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Posted

have had/seen this behavior also. was on a MP server so no track unfortunately. its like they went vertical on the loft and buggered off the other way

Action After Contemplation

Posted

As usual:

  • If the bug can be reproduced in SP ,we'll need a short client track.
  • If the bug can only be reproduced in MP, we'll need both the server track and the client track (the one from the launcher).

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  • 3 months later...
Posted

I’ve got a similar issue going on, the missile lofts at a 90 degree angle and ends up behind the plane.  I have my details and track file here 

 

  • 4 weeks later...
Posted (edited)

Well there is one way to avoid it. Fire at specific 54 parameters. 
Minimum launch height needs to be 30k, best at 40k or even higher. 

Faster is better, best supersonic (duh) but for 54 specifically Height>speed

If the bandit is lower then 20k feet I wouldnt fire from longer range then 20-25 nm (STT, its too close for TWS)

if bandit is below 10 or on deck, 15 nm really (so STT). 

(in all those scenarios I would be 30k feet at least)

If both you and bandit are on deck then MAR is like 8nm and lower (basically as long the motor burns on 54).

@RallyNH @MarkMD

Edited by The_Tau
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