littlejohn1959 Posted January 11, 2009 Posted January 11, 2009 Ok. Though some issues are present with laser rangefinder, I may also say that: laser rangefinder has limitations: 5 series with intervals of 30 minutes; 16 cycles of 10 seconds with intervals of 5 seconds in each serie. You may be not following these rules in your flights (and make more range counts than it is possible) and this will result in not working rangefinder. Not a bug but a feature. sounds good , but if you could bring it down a knotch , i might understand what i am to do . i think i needs a watch, for starters?:megalol: no , seriously , can you clarify a bit . im new to this . cheers mate . [sIGPIC][/sIGPIC]
Ulrich Posted January 11, 2009 Posted January 11, 2009 sounds good , but if you could bring it down a knotch , i might understand what i am to do . i think i needs a watch, for starters?:megalol: no , seriously , can you clarify a bit . im new to this . cheers mate . What exactly is not clear?
NullCharacter Posted January 11, 2009 Posted January 11, 2009 Ulrich, I have to agree with littlejohn1595. I am also not able to understand what you are trying to convey to us. Maybe you could point us to a section in the manual where this is discussed? [sIGPIC][/sIGPIC]
littlejohn1959 Posted January 11, 2009 Posted January 11, 2009 What exactly is not clear? series , intervals , cycles . im not a pilot mate . the sim is new to me . lets say , im a slow learner . write it in ,, laymans terms. thats to rich , for my blood . cheers mate . [sIGPIC][/sIGPIC]
GGTharos Posted January 11, 2009 Posted January 11, 2009 The laser rangefinder operation is limited to five series of uses, with 30 minute intervals between them. Each series gives you 16 lasings of up to 10 seconds, with 5 second intervals between lasings. If you use the LRF more than this, you will damage it. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
littlejohn1959 Posted January 11, 2009 Posted January 11, 2009 The laser rangefinder operation is limited to five series of uses, with 30 minute intervals between them. Each series gives you 16 lasings of up to 10 seconds, with 5 second intervals between lasings. If you use the LRF more than this, you will damage it. thats more understandable mate .:thumbup: much thanks . thick skull , see . age plays a big part also . :doh: good stuff , cheers mate . [sIGPIC][/sIGPIC]
Ulrich Posted January 11, 2009 Posted January 11, 2009 The laser rangefinder operation is limited to five series of uses, with 30 minute intervals between them. Each series gives you 16 lasings of up to 10 seconds, with 5 second intervals between lasings. If you use the LRF more than this, you will damage it. Thanks for making my Russian speech understandable. )) 1
Kaufi Posted January 11, 2009 Posted January 11, 2009 (edited) Does the game recognize the laser-malfunction if no other damage is present? Will the laser be repaired in the repair-mode ? Edited January 12, 2009 by Kaufi [sIGPIC][/sIGPIC] Excuse please my bad English. Write please slowly, so that I can understand you.;) I7-X980Extreme*18GB*Zotac GTX680-4GB*27"+3 10"Touchscreen, TM Warthog
geogob Posted January 11, 2009 Posted January 11, 2009 Is the laser really damaged or is it shut off by protection systems after the fifth series? I've seen a few times the laser cooling cycle indication on the HUD as well, so I assume it would have built in protections. Honestly, this surprises me a lot (I'm working in optical system design, incl. laser systems). I wonder what type and power of laser is used. Does anyone have any source of information on this? As for the bug vs feature issue, because, in my case, I see the laser rangefinder working while the laser is off, that tells me it's not a feature :P
littlejohn1959 Posted January 11, 2009 Posted January 11, 2009 As for the bug vs feature issue, because, in my case, I see the laser rangefinder working while the laser is off, that tells me it's not a feature :P i have to agree mate . same thing happens here . the laser seldom works right , for me . im truely at a lose . cheers . [sIGPIC][/sIGPIC]
skypirate Posted January 13, 2009 Posted January 13, 2009 (edited) Greetings everyone!!! Unfortunately I have to include myself in this thread because yesterday I got the same problem as many of you>> After more than 30 min in flight and the SECOND rearm my laser started acting as it was mentioned by members here. Flicking the laser on/off made me able to receive "C" launch authorized message and I was able to fire Vikhr which hit somewhere near the target but not on it.... SO - after following the last page discussion and feature/bug dilemma - the question is if we keep the laser off at all time except battle will this prevent the system from malfunctioning??... Edited January 13, 2009 by skypirate [sIGPIC][/sIGPIC]Regards!
ZaltysZ Posted January 14, 2009 Posted January 14, 2009 (edited) laser rangefinder has limitations: 5 series with intervals of 30 minutes; 16 cycles of 10 seconds with intervals of 5 seconds in each serie. You may be not following these rules in your flights (and make more range counts than it is possible) and this will result in not working rangefinder. Not a bug but a feature. Why this information was not included in manual? If it was, maybe this thread would not exist at all or at least the problem in it would be formulated in different manner; and ED would not had to review those long tracks. :smilewink: Edited January 14, 2009 by ZaltysZ Wir sehen uns in Walhalla.
littlejohn1959 Posted January 14, 2009 Posted January 14, 2009 Ok. Though some issues are present with laser rangefinder, im hopeing that they are still workin on it . they realize that there is ,, '' some issues '' . hopefully the patch will fix it . cheers . [sIGPIC][/sIGPIC]
Max47 Posted January 15, 2009 Posted January 15, 2009 For starters, I just got the the game, I am still learning how everything works. But It seems I can't get the rangefinder/auto tracking to work at all..... I have never seen the actual range displayed at the HUD or shkval ... I am thinking maybe my problem is a combination of not knowing what to do exactly and the bugs related to the laser system. Although I have watched all of the "producers notes" video's numerous times tediously "pausing" and "playing" tabbing between the game taking careful notes of everything done and said in the videos. I have encountered the inability to fire, with no "c" on the HUD. Although I am assuming that something is working because I have got the laser guided rockets to work just by placing the shkval aim point on taret. But as stated before there was no range displayed and "lock" available. The thing that irritates me is I want to hover at a decent distance from the target drop a "laze" and send some 30mm down range, but the cannon and dummy rockets fall short when hovering at medium range.
geogob Posted January 15, 2009 Posted January 15, 2009 - Make sure the laser enable switch is at standby on the targeting system panel. - To get the "c", make sure you lock on target [enter], that the weapon is correctly selected, that the targeting system is in auto mode (not gunsight), that the weapon systems are powered. If you are using the vickrs, make sure the missile reticule overlaps with the target on the HUD. Master Arm must be enable, of course (I still forget it sometimes hehe :P). My first bet would be that you did not set the laser to standby or use the lock target button [enter]. I really doubt you are affected by the bugs mentioned here. Suggested reading: Chapter 7 of the Pilot Manual [Combat Employment] Page 7-4 for general stuff you need to do Page 7-11 to 7-13 for weapon system preparation prior to use Page 7-14 for basic target locking (but it does not specify to press the lock target button. that is said on page 7-16 [ATGM Employment]). Good reading.
Frederf Posted January 20, 2009 Posted January 20, 2009 Geogob, I think you're underestimating most of the people in this thread. We understand what's needed to launch Vikhrs and we have dozens of times. This isn't a simple case of forgetting master arm or being out of parameters. This happened to me many minutes and 1 rearm into Coda and my laser just seemed to stuff up. I could get the occasional rangefinding but no Vikhr guidance (like I did plenty of up until it cut out). I assumed I had over cycled the laser or something but surely a track would show that kind of laser state and a review by someone with the proper data viewer would remove all doubt. I'm beginning to think it's a bug since it's only happened after rearms. Perhaps it is necessary to switch laser to OFF before rearms? The "confused state" of the laser system (switch says STBY but system says OFF) makes sense to me from a program point of view. If the laser can be overcycled and broken surely this could be tested by a purposeful overuse in a few minutes.
geogob Posted January 20, 2009 Posted January 20, 2009 Frederf, I was replying to someone In particular. I should have quoted the post. Sorry for the confusion. (honestly, i forgot to whom I was replying and to which post... I just remember I posted this in response to a particular post). That should have been clearer, my mistake. It wasn't directed at the gerneral audiance of this thread. I've been having a lot off issues with the rangefinder not working as intended and that happens to be every 2 missions or so. It has nothing to do with rearming. I have a feeling that (and its just an hypothesis) that the laser should stop working for a period to cool down after 30 minutes of use or so. Instead of shutting down and giving you a warning on the HUD, it gets all messed up. I am not sure it's where the problem his, but my guts point in that direction, or so to speak...
LtFransky Posted January 27, 2009 Posted January 27, 2009 I've noticed the laser screwing up as well. Yesterday, the switch reversed itself. I couldn't get a C even though the laser was set to standby. I flicked the switch to off and the C and the proper range appeared. Kind of weird, but tolerable. Ours is not to reason why, but rather to do and die. A man walks into a zoo. The only animal in the entire zoo is a dog. It's a shitzu
BadMoFo Posted February 1, 2009 Posted February 1, 2009 (edited) I guess i feel the need to chime in on this one. I have a high end machine and have gotten pretty good with this flying pig. This problem is big for me, i cant get anywere in campaign because i can never continue to use missles, even guns get imposible to use with this issue. I have tried everything in this post many times. I get the backwards switch thing, so i would conclude that there is indeed some bug here, but knowing how exactly to avoid the problem all together would be helpful. Has this problem showed up in multiplayer? I guess i sort of understand the limitations described by Ulrich, but a full explination of how exactly to stay within these guidlines would be greatly appriciated. I have tried to limit my use of the laser, tried to not even turn it on until i have a target lined up, then las then turn back off, pretty sure this isnt the way it works, but tried it anyway. How does it go, I need to turn on the laser then I am limited to 16 lasings of 3 seconds, or 10 seconds, then I have to sit around and wait for 5 minutes before i can get into the 2nd "cycle" of 16? I get that there is limitations to its use, but I havent been able to find a detailed discription of how to work the laser within its limitations. Any help would be appreciated! Oh and hi everyone, guess youve never meet me before, great work everyone and Im ready to get into multi so could use an invite to somewere. Thanks in advance. Edited February 1, 2009 by BadMoFo
geogob Posted February 2, 2009 Posted February 2, 2009 This problem is big for me, i cant get anywere in campaign because i can never continue to use missles, even guns get imposible to use with this issue. I'm with you on this one. I stopped the campaign completely and won't resume until it's fixed. Doing some training while I wait. I also order rudder pedals, so I'll get time to get used to them. I'm crossing my fingers for a fix early-march.
CAT_101st Posted February 2, 2009 Posted February 2, 2009 Ok. Though some issues are present with laser rangefinder, I may also say that: laser rangefinder has limitations: 5 series with intervals of 30 minutes; 16 cycles of 10 seconds with intervals of 5 seconds in each serie. You may be not following these rules in your flights (and make more range counts than it is possible) and this will result in not working rangefinder. Not a bug but a feature. I have found buy falowing theas simple rules most of my laser problems have disapeared. Thanks for the info. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
BadMoFo Posted February 2, 2009 Posted February 2, 2009 I have found buy falowing theas simple rules most of my laser problems have disapeared. Thanks for the info. Maybe we could go up together and you could fill me in a little. I've got everything down pretty good with this thing but cant get this right for some reason.
LoyalNine Posted February 6, 2009 Posted February 6, 2009 Not a bug but a feature. Thats Oleg Maddox talk!!!! :) [sIGPIC]http://i1138.photobucket.com/albums/n537/16th_Relic/16th-sig.jpg[/sIGPIC] AMD 965BE, 8GB RAM, ATI5750, Track IR4,TM MFD's, CH FS,PT,PP "You can take my CH setup when you pry it from my dead, cold hands..."
skypirate Posted February 16, 2009 Posted February 16, 2009 Some guys were giving idea of changing the helicopter (land, wait 3 minutes, get the new one) is solving the not working rangefinder problem, however if this is included in the groung crew maintenance routine would be more realistic. Maybe this should be considered in the patch?? [sIGPIC][/sIGPIC]Regards!
DeltoBrava Posted February 18, 2009 Posted February 18, 2009 The interval thing may be true but the fact is I've gotten this problem 5 minutes into a fresh new flight before. Has happened to me multiple times on the first campaign mission. I follow the checkpoints to the first group of targets at the base of the mountain on the left and by the 3rd or 4th target my laser is good as useless. Landing to repair does nothing and nor does trying to cool it off. The intervals may be implemented but there is definately a glitch in the system somewhere or there is a "your laser will not work" malfunction that is hidden and is set to malfunction %10 of the time. 1
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