TOMCATZ Posted January 9, 2009 Posted January 9, 2009 I think it's a typo (think yeniceri meant 29 not 27) oh...ups. Dammed right. Theres a mig-27 in LOMAC- I forgot:huh:. Well- It should be a little mistake. Anyways...New Mig 27 or 23 would be pretty nice I think. Greetings, TOM Born to fly but forced to work.
flanker1 Posted January 9, 2009 Posted January 9, 2009 oh, hi guys. . . i love the mig 23/27 too. . . if there is somebody who can create the 3-d model. . . i have nice skin i think. . . : see below ;-) http://forums.eagle.ru/showthread.php?t=28169&page=2 tomcatz, i have a dream of creating a new mode. . . cold war gdr anno 1986. . . based on lock on. looking for people who can help regarding this. . .
golfsierra2 Posted January 9, 2009 Posted January 9, 2009 Aaaahhh, the Fulda Gap -- A-10s howling over BMPs ..... I like this idea ! kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
TOMCATZ Posted January 9, 2009 Posted January 9, 2009 Hey, nice idea. I came from EasternGermany-Rostoc´k. Rostock-Laage was the last station for the German Fulcrums before they saled to Poland. Think it should be possible without any wild hacks. The maintain problem is that I´m not a good designer so I hope that is anyone out there who have more experience in 3D-art. Think I need some years more to learn more about stoff like that. Don`t know....What do you think about that: As I sad- LOMAC designers made a perfect job and it isn`t easy to build it better without using more polys as LOMACs Migs. Greetings, TOM (PS: Link:http://www.modern-air-combat.de/index.php?topic=791.msg3731#new ) 1 Born to fly but forced to work.
flanker1 Posted January 9, 2009 Posted January 9, 2009 hi tomcatz, thank you for pics update. ps: there is a message for you via pn. regards
Francous Posted January 9, 2009 Posted January 9, 2009 Well i hope the 3D will have more polygons with good LOD at different distances.. you don't want a high details 3D at 5 km away.. i can say that there are some strategic higher polygons to place for the model to look good but not to high also do not make a textures that is too big, try the smallest with the highest details , not a 4 mb textures if you see what i mean.... Beside this i'm exited to see the model and fly it. .. great work!!!
TOMCATZ Posted January 10, 2009 Posted January 10, 2009 (edited) Thank you very well. Well I used around 18.000Polys for all. It should be the same level as the LOMAC-Fighters. The Textures count same as LockOn. Two 2048x2048 textures for all. In the past I was very confused about some models with more them 100.000Polys. Okay- looks great in Max and with an LOD model its possible. But I think it`s very importent that you can use the models online. I downloaded a Su-27 (dont know who builded it-not 3Go) , beautiful work but after I loaded a mission with four Flankers my frame rate broke down to 1 per second. So it wasn`t playable. Arround 240.000 triangles per Flanker- whou! Wich hell pc can handle this load of work? And I`m not able to buy every year a new computer because I`m married and my wife needs all my money:cry:. Best greetings, TOM Edited January 10, 2009 by TOMCATZ Born to fly but forced to work.
Francous Posted January 10, 2009 Posted January 10, 2009 LOL.. Yes well lets say a good range numbers is like the Su25T model ;)
TOMCATZ Posted January 11, 2009 Posted January 11, 2009 (edited) Hi, I realised that noone have the argument numbers for the ejection sequence. First is "pilot+k36.cmd" argument 0 : pilot leave seat 0-1 (means pilot scale down to "away" cause not possible to delete parts in an argumentation) argument 1 : stabiltisation parashute on 0-15 Second "pilot_parashute.cmd" argument 1 : parashute opens 0-10 last shold be "parash.lom" If you replace it with an new model you will get pretty nice results and an good ejection sequence. It should be a nice info for all modders. Latest updates you will find here http://www.modern-air-combat.de/index.php?topic=791.msg4241#new Its an German forum but you always can post in english. Otherwise here, of course. My best wishes, TOM Edited January 11, 2009 by TOMCATZ Born to fly but forced to work.
Vekkinho Posted January 11, 2009 Posted January 11, 2009 (edited) Whoa, nice looking pilot! Keep it up TOM! Edit: Not sure how your new ejection sequence looks like but ED made a correct procedure with LOMAC 1.0. If ejection takes place above 5000m pilot remains seated in k-36 until seat and pilot fall below 5000m. So there should already be an argument that controls this one! Edited January 11, 2009 by Vekkinho [sIGPIC][/sIGPIC]
TOMCATZ Posted January 11, 2009 Posted January 11, 2009 Hello, yes- all works fine. Seat hold pilot and press it out after falling under 5000 metres. The arguments are all hardcoded but if you argument it like above post, it will work.:) Greetings, TOM Born to fly but forced to work.
metalhaze Posted January 11, 2009 Author Posted January 11, 2009 oh...ups. Dammed right. Theres a mig-27 in LOMAC- I forgot:huh:. Well- It should be a little mistake. Anyways...New Mig 27 or 23 would be pretty nice I think. Greetings, TOM Ooohh yeah...a new 23 would be sweet. :)
TOMCATZ Posted January 15, 2009 Posted January 15, 2009 Hello, I need help. Really. I don`t know how I can use more them one coloursheme. I really don`t know where my failure is. Is someone out there who can help me please? This is my "mig-29.skin" file I wrote.... argument { argument = 70; skin { value = 0.0; material = {"Cockpit", "standart", "WrappingMig29 V.1.0.BMP"}; material = {"Trümmer2", "standart", "WrappingMig29 V.1.0.BMP"}; material = {"RightWing", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"LeftWing", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"HöhenleitwerkRechts", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"HöhenleitwerkLinks", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"LeftStab", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"RightStab", "standart", "WrappingMig29 Seite2 V 1.0.BMP"}; material = {"Bremse", "standart", "WrappingMig29 V.1.0.BMP"}; } skin { value = 0.1; material = {"Cockpit", "standart", "WrappingMig29 V.2.0.BMP"}; material = {"Trümmer2", "standart", "WrappingMig29 V.2.0.BMP"}; material = {"RightWing", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"LeftWing", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"HöhenleitwerkRechts", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"HöhenleitwerkLinks", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"LeftStab", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"RightStab", "standart", "WrappingMig29 Seite2 V 2.0.BMP"}; material = {"Bremse", "standart", "WrappingMig29 V.2.0.BMP"}; } } Thread about latest news Mig-29: http://www.modern-air-combat.de/index.php?topic=791.msg4661#new Many thanks for all helpings, best wishes,TOM Born to fly but forced to work.
shaggy Posted January 15, 2009 Posted January 15, 2009 From what i can tell from your Skins file the brackets beween each skin is incorrect. i So wish i had my regular pc at home and i could show you exactly what to do. And if you are doing a skins file for the Mig-29G then you have to give your skins file name the exact same name as the mig-29g.lom file ie...... mig-29g.skins. Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Cpt Stark Posted January 15, 2009 Posted January 15, 2009 Hm shaggy This part of .skins file seems to be correct for me :huh: But i see one "little" thing. Try to modify your textture name (ex : WrappingMig29 V.1.0.BMP) in order to make them more simple. try to don't write any space, prefer "_" or "-" and don't use any "." except the one for extension (could make mistake for Lockon ;)) for exemple : ex : WrappingMig29 V.1.0.BMP could be write WrappingMig29_V1-0.BMP and you didnot write it here, so i prefer ask for it :) don't forget the "models" part before arguments ;) exemple models { lod = {"su-24mr", 1000000}; collision = "su-24-collision"; } argument etc etc bye ;)
TOMCATZ Posted January 16, 2009 Posted January 16, 2009 Thank you very much. I`ll test it and hope that I find my mistake. Think I should start with "models". Thank you very much. Born to fly but forced to work.
VireVolte_tigrou Posted January 16, 2009 Posted January 16, 2009 :shocking: You sold your soul to produce some incredible stuff, my friend ? :vertag:
Vekkinho Posted January 16, 2009 Posted January 16, 2009 (edited) Tomcatz, I have this small request considering the leading edge of vertical stabs: In your 3D model is seems too squareish, I mean when you compare a 3D model with a real plane you might notice leading egdes of the vertical stab and stab roots are more sharp: Photo below is earliest version of 9-12A missing countermeasure dispensers: Nice angle to see what I'm talking about, also note CM dispensers slightly canted inwards: Edit: Blueprint pic: Can You do something about it?! Edited January 16, 2009 by Vekkinho [sIGPIC][/sIGPIC]
OldCrow Posted January 16, 2009 Posted January 16, 2009 That's awesome! Nice work!!:thumbup::thumbup: [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Vekkinho Posted January 16, 2009 Posted January 16, 2009 (edited) These trailing egdes need some sharpening too, empennage of a Fulcrum is pretty complex: Edit: Refer to this photo: Edited January 16, 2009 by Vekkinho [sIGPIC][/sIGPIC]
TOMCATZ Posted January 16, 2009 Posted January 16, 2009 Thank you. Yes, the Fulcrum have a very complex and difficult fuselage with much details. Vekkinho- thank you for your pretty nice photos you`ve sent. I´ll correct it. Hope my wireframe will agree with it. Best wishes, TOM 1 Born to fly but forced to work.
MiGgressor Posted January 16, 2009 Posted January 16, 2009 OMG OMG OMG!!!! Outstanding work, Tomcatz!!!!!
shaggy Posted January 16, 2009 Posted January 16, 2009 Very Very Nice work Tomcatz! rep up. Is an Mig-29 UB seeing the daylight anytime soon? Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
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