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Where on the HUD are wingtip missiles aimed at?


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Posted (edited)

Question is in the title, where on the HUD can I see/visualize where my wingtip FOX 2s are looking?

Do they randomly move around and seek a large area (like on the M2K where the magics have a vertical scan by default) or are they caged to a fix point?
Do they automatically uncage when acquiring a heat source? Is there a way to recage them/cancel the lock?
I assume the HUD isn't in it's final form yet so is what we have today permanent or will we get a visualization of the FOX 2 seeker head in the future?

Picture linked is real footage taken over Lybia.

 

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Edited by Archi
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  • 2 weeks later...
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Posted (edited)
On 10/28/2022 at 3:32 PM, Archi said:

Question is in the title, where on the HUD can I see/visualize where my wingtip FOX 2s are looking?

Do they randomly move around and seek a large area (like on the M2K where the magics have a vertical scan by default) or are they caged to a fix point?
Do they automatically uncage when acquiring a heat source? Is there a way to recage them/cancel the lock?
I assume the HUD isn't in it's final form yet so is what we have today permanent or will we get a visualization of the FOX 2 seeker head in the future?

Picture linked is real footage taken over Lybia.

 

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That is only my experience and what i saw and how i used them, no irl stuff or manual, just my exerience , worked almost always. Esp magic I. All missiles exept 9B uncages the moment they lock on. 9B is next to impossible to use due to no indication where exactly it is and you have only super small FOV where you have to keep enemy until missile is fired. 
Iirc, there is no symbology for any missile. In the future atleast JULI, 530Ir and maybe, not sure, magic I will get radar slaving. The first 2 for 100%,magic I is highly unlikely. 

missile.jpg

Edited by MysteriousHonza
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Posted

I use the piper and then use lead to help with the solution. Depends on the missile and the aspect. There is no radar queuing for the fox 2’s that I have seen. Growling tune is the only queue I know of now. Maybe later.

Posted
On 11/7/2022 at 4:12 PM, MysteriousHonza said:

That is only my experience and what i saw and how i used them, no irl stuff or manual, just my exerience , worked almost always. Esp magic I. All missiles exept 9B uncages the moment they lock on. 9B is next to impossible to use due to no indication where exactly it is and you have only super small FOV where you have to keep enemy until missile is fired. 
Iirc, there is no symbology for any missile. In the future atleast JULI, 530Ir and maybe, not sure, magic I will get radar slaving. The first 2 for 100%,magic I is highly unlikely. 

missile.jpg

 

In terms of radar slaving while the Juli in theory is slavable since it has 9L DNA and therefore SEAM in theory. The problem is all that has to be integrated plane side, and IDK if it was. 

I haven't seen anything to suggest the 550 had this capability. In fact the French military brochures make a big deal out of the magic2 having this capability so it's pretty likely the magic1 didnt have it. Which tbh makes sense it's a short range dogfight missile. 

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