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IHADSS in VR is too close, too large. Pretty much unusable in VR. Has this been fixed?


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Posted

I have the same issue in VR with a Vive Pro. Сhanging settings doesn't help.

In case of Vive Pro the monocular is too far from the eyepoint:

Спойлер

Screen_220331_003155.png

And with a Rift CV1 the picture looks correct:

Спойлер

Screen_220330_210549.png

 

  • Like 1
Posted
On 1/8/2023 at 5:21 PM, uJeka said:

I have the same issue in VR with a Vive Pro. Сhanging settings doesn't help.

In case of Vive Pro the monocular is too far from the eyepoint:

  Hide contents

Screen_220331_003155.png

And with a Rift CV1 the picture looks correct:

  Hide contents

Screen_220330_210549.png

 

This is exactly what I see when using my VIVE pro as well. Thanks for the screen shots i think they illustrate the problem perfectly.

Posted

I'm pretty sure that the problem is not the scale but the possition of the VR pilot head inside the VR helmet, as I describe in the last post of this other thread (page 3).

As you can see, different headsets have different behaviour regarding the monocle, pilot helmet, even the balaclava

 

  • 2 weeks later...
Posted

I was hoping that this line in the current beta patch notes would be a fix for the monocle being the wrong size/location in vr on HTC Vive Pro (and others).

  • Fixed: IHADSS image scale incorrect

But it does not seem to have effected the monocle overlay on the Vive pro

but it still looks like the attached image.

monclescale.jpg

Posted

Same for me, hoped the fix is Adressen on this as well. But didn’t notice a difference with Vive Pro 2 after updating the patch.

Does anybody know what is fixed on the IHADSS here?

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Posted

Every patch I hope they correct the IHADSS monocle its definitely too far from the eye, from what pics I've seen and what casmo had said the frame just isn't that visible. 

 

At the very least I'd love an FOV slider so that we can move it in and out to suite. But either way it's too far away currently as per what real pilots and said as well as any pic you see of it. 

It's a shame cause i do love having it there and having helmet and nvg's just visible but they fact it looks so far away is just so off-putting. 

Spoiler
Spoiler

 

 

 

63896_O.jpg

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Posted

I agree, there needs to be maybe a slider or option for IHADSS transparency? I noticed in the old photos of the module it seems the IHADSS had a semi transparent version, that may better reflect how the eye doesn't focus on close in items and gives them a slight blurry effect. The same thing happens with ghost ring sights on rifles, they look big when you are focused on them but when you look through it up close it turns into a faint line and doesn't block your vision. 

  • 1 year later...
Posted (edited)

....\Mods\aircraft\AH-64D\Cockpit\Scripts\Displays\DSPLS\DSPLS_Symbology.lua
DItoScreenUnits = DItoMil(1)   --->   DItoScreenUnits = DItoMil(0.8)  
You can choose the meaning yourself.
0.8 worked for me.

Edited by vitdor
Posted (edited)

oh, thx. i try it!

I'm sorry. It turns out I wrote in the wrong topic.
Your answer doesn't solve my problem 😞
My problem is that the IHADSS line of sight is higher than the physical line of sight.
Don't know what setting needs to be changed to solve this problem?

PS and yes, what you said actually reduces the size of the characters :)))

Edited by Kirill A. Pavlov
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