cmbaviator Posted October 19, 2022 Share Posted October 19, 2022 Hello guys, i've been flying the F1 recently on the ECW server and the 530EM was not allowed for whatever reason so i had to take the IR version but i don't know how i'm supposed to fire it. Indeed, i did have the tone meaning i guess it was lock on the IR signature of the engine so i fired it but it went straight like if it was a rocket, no tracking at all. the target was in a flanking aspect. Can it only be fired from the ennemie's 6 ? thanks Link to comment Share on other sites More sharing options...
Bremspropeller Posted October 19, 2022 Share Posted October 19, 2022 3 hours ago, cmbaviator said: Can it only be fired from the ennemie's 6 ? Yes, it's a rear-aspect only missile. The EM is all aspect. So ein Feuerball, JUNGE! Link to comment Share on other sites More sharing options...
Solution Flappie Posted October 20, 2022 Solution Share Posted October 20, 2022 On 10/19/2022 at 3:46 PM, Bremspropeller said: Yes, it's a rear-aspect only missile. It should not be: the R530 IR missile was "limited" all-aspect, which means it was not able to lock a target going straight on you, but it was able to lock from the sides. The R550 Magic 1 was strictly rear-aspect. The next update will change current behaviour for both missiles to better reflect reality. It will look like this: 7 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Joe1978 Posted October 20, 2022 Share Posted October 20, 2022 Maybe I ´m wrong but the IR version is rated as short range so you have to check the distance to the target Asus Rog Strix Z390F, i9-9900K, 64GB Crucial DDR4/3300, RTX3080, NVMe M.2 980 Pro 1T x2, SSD Evo 860 1T x2, Seagate Barracuda 1T, Seagate Barracuda 6T, HP X32C, HP Reverb G1 Link to comment Share on other sites More sharing options...
Harlikwin Posted October 20, 2022 Share Posted October 20, 2022 2 hours ago, Joe1978 said: Maybe I ´m wrong but the IR version is rated as short range so you have to check the distance to the target The IR 530 has the same range as the EM version, same motor etc. 5 hours ago, Flappie said: It should not be: the R530 IR missile was "limited" all-aspect, which means it was not able to lock a target going straight on you, but it was able to lock from the sides. The R550 Magic 1 was strictly rear-aspect. The next update will change current behaviour for both missiles to better reflect reality. It will look like this: So, IDK you might know or if our resident Mirage pilot might know. In terms of maneuvering the 530 seems to turn immediately off the rail and be able to pull very high G loads when doing so. Is there any evidence it could actually do this? For example most sidewinders and sparrows of the era could not. The sidewinders from the 60's/70's etc had a ~.5 sec delay before they could maneuver for a variety of reasons. I forget what the delay for the sparrow was but I know it had one. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Flappie Posted October 20, 2022 Share Posted October 20, 2022 57 minutes ago, Harlikwin said: In terms of maneuvering the 530 seems to turn immediately off the rail and be able to pull very high G loads when doing so. Is there any evidence it could actually do this? For example most sidewinders and sparrows of the era could not. The sidewinders from the 60's/70's etc had a ~.5 sec delay before they could maneuver for a variety of reasons. I forget what the delay for the sparrow was but I know it had one. No idea. I'm not a missile expert at all, I simply explained what the fix was gonna look like. Please open a new thread if you think the missiles manoeuverability is unreal. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Harlikwin Posted October 21, 2022 Share Posted October 21, 2022 1 hour ago, Flappie said: No idea. I'm not a missile expert at all, I simply explained what the fix was gonna look like. Please open a new thread if you think the missiles manoeuverability is unreal. lol, will do I guess, but I don't have much in the way of hard data. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Joe1978 Posted October 21, 2022 Share Posted October 21, 2022 (edited) hace 8 horas, Harlikwin dijo: The IR 530 has the same range as the EM version, same motor etc. Yes, but I mean his range limitation is due to his seeker head. There are some references to this on the web (it seems that Spanish air force cataloged it as short-range) as the R530s were useless in dogfights or low altitude combat where the radar couldn't lock so I think the IR version might have been more appropriate for these environments despite the loss of performance in distance. Like I said, I'm probably wrong but I've tried locking on targets with both the Sidewinders and 530IRs and the Sidewinder's IR seeker seems much more sensitive and finds targets from a higher distance. Flappie ? Edited October 21, 2022 by Joe1978 Asus Rog Strix Z390F, i9-9900K, 64GB Crucial DDR4/3300, RTX3080, NVMe M.2 980 Pro 1T x2, SSD Evo 860 1T x2, Seagate Barracuda 1T, Seagate Barracuda 6T, HP X32C, HP Reverb G1 Link to comment Share on other sites More sharing options...
Flappie Posted October 21, 2022 Share Posted October 21, 2022 I tested the fix for a moment and I had no such issue: tone = missile ready, I release it and it flies towards the target. Please wait for the next OB update and report back. 4 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
cmbaviator Posted October 21, 2022 Author Share Posted October 21, 2022 4 hours ago, Flappie said: I tested the fix for a moment and I had no such issue: tone = missile ready, I release it and it flies towards the target. Please wait for the next OB update and report back. Where's the fix ? 20 hours ago, Flappie said: It should not be: the R530 IR missile was "limited" all-aspect, which means it was not able to lock a target going straight on you, but it was able to lock from the sides. The R550 Magic 1 was strictly rear-aspect. The next update will change current behaviour for both missiles to better reflect reality. It will look like this: thanks for the explanation but currently, the 530 IR is like the R550 in the next update ( right diagram) ? Link to comment Share on other sites More sharing options...
Flappie Posted October 21, 2022 Share Posted October 21, 2022 1 hour ago, cmbaviator said: Where's the fix ? thanks for the explanation but currently, the 530 IR is like the R550 in the next update ( right diagram) ? The fix should be in the next OB update. Currently, the R550 is all-aspect (not even limited) and the R530 IR is rear-aspect only. Initial report by Harlikwin is here: 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
cmbaviator Posted October 21, 2022 Author Share Posted October 21, 2022 13 minutes ago, Flappie said: The fix should be in the next OB update. Currently, the R550 is all-aspect (not even limited) and the R530 IR is rear-aspect only. Initial report by Harlikwin is here: So you shoud be able to IR lock a target that is 100%hot ie 180° aspect with the 550 Link to comment Share on other sites More sharing options...
Flappie Posted October 21, 2022 Share Posted October 21, 2022 I guess so, but we don't really care: this will change soon, and for good. Why would we spend energy and time on something that I know will be changed in the next OB? Retest when the next OB update comes in, then report back here. 3 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Iron Sights Posted October 21, 2022 Share Posted October 21, 2022 Sounds like problem solved to me. 1 Link to comment Share on other sites More sharing options...
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