Jump to content

Recommended Posts

Posted
5 minutes ago, Raven434th said:

Seems it would be a logical choice of weapons to have on this bird no?

If you are referring to the APKWS

Will the Advanced Precision Kill Weapon System (APKWS) be included?

The APKWS was not fielded to the AH-64 until late 2015. Our AH-64D is a mid-Block II in the 2005-to-2010-time frame. This would fall well outside the version of the AH-64D that we are simulating. Further, needed information like its weapon pages are not publicly available. As such, it is not in our current planning.

  • Like 2
Posted
14 hours ago, Floyd1212 said:

Why do you need laser-guided rockets when you have laser-guided missiles? 🙂

The question is, why does the Apache need the Hydra missiles anyway?

 

 

They're even more inefficient than the gun.

The range isn't any better than the gun either.

They are by far the most imprecise tool Apache has.

Splash damage in DCS is a total joke. That's why the almost hits of the hydras have absolutely no effect except on infantry. But the gun can be used just as well here.

A Hydra Pod is slightly HEAVY than 4 Hellfire... that's the crowning glory.

 

 

My conclusion: I only take the Hydras with me for reasons of authenticity. But actually are the wasted payload.

Posted (edited)
26 minutes ago, Dagobert666 said:

The question is, why does the Apache need the Hydra missiles anyway?

 

 

They're even more inefficient than the gun.

The range isn't any better than the gun either.

They are by far the most imprecise tool Apache has.

Splash damage in DCS is a total joke. That's why the almost hits of the hydras have absolutely no effect except on infantry. But the gun can be used just as well here.

A Hydra Pod is slightly HEAVY than 4 Hellfire... that's the crowning glory.

I have no problems hitting targets with Hydras so far, especially in Cooperative range measuring mode, it required some practice at the beginning. I agree with underwhelming splash damage though.

Obviously Hellfire is more potent longer range weapon, but also very expensive, that's why Apache crews has been reprimanded for extensive Hellfire use including firing a missile to single infantrymen during Guld War 1991.

In MP servers or more realistic - symmetrical SP scenario with capable (or human) enemy, when i manage to sneak up to i.e. enemy FARP, base or encampment and i have 10-20 seconds to do as much damage as possible before running away Hydras are clearly the best option.

(In zero threat enviroment "anti-partisan" missions obviously sitting high and exposed in a hover, "raining hate with impunity" i can slowly gradually Hellfire everything in range, but this is boring kind of scenario for me anyway.)

Edited by bies
  • Like 1
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...