 1
  • 2 months later...
Posted (edited)

Hi. Completed Mission 6 today.

Very impressive to escort the bombers and the F-15s, and after the battle land together with all the other airplanes at the carrier.
Also I really liked the refueling without needing to stay with the tanker for a long time.

A minor issue I discovered; at take-off I went for Cat3. On my way down the deck the trigger for landing-checklist fired and started asking me to lower hook, engage DLC etc. So maybe some extra conditions are in order here?

Again; thanks for a really nice camapign with a engaging story!

Edited by Hillman

HW: AMD 9800X3D, 64Gb DDR5, RTX 4090, Winwing Orion 2 HOTAS, TM TPR rudderpedals, Pimax Crystal Light VR, DOF Hero 3 motion rig, Win11
DCS: P-47, P-51, Spitfire, Mosquito, Bf-109, Fw-190A/D, F-86, F-4E, F-5E, Mig-21, Harrier, Viggen, M-2000C, A-10C, F-14, F-15E, F-16, FA-18, C101, MB-339, Yak-52, AH-64, UH-1, Mi-8, Mi-24, Gazelle, Ka-50, CH-47F, all maps & tech, SuperCarrier

Posted (edited)
1 hour ago, Hillman said:

Hi. Completed Mission 6 today.

Very impressive to escort the bombers and the F-15s, and after the battle land together with all the other airplanes at the carrier.
Also I really liked the refueling without needing to stay with the tanker for a long time.

A minor issue I discovered; at take-off I went for Cat3. On my way down the deck the trigger for landing-checklist fired and started asking me to lower hook, engage DLC etc. So maybe some extra conditions are in order here?

Again; thanks for a really nice camapign with a engaging story!

 

Hi,

Thanks again. Landing list should fire only when returning so some trigger must be missing. I will check and fix. 

Edited by Sandman Simulations
  • Like 1
Posted
16 hours ago, Hillman said:

Hi. Completed Mission 6 today.

Very impressive to escort the bombers and the F-15s, and after the battle land together with all the other airplanes at the carrier.
Also I really liked the refueling without needing to stay with the tanker for a long time.

A minor issue I discovered; at take-off I went for Cat3. On my way down the deck the trigger for landing-checklist fired and started asking me to lower hook, engage DLC etc. So maybe some extra conditions are in order here?

Again; thanks for a really nice camapign with a engaging story!

 

Thanks to your report I found some other missions too where it was possible to get landing list activate too early by maneuvering on the deck. I will make a patch fixing the problem. Probably won't make it into December DCS update.

  • Thanks 1
  • 4 months later...
Posted (edited)
On 8/30/2023 at 9:34 AM, Sandman Simulations said:

Thank you. Always much easier to find the problem with track file. It seems that "mission completed trigger" fires as it should and triggers RTB command. I think I found the problem why in a rare condition it was possible that even after that one trigger needed for completing the mission still was able to go false. But when you get the RTB command it means you have met all needed goals and you may count the mission completed.

I will make a patch to fix this issue. 

I am still getting an issue similar to this, but i get no RTB message... also the hornets sort of go crazy and shoot up the surface targets... 

Edited by speed-of-heat

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted
1 hour ago, speed-of-heat said:

I am still getting an issue similar to this, but i get no RTB message... also the hornets sort of go crazy and shoot up the surface targets... 

 

Hi,

Thanks again for report.

Please specify little bit what happened?

Spoiler

You should get RTB message when all enemies near the carrier are destroyed or are fleeing. And you should then complete the mission when you land to the carrier. 

What did those Hornets actually do? They have no air-to-ground weapons except for gun and ther is no other ground targets than SAM:s. 

If you are using Tacview please attach a mission file.

Posted (edited)
1 hour ago, Sandman Simulations said:

Hi,

Thanks again for report.

Please specify little bit what happened?

  Hide contents

You should get RTB message when all enemies near the carrier are destroyed or are fleeing. And you should then complete the mission when you land to the carrier. 

What did those Hornets actually do? They have no air-to-ground weapons except for gun and ther is no other ground targets than SAM:s. 

If you are using Tacview please attach a mission file.

Spoiler

So the hornets strafed the crap out of anything they could find ( A hawk battery in this case , actually the 14's joined them), after all the badguys were downed, nothing happened (no RTB call out) 

I will run it again and include a track but the is ACMI:

Tacview-20240501-122747-DCS-Operation Sandworm Mission 6.zip.acmi

Tacview-20240430-192954-DCS-Operation Sandworm Mission 6.zip.acmi

 

Edited by speed-of-heat

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted (edited)
53 minutes ago, speed-of-heat said:
  Reveal hidden contents

So the hornets strafed the crap out of anything they could find ( A hawk battery in this case , actually the 14's joined them), after all the badguys were downed, nothing happened (no RTB call out) 

I will run it again and include a track but the is ACMI:

Tacview-20240501-122747-DCS-Operation Sandworm Mission 6.zip.acmi

Tacview-20240430-192954-DCS-Operation Sandworm Mission 6.zip.acmi

 

 

Thanks. It seems that both times goals were met and you should have got RTB call from Overlord. But you didn't? Did you got music after landing and did you score 50 or 100 or something else?

First time Hornets attacked SAM after all enemies were killed. No idea why because they are set for CAP duty. Second time all AI aircraft seems to go for recovery after enemies were killed so at least they got that RTB call.

Edited by Sandman Simulations
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