miguez Posted December 28, 2008 Posted December 28, 2008 I agree with HogRider, no one is denegrating ED here, we're all praising them, but there should be no problem in asking for a feature. If they consider it or not is not the point, it is a simple request.
aledmb Posted December 28, 2008 Author Posted December 28, 2008 well, i just asked why some switches were not implemented. now i have an answer, though not from ED. in any case, they don't have to explain anything about this. their simulation seems to be the best one to date. and that's why i dedicate myself everyday to learn more about it. i hope this discussion ends in a way that everyone gets pleased. thanks for your attention, guys!
wildone_106 Posted December 28, 2008 Posted December 28, 2008 (edited) I think what your asking for is excessive and needless, my god the KA50 has more click able switches than any sim I have ever played, don't even mention flight sim (lite) that thing is a joke by comparison. So you have all mastered the KA50's systems already? wow I'm impressed. Considering the amount of hard core sim producers out there..(count them on 2 fingers) these 'requests' come off as brattish & ungrateful for what we already have. Im sure they make every effort to give us full functionality, but come on, you want every single nut & bolt modeled? It aint gonna happen on a $45 product. I suggest you get into coding and make one yourself if its that **** to you guys. Seriously!:pilotfly: Edited December 28, 2008 by Acedy
EvilBivol-1 Posted December 28, 2008 Posted December 28, 2008 (edited) The goal is to reproduce the aircraft as accurately as possible, given the limitations of the PC, development resources, and systems information. Unfortunately, these limitations affect every developer, both public and military. No simulation will every model everything perfectly all the time. However, I believe ED is striving to get as close as they can, particularly in regard to cockpit functionality, aircraft systems and flight models. Edited December 28, 2008 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Chillspider Posted December 28, 2008 Posted December 28, 2008 if they decided to wait 4 more years and make the sim 300 dollars so you can have air in your suit and a warm seat everyone would be tired of waiting. Dell XPS 630i w/ Dell nForce 650i Sli ,Intel Q9650 @3.0 ,6.0 GB Ram @800Mhz, 2xGeforce 9800 GT 512 MB ,Saitek X52, Saitek Pro Rudder Pedals ,Dell 24" 1080P HD monitor, Klipsch THX Pro Media 2.1 ,TrackIR 4, Logitech MX518 [sIGPIC][/sIGPIC]
JaNk0 Posted December 28, 2008 Posted December 28, 2008 What, isn't there too many switches ? :P [sIGPIC][/sIGPIC]
RedTiger Posted December 28, 2008 Posted December 28, 2008 No offense but I always get a kick out of your type of posts. I have been in the computer based aircraft sim world since 1989. If it was produced and sold, I have owned and played it. From the worst to the best. I am amazed that there are always people who complain about this switch not working or that system not modeled and picking over minutia. This is not FSX. It is a combat simulator. Why don't you spend endless hours of your own time and create a mod to add your desired level of detail and then offer it to the community? *snip* Sorry gear_monkey, I don't mean to truncate your thought here, but I just wanted to give a big fat "QFT". People who do not develop software (I am count myself among these people, my profession has zero to do with creating software) often do not realize the difficulties and challenges involved in getting a finished product. Something that seems simplistic often is not. Things that are just an "addition" will requires an entire reworking of the code. Even if it is really that simple, it is something that will take time and money away from the budget for other things that are far, far, FAR more important. Economically and efficiency wise, I would always want to leave OUT what I could. It doesn't work the other way around. You don't add features that will have no effect on game play. My opinion is that if ED takes the time for this stuff, they'd better have the next module done 9 months from the day as the last one, since they obviously have time and money to waste. ;) We know they don't, so this is very likely why things like this are not included. For those that want these switches, I'd suggest you put your cursor over the switch, make a little "click" sound with your mouth and pretend you've just turned on the AC because this is just about as meaningful as having ED create an animated switch and sound effect that does nothing. Hell, it worked when I was a kid and drew switches and dials in my cardboard box fighter jet!!! :D
wildone_106 Posted December 28, 2008 Posted December 28, 2008 I agree & for one am very greatful we have ED & the guys with Oleg Maddox who would have thought it would be the Russians who saved the flight sim genre..without them, WHO have we got..WHO?!! They consistently produce quality & listen to the community which is more than most western devs ever did in the hayday of sims. Every other genre has had a 'next gen' make over except the simming genre, that is until ED has started coming out with hi fidelity study sims, my god we're so very lucky. The goal is to reproduce the aircraft as accurately as possible, given the limitations of the PC, development resources, and systems information. Unfortunately, these limitations affect every developer, both public and military. No simulation will every model everything perfectly all the time. However, I believe ED is striving to get as close as they can, particularly in regard to cockpit functionality, aircraft systems and flight models.
Tango Posted December 28, 2008 Posted December 28, 2008 Under the risk of catching a lot of heat (all pun intended), I do have to agree with HogRider on this one. I can see that most people do not care about, for example, a functioning environmental system, but I enjoy controlling such parameters, and it does add to my immersion factor, which I am sure is different between everyone. I fly Microsoft's FSX also, and get a kick out of adjusting the cabin temp in different temperature conditions, as I imagine myself in that situation. Might be a small (or big!) stretch for others but, again, I tihnk people are just different. That being said, I do agree that development time should be spent on more important/effective things first, but to me it doesn't mean developers shouldn't consider it and dismiss it as a simple "that doesn't do anything" kind of feature. Just my 2 cents ;). I agree, however I'd go this far: model the switch (so it moves and clicks) even if that switch does nothing else. ;) It will at least satisfy those of us who like clicking switches!! :D Best regards, Tango.
GGTharos Posted December 28, 2008 Posted December 28, 2008 How about spending the time required to create and animate that switch, and make it make a sound - on something useful like getting that OAT gauge working instead :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
aledmb Posted December 28, 2008 Author Posted December 28, 2008 I agree, however I'd go this far: model the switch (so it moves and clicks) even if that switch does nothing else. It will at least satisfy those of us who like clicking switches!! man, you're going too far on this thread. read the first post and think about what you're saying. i didn't wanted to start a childish discussion like this. have a nice day. :thumbup:
Buznee Posted December 29, 2008 Posted December 29, 2008 wouldn't it be funny if the pilot would say something like.... "Man it is getting hot in here" And you start having trouble focusing etc. Then you need the AC. Plus turning the AC on will put a slight strain on your electrical system. :thumbup: Can't forget those human factor components for the sim eh? One sim that does a great job with that is an addon called Delta Glider IV for the space sim called orbiter. They actually have life signs for the crew and environmental system modeling, so you can actually get into a hypoxia or hyperoxia etc. Pretty neat stuff.
nightlynx Posted December 29, 2008 Posted December 29, 2008 I can live without the pilot heat doing nothing but things like the A-A weapon selector on the weapons panel should function..we should have A-A weapons since there is A-A functionality built into the targeting system
d0ppler Posted December 29, 2008 Posted December 29, 2008 based on the few hours I've spent so far (soon finished with the first campaign), this is my wish list (in no particular order) in next patch: OAT gauge IFF switch (it's clickable but it doesn't work) A-A selector switch which nightlynx said. (I suppose you can launch a vikhr against an airborne target) Amp and Volt meter gauge (basicly all the buttons and gauges on the Electrical System panel, not very important but might be handy ;)) A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H
EvilBivol-1 Posted December 29, 2008 Posted December 29, 2008 The A-A switch was not modeled by design. No function in the real aircraft or, at least, no information on how it would function provided to ED. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
aledmb Posted December 29, 2008 Author Posted December 29, 2008 The A-A switch was not modeled by design. No function in the real aircraft or, at least, no information on how it would function provided to ED. hey, you see what i meant now? that's what we need to "hear" from the manual. just put a side note here and there explaining why the switches are not functional and we're all good to go. case closed. :smilewink:
blave Posted December 29, 2008 Posted December 29, 2008 hi, reading through the flight manual, i found several "not functional" switches and knobs, some of which are not clickable (not green) and others look like any other implemented one. i have noticed that, in the vast majority, they would perform built-in tests and are located in the rear auxiliary panel. as my experience with flight simulations is almost none, i would like to ask: why are there so many not functional switches? will you implement them in future patches? forgive me for asking this, i know it's a noob thing... :doh: <sigh> I CANNOT believe that anyone is complaining about non-functional switches in this sim. There are more switches in this "game" than (as we sometimes say in the US) "Carter's got little red pills". Have you actually gone through the procedure of getting the engines started in the Ka-50? E.g. if you try to start the second engine too soon when the first one is still spooling up, it will fail. I love fidelity, but most of the time I resort to the "cheat" just to get things to the point of being able to fly a mission. Every switch that has any possible impact on your initiating/flying/successfully completing a mission is modeled. I cannot believe the depth of systems simulation in BS, especially the ABRIS box - for crying out loud you can simulate non-operating satellites in the "GPS" system! I will estimate that 96.1 to 98.7 percent (approximately - I'm not real good at math) of the BS audience will NEVER experience every facet of what is simulated in DCS:BS. If you are not at least mostly (or in my case, completely) satisfied with the level of fidelity in this simulation, then you are in the wrong hobby. Dave B.
HogRider Posted December 29, 2008 Posted December 29, 2008 EvilBivol, thanks for your post again. I think I can not make myself clear in this thread. Everybody seems to think that I want every bolt simulated. Thats not true and not the point, but I will stop here, because it is going nowhere. Thank you all for you time to read and post on this thread. :thumbup: You won't hear me talking about this stuff on here anymore. I am out. [sIGPIC][/sIGPIC]
aledmb Posted December 29, 2008 Author Posted December 29, 2008 If you are not at least mostly (or in my case, completely) satisfied with the level of fidelity in this simulation, then you are in the wrong hobby. man, you read before posting? no one here is complaining about anything in the sim. http://forums.eagle.ru/showpost.php?p=603779&postcount=41
blave Posted December 29, 2008 Posted December 29, 2008 man, you read before posting? no one here is complaining about anything in the sim. http://forums.eagle.ru/showpost.php?p=603779&postcount=41 FYI, I made my post when this thread had only one page. For some reason it was delayed in showing up in the thread. I would not've posted had all of this discussion already gone on - my point (or at least, opinion) has already been made by at least a couple people. regards, Dave.
aledmb Posted December 29, 2008 Author Posted December 29, 2008 FYI, I made my post when this thread had only one page. For some reason it was delayed in showing up in the thread. I would not've posted had all of this discussion already gone on - my point (or at least, opinion) has already been made by at least a couple people. :thumbup:
Wasabi Posted January 1, 2009 Posted January 1, 2009 (edited) Like i said before, i was just wondering, not complaining. I love every aspect of the game, and respect all the time everybody has put at it. Best regards Ps: I don't think there's need to criticize (or joke about) one's opinion has I've read throughout this tread. Learn to respect each other, that is all. Edited January 2, 2009 by Wasabi
diveplane Posted January 2, 2009 Posted January 2, 2009 (edited) Hairdryer? Now that's a cool idea, too bad I don't have much hair :D I've heard that US fighter pilots have flight suits where they can take a leak during long missions. I would like to have that modeled in DCS:Warthog :D the piddle pack hehe , lol i will simulate the audio for it lol Edited January 2, 2009 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
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