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Posted

For well over a year now the catapults have been bugged on the carriers as to not allow another aircraft to hook to either bow catapult if a Tomcat is hooked to the other. This is a huge bug that leads to long lineups on the carrier waiting to get airborne, combined with the AI's shoddy taxiing ability leads to the carrier being nothing more then a huge fuster cluck where I have even had AI aircraft collide with me while I am sitting still waiting for the catapult. ED has been totally silent on this and has not said a damn thing about any fixes to either the catapults or the AI taxiing ability and instead will just dangle the carrot of the briefing room in front of our faces to try to make us forget that they are doing literally nothing to fix serious bugs in their product. And before someone comes in here and says "It's early access you need to expect bugs" Yes I am well aware that it is, but in the over 2 years we have had the SC module the ONLY decent update we have had to it is the deck crew wands for night ops and that took a embarrassing amount of time to even get that. So before a mod comes in here and locks this thread answer this for me, when are we going to see some REAL updates or even some communication from ED about the supercarrier? 

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  • Like 11
Posted

It's a disgrace really. To have hot start cats be able to hook to Cat 1 and 2 yet not cold start cats. Playing coop with the old man we can hook two Hornets to Cat 1 and 2. Gotta fix this ED 

  • Like 6
Posted

As a virtual wing aviator who almost solely does carrier ops, I support your post and share the disappointment and quite frankly the frustration with this module. The lack of addition of new features is one thing, but the bugs that take away the fun in using the SC is another. 
 

I join you in hoping for improvement!

  • Like 4
Posted
2 minutes ago, Jself said:

while we're add it lets fix the "Hold, Position" bug as well

022 Hold Position

022 Hold Position

022 Hold Position

022 Hold Position

  • Like 5
Posted

Without this becoming a nasty rage of anger and frustration I totally understand the urge for the original author to poste this and support the message. I really hope for improvement as well! Like the previous poste 'The lack of addition of new features is one thing, but the bugs that take away the fun in using the SC is another.'

  • Like 4
Posted

Just to make this perfectly clear for when a moderator sees this post. I am not asking for a immediate fix, but for clarity, transparency, and communication from the ED devs about the Supercarrier module and all the associated bugs(and fixes) and development progress to go with it. We will typically go months without anything and be left in total limbo wondering what is happening behind the closed doors of ED. We all know this was early access when we bought the SC and were fully prepared for a wait period until it was brought to full fruition. But the total silence from ED, the lackluster updates, and refusal to acknowledge bugs is the problem. It looks bad on ED because we as consumers showed faith toward the company in purchasing the module and this is what we get over 2 years later. Throw us a bone and tell us whats happening.

  • Like 5
  • BIGNEWY changed the title to AI taxi issues on carrier
  • BIGNEWY locked this topic
  • ED Team
Posted
9 hours ago, Caveman655 said:

Just to make this perfectly clear for when a moderator sees this post. I am not asking for a immediate fix, but for clarity, transparency, and communication from the ED devs about the Supercarrier module and all the associated bugs(and fixes) and development progress to go with it. We will typically go months without anything and be left in total limbo wondering what is happening behind the closed doors of ED. We all know this was early access when we bought the SC and were fully prepared for a wait period until it was brought to full fruition. But the total silence from ED, the lackluster updates, and refusal to acknowledge bugs is the problem. It looks bad on ED because we as consumers showed faith toward the company in purchasing the module and this is what we get over 2 years later. Throw us a bone and tell us whats happening.

If you want to make a bug report include a track replay example showing the issue, we have a guide


Please stick to one issue per report it only confuses matters in the thread. 

Off topic posts and condescending comments are not welcome in bug reports it is not helpful and have been hidden,

So please attach a track replay showing an example of what you are seeing, make it as short as possible to show the problem so it can be reproduced and checked against reports we already have. 

thanks

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Posted

ME.trk

 

Here is a track file I just made in the editor showing trouble hooking to the catapult in a F-14 on a fairly crowded deck. As a bonus I also captured some questionable AI behavior on the rejoin.

I have another track file from a Raven One: Dominant Fury campaign that is from the same mission as the screenshots in the original post(different instance I went back and replayed to get this track) however the file is too large to attach here with the 5MB limit so here is a link to it in my Google drive and I hope this is acceptable.  https://drive.google.com/file/d/12aehEvRErkQ4iFF0U45Lb4L76aW-1u58/view?usp=sharing

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