PLUTON Posted November 13, 2022 Share Posted November 13, 2022 Razbam do a very good job, but they have trouble finishing what they start. Now I will think twice before buying anything from them. 2 Link to comment Share on other sites More sharing options...
Surrexen Posted November 15, 2022 Share Posted November 15, 2022 (edited) On 11/12/2022 at 4:09 AM, Rapierarch said: Dear @Raz_Specter Is this issue being worked on? The fps hit when splat textures start blending still exist it makes almost all finished area of map no fly zone for low level flights. Do we have a rough ETA? Otherwise I'll uninstall the map if the solution is months away or not being worked. Thanks in advance, So this is the cause of bad performance under 1000ft or so on this map, Channel and Marianas? If this is the case, I would also like to know if it's being worked on as the fps hit is massive until you go above that altitude. Edit: With the update today I'm getting much better performance on this map on the ground, it's still not great at Mount Pleasant airfield, but Punta Arenas is markedly improved (Arenas going from about 20-27fps on the ground in an empty mission to about 55fps with identical settings. Mount Pleasant going from about 20fps on the ground to between 35-40fps). Edited November 18, 2022 by Surrexen Link to comment Share on other sites More sharing options...
Raz_Specter Posted December 16, 2022 Share Posted December 16, 2022 On 11/11/2022 at 5:09 PM, Rapierarch said: Dear @Raz_Specter Is this issue being worked on? The fps hit when splat textures start blending still exist it makes almost all finished area of map no fly zone for low level flights. Do we have a rough ETA? Otherwise I'll uninstall the map if the solution is months away or not being worked. Thanks in advance, from our perspective we have met the memory requirements that ED set out for terrains, we have seen an overall performance increase across the map. also with that in mind we are also reviewing all of our models and reducing unneeded geometry to get more performance. as it stands today I can run the map in the Varjo at the highest settings (39ppd) with a 4090 and get a solid 60+ fps across the map no matter where i am looking. but as I said we are redoing some of the models to simplify the geo, example the new containers (Specter Studio) ones lod0 960 polys lod1 5 lod2 5 this will be in the next update, however as you can imagine there are a lot of models to go through in conjunction with the other works that is required so this will take time. Thanks Specter 2 2 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
Rapierarch Posted December 23, 2022 Share Posted December 23, 2022 On 12/16/2022 at 9:58 PM, Raz_Specter said: from our perspective we have met the memory requirements that ED set out for terrains, we have seen an overall performance increase across the map. ......... lod0 960 polys lod1 5 lod2 5 ....... Hi @Raz_Specter, Thanks for the good news with the VRAM usage. I have also acquired a 4090 and got it at the same time as the last patch. I can not reliably test the VRAM usage anymore and I cannot see that splat texture blending distance performance hit. IT was either your intervention, or my horsepower and VRAM increase. We need 8gb card users to test it. If you can implement those LODs like that for all of the map assets I do believe that this will be one of the best performing maps in DCS. Link to comment Share on other sites More sharing options...
Raz_Specter Posted December 26, 2022 Share Posted December 26, 2022 this is on the list of tasks to perform thanks for testing Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
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