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Hillman

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Everything posted by Hillman

  1. I'm stuck in M5. Everything looks ok until I get to the orbit point (WP3). All flights have reported in on station and I'm on channel 9 on green, 2 on red. I orbit and orbit around WP3 with my other to flights (total of 5 Mirages), but nothing happens. I'm I suppose to do something to trigger progress?
  2. I'm stuck in M5. Everything looks ok until I get to the orbit point (WP3). All have reported in on station and I'm on channel 9 on green, 2 on red. I orbit and orbit around WP3 with my other 5 M2K, but nothing happens. I'm I suppose to do something to trigger progress?
  3. Same here. I feel it has gotten a lot worse lately. Even Instant action missions. Tried repair/clean, deleted all mods etc. without any improvement. Something strange is going on when missions or terrain is being loaded. In Single Thread the mission loads in a few seconds, so I stick to that for now. when not doing VR.
  4. I moved the audiodg.exe process to a seperate thread from DCS and set the fps limit to 60 with Nvidia CPL. Also put DCS on P-cores only. This seems to have helped some, but still I get some audio and game stutters, so hoping ED can fix this soon. I play almost only in VR, the few times I tried flatscreen I don't have any issues and get extreem FPS's... In ST VR it seems to work, but then I get issues with FPS on complex campaigns, so MT is almost a must.
  5. Hi, Finnished V for Victory which was really great, and decided to start BBOB. So far I'm on mission 11 and this is also a great campaign. One small issue: When I call the tower for landing I often/always? get directed to "runway 02", but as I understand there is no 02 runway (20 degrees I assume) at Chailey. Or is it? Not a big issue, just wondered. I guess the ATC in DCS gives runway according to wind direction as well?
  6. Hi, It seems to me that the patch from 28.12.23 helped a bit in my case. Some days there are hardly any issues, other times I have stuttering even in the menus where the sound/music is breaking up regularly. I have tried most of the suggestions in this and similar threads (core unparking, reserve cores etc using ProcessLasso, etc), but cannot find a clear pattern to this very annoying problem. Frame rates are generally high (50-80), but sudden stops and sound breaking up is really annoying. Still I think the latest patch improved things somewhat.
  7. Thanks for the continued development of the Gazelle, it really is a nice machine. Getting the auto hover back is great. Looking forward to more stuff coming and of course the new bird.
  8. Thanks for this fantastic mod! My dream was (in VR) to be able to say to VoiceAttack: "Navigator" and then engage the autopilot and switch to the navigator position. And then back again saying "Pilot". This is now working thanks to this mod. Only small downside is that it then might be switching the channel I'm monitoring and this cannot be changed back again from the navigator seat. To make this tool even better would be if there was some way to have it remember the original channel or maybe use some other custom keyboard combinations for activating the autopilot. Had a look in the script file, but it's beyond my competence for now! Anyway thanks for making the Mosquito much more playable again!
  9. Fantastic, thanks for the info. Looking forward to test this!
  10. Agree that we need a simple autopilot to be able to enjoy all the functionality put into the navigator role. This is a 2 man airplan and I would not consider this a cheat When you are the navigator the pilot should continue stright and level as when you left the pilot seat much like Iceman in the F-14 (even though there is much more functionality in Iceman.)
  11. Happens every single time in any instant action mission: activate the autopilot and press active pause - you see the trim is pulling the stick back constantly. You see it on the controls indicator and the trim instrument also. (MT and VR)
  12. I only have the problem in MT. Happens every time and on all maps I have tried. Can quit mission and select Refly. Then it’s ok. In ST it works fine. Hope you can figure this out soon!
  13. Same problem here. For example the Lantirn instant action mission over Falklands. If you escape the mission and then choose refly it works fine. Also in ST it works fine. So easy to reproduce on my rig… The developers really need to look into this.
  14. Hi. Completed Mission 6 today. Very impressive to escort the bombers and the F-15s, and after the battle land together with all the other airplanes at the carrier. Also I really liked the refueling without needing to stay with the tanker for a long time. A minor issue I discovered; at take-off I went for Cat3. On my way down the deck the trigger for landing-checklist fired and started asking me to lower hook, engage DLC etc. So maybe some extra conditions are in order here? Again; thanks for a really nice camapign with a engaging story!
  15. Yes, especially in VR where you don't have a keyboard and need to map everything and use VoiceAttack. I have F12 as a VA command (to close the menu that BTW often pops up automatically due to ATC), but it's much better to have PTT as a toggle and have a bit of consistency between the modules.
  16. Casmo just did a video that might help:
  17. Hi, Thanks for looking into it. I also tested today. I checked the rearming menu, but pressed Cancel as it seemed ok. However up in the air it was not possible to fire the gun. The rounds counter showed 0 and I could adjust this, but I still could not fire anything. Missiles worked as normal. Very strange as I also tried some Instant action missions and had no problems here....
  18. Hi, Just started the campaign and really like the story so far. On mission 4 and 5 there is no ammo loaded for the gun. Is that how it's supposed to be?
  19. Could we please have the radio (COM1, COM2) Push-to-talk buttons work as toggles like for most other modules? It's very convenient when you want to get rid off the communication/radio menu on the screen as the buttons are normally on your hotas.
  20. I get this problem often even though I'm not jumping to the back-seat. Anoying when you try to study some feature etc....
  21. I would really try to get hold of VD. The latest version with built in OpenXR support has been a big step up. Much less hassle, quicker load, better performance on latency and fps, better clarity. A huge step up from previous versions relying on SteamVR or OculusVR. A big thanks to Ggodin and Mbucchia for this fantastic software.
  22. Same problem here. Everything looks fine until just before touchdown on the SC. Overshoots with a few meters in 4 of 4 attempts. Used the Marianas CASE III Instant Action mission. Maybe to windy? I have the burble off and I'm using OB MT 2.9. The F-14 ACLS is supposed to work with the SC now? ---- Edit: Created my own mission with 0 wind and got the #2 wire 2 of 2 tries. So maybe the Marianas instant action mission was too windy....?
  23. I installed Process lasso, set CPU and IO priority high for DCS, set CPU affinity to only P-cores and removed the virtual cores and also made sure I was not using core 0. Everything run smoothly and with 50-80 fps (VR)! Later in the evening (no restart of DCS or PC) stutter was back again. Restarted the PC and made sure Process lasso was working like before (which it did), but the stuttering was unbearable! Also tried to remove cores with biggest load, but no improvements. This is driving me crazy! Really hope ED is finding a solution here soon...
  24. I have unparked all cores, even for both core-types, turned of hyper threading etc. Some days it runs smoothly, other days it's a mess with stuttering and sound drop-out even on the menu. So unfortunately the unparking of cores does not completely solve this for me.
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