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Posted (edited)

I don't know if the failure is the damage modeling of the weapons or the objects, or both, but either I'm doing something very wrong or this is really bad.
Is this ever going to get the attention it really deserves?

Greetings!

terr.png

Edited by pabletesoy
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Posted

I get you but if you really want to report it, you should be very specific about weapon, unit, distance and upload a short track showing the issue.

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Posted

please include a short as possible track replay example

 

Please note:

Unit damage model has an alive / burning / and dead state there is no in-between. 

To see if a unit has been damaged you need to check the F10 map and the unit health bar, this is the only place you will see what damage has been done. 

 

Better unit damage models are planned for the future, it is a massive task and will take a long time. 

thanks

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Posted (edited)

It is good to hear that they are planning to improve the DM, it is a huge task and it will get bigger and bigger as they continue to add new units with the current weapons system.

We have aircraft with an incredible level of simulation but the fundamental task (destroy) is far below the DCS standard.

Cheer up!

 

By the way, people don't die because they are cheefs. When I change them for soldiers they don't survive.

 

 

Edited by pabletesoy
Posted (edited)
10 hours ago, pabletesoy said:

I launch a couple of RBK-500s, they don't hit the targets but they are very very close. No vehicles are damaged.

Afaik RBK-500 uses EFPs so they need direct hits.

You were supposed to upload the track file (trk from DCS), not acmi.

Edited by draconus

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  • 1 month later...
Posted

Try them in their test of other vehicles.

the AAV7 seems to me quite tanky and is therefore not so representative.
take therefore rather a BMP2/BTR80 or similar as "APC" equivalent

 

I will also have a closer look at this.

Posted (edited)

@pabletesoy
For me this looks okay for now in this scenario
if shrapnel is modeled in the future, it might do a more damage, but that's what we currently have.

waht is see in you track:
500kg bomb

Screen_221102_114725.jpg

If there is time, you can test the whole thing again on sand or other surfaces, if the results are different there, it would be worth a look.

 

 


for comparison

for my observation a BMP2 or BTR would have good chances where the black car stands


 

Edited by Hobel
Posted

Thanks, I will try to continue making tests.

Are there concrete plans to model shrapnel?

Bignewy has comented in this threath thar "Better unit damage models are planned for the future" but  are those things something that will be started in the short term or there is nothing known yet?

Thanks for your help!

 

  • pabletesoy changed the title to Extrange damage modeling?
  • 2 weeks later...
Posted (edited)
Am 2.11.2022 um 14:13 schrieb pabletesoy:

Thanks, I will try to continue making tests.

Are there concrete plans to model shrapnel?

Bignewy has comented in this threath thar "Better unit damage models are planned for the future" but  are those things something that will be started in the short term or there is nothing known yet?

Thanks for your help!

 

Google this
: [PDF] EXPLOSIVE WEAPON EFFECTS
First link.

 

 

The Shrapnel of a MK82 (500Ibs) can penetrate 32mm steel at 16m according to this document.  

The btr in the picture above have ~9nm armour and stand about ~15-18m away.  However, that was an 1100Ibs bomb. 

Edited by Hobel
  • 3 months later...
Posted
Am 28.9.2022 um 00:57 schrieb pabletesoy:

I don't know if the failure is the damage modeling of the weapons or the objects, or both, but either I'm doing something very wrong or this is really bad.
Is this ever going to get the attention it really deserves?

Greetings!

terr.png

 

can you test again with BTR80 and BMP2 and report what you see?

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