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JF-17 Pylon/Weapon Failure (Red Pylon Indicator)


sublimeswell

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Hello,

When I take air-to-ground weapons out on the JF-17 and make hard turns, the weapons/pylons fail. Is this normal? Is this a part of the realism, or is it a bug? If the former, then I have to say, that's a serious design flaw.

Are there any fixes to this? I'm pretty sure that it doesn't happen on other planes . . .

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Yes, there are store limitations implemented in JF-17, it's not a design flaw, it's RL limitations for every aircraft and store, and it's a pity the other planes don't have it.

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19 hours ago, sublimeswell said:

Hello,

When I take air-to-ground weapons out on the JF-17 and make hard turns, the weapons/pylons fail. Is this normal? Is this a part of the realism, or is it a bug?

It's realistic.

19 hours ago, sublimeswell said:

If the former, then I have to say, that's a serious design flaw.

Not really, in the real life flight manual for these aircraft you'll come across a stores limitation diagram, which will tell you things like the limit on how much weight and how many Gs a store and its hardpoint can be expected to tolerate.

From what I can find, the JF-17 has a rated payload weight of 3.7 tonnes.

Now let's say I'm carrying something like a C-802, which has a mass of 715 kg. If I then go and pull 5 Gs, that pylon now has to support an apparent weight just shy of 3.6 tonnes all by itself - and thats only at 5 Gs. Just for compare that's not far off half of the empty weight of a JF-17.

It's unreasonable to expect that the hardpoints and weapons will tolerate the same manoeuvres and g loading that the aircraft otherwise can.

19 hours ago, sublimeswell said:

Are there any fixes to this? I'm pretty sure that it doesn't happen on other planes . . .

It doesn't happen with other modules because they haven't implemented over-g damage on stores, the JF-17 has a higher fidelity implementation.


Edited by Northstar98
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