Crouz Posted November 1, 2022 Posted November 1, 2022 Hi all! I have problems to configure gama and have a good rendering. at 2.2 I can barely see the stars on a moonless night, caucasus and PG but during the day, the image is so bland, too bright at 1.8 in the day it's better but on the other hand at night I no longer see the stars. and ground lights... i test with sweetfx but the problem si the same, impossible to keep and find the good settings for any situation Wouldn't there be a general lighting problem? is it due to the engine? Will there be an update for the lighting system? however, cool update on the clouds. And yes, we always want more 3
Germane Posted November 4, 2022 Posted November 4, 2022 Yeah this is indeed a problem. It is better than befor with the new tone mapping but it is still washed out at day. Only if the sun gos up or down its more rich in contrast
SmeagleGoneWild Posted November 13, 2022 Posted November 13, 2022 I use 1.3 gamma and have W11 auto HDR and HDR-400 for my monitor, looks amazing during the day but at night I get oily clouds. So yeah just gonna have to adjust gamma per time of day for now Ryzen 7 5800x w/ PBO on, RTX 3070ti w/ OC, 32 GB RAM @3000 | Quest 2, Virpil Joystick, Throttle, and Rudder
MadKreator Posted December 16, 2022 Posted December 16, 2022 You can use a program called re-shade to apply post rendering filters to dcs and tweak and tune at the cost of some fps, or, what I do now, go into nvidia control panel (if you have nvidia) go to the color/ brightness settings and tweak the contrast, gamma, and color vibrance, /you can really make dcs look full and rich . I run in game gamma on 2.1 or 2.2. Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
Bucic Posted December 16, 2022 Posted December 16, 2022 Adjusting gamma in two different places is redundant. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
MadKreator Posted December 16, 2022 Posted December 16, 2022 Thats true, I was just listing things to adjust lol Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
RuskyV Posted December 29, 2022 Posted December 29, 2022 It’s a Shame none of this works in VR for the Nvidia panel.. Using external program’s to solve something that could be done with a few in game sliders would be far more user friendly and useful to all. 1
FoxTwo Posted December 29, 2022 Posted December 29, 2022 It's kind of abysmal and not helped by the fact that the normal contrast ratio of most VR headsets isn't amazing in the first place. 1
Gryzor Posted January 2, 2023 Posted January 2, 2023 I hope in 2023 we´ll see an improvement. Day witth gamma 2.2 means nights without stars...
broderbund67 Posted January 28, 2023 Posted January 28, 2023 (edited) In VR during the day I have to chose between having the HUD completely washed/unreadable out against the clouds/sky or Cockpit completely dark... It has unfortunatelly been going on for years and I cannot get a good balance Edited January 28, 2023 by broderbund67 Asus z170i pro gaming MB / i7-6700K OC 4.5Ghz / Gigabyte GeForce GTX 1070 G1 8GD / Ram 16gb DDR4 DRAM 3000MHz / SSD 500Gb / Oculus Rift S
average_pilot Posted July 21, 2023 Posted July 21, 2023 I understand lighting is quite a complex subject given the limitations of displays to represent very intense light plus the excellent capacity of the human eye to adapt to extreme light conditions, so whatever we see on the display will always be a best effort approximation. (Like anything coming out of a computer by the way, I think it's good to keep that always in mind.) But to me it seems obvious that, like in real life, what we need are proper virtual sun glasses and helmet visors in the game for when the conditions require them. The helmet visor in the C-101 used to do a good job but now it's so subtle that it almost makes no difference. The one in the Mk2 never felt right to me since contrast is further worsened when using it. BTW, since OP mentions it, I think stars became much fainter at some point, but I think that's a different problem. 2
MoleUK Posted July 21, 2023 Posted July 21, 2023 On 1/28/2023 at 5:03 AM, broderbund67 said: In VR during the day I have to chose between having the HUD completely washed/unreadable out against the clouds/sky or Cockpit completely dark... It has unfortunatelly been going on for years and I cannot get a good balance Yea unfortunately it requires constant gamma tweaking depending on the time of day and which map it is. And even then it's never quite right. The lighting situation remains my main complaint re: DCS visuals. 3
Tomcat388th Posted July 23, 2023 Posted July 23, 2023 On 7/21/2023 at 3:55 PM, MoleUK said: Yea unfortunately it requires constant gamma tweaking depending on the time of day and which map it is. And even then it's never quite right. The lighting situation remains my main complaint re: DCS visuals. Mole I have been using the openxr toolkit and under the appearance tab you can adjust brightness,esposure ,contrast does a fairly decent job of improving the landscape. Plus with the sunglasses option "Light or Dark" activated the hud doesn't get washed out as bad and I can see it even in direct sunlight. Here are a couple of shots in South Atlantic. My DCS gamma 2.6 and if I fly at night I will use the true night sunglasses option I think it helps with the darker colors against the sky, less banding. These pictures are through my quest 2 J 1 Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
MoleUK Posted July 23, 2023 Posted July 23, 2023 31 minutes ago, Tomcat388th said: Mole I have been using the openxr toolkit and under the appearance tab you can adjust brightness,esposure ,contrast does a fairly decent job of improving the landscape. Plus with the sunglasses option "Light or Dark" activated the hud doesn't get washed out as bad and I can see it even in direct sunlight. Here are a couple of shots in South Atlantic. My DCS gamma 2.6 and if I fly at night I will use the true night sunglasses option I think it helps with the darker colors against the sky, less banding. These pictures are through my quest 2 J Nice, may have to give that a try. Ideally ED would address it rather than require third party workarounds, but ill take what I can get.
Bucic Posted July 23, 2023 Posted July 23, 2023 (edited) 20 minutes ago, MoleUK said: Nice, may have to give that a try. Ideally ED would address it rather than require third party workarounds, but ill take what I can get. I wouldn't hold my breath on it. This looks like "auto exposure adjustment based on CURRENT lighting conditions in the viewport" by design. To me, the hardcoded bloom effect is a much bigger issue. Looks like ED let a Reshade saboteur on the team Edited July 23, 2023 by Bucic 2 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted July 30, 2023 Posted July 30, 2023 (edited) DCS Bugs >> 2D https://forum.dcs.world/topic/323216-automaticadaptive-brightnessbloom-effect-inconsistent-lighting-view-dependent-2dvrmultimonitorviewsystem/ Edited July 30, 2023 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Eugenea Posted December 6, 2023 Posted December 6, 2023 You can either use a program called re-shade to apply a post-render filter to the dcs and tweak it at the expense of some frames, or, what I do now, go into the nvidia control panel (if you have nvidia), go into the color/brightness settings and adjust contrast, gamma, and color vibrancy, w/e you can really make the dcs look full and rich. My game gamma is 2.1 or 2.2. 1 Steppermotor provides a variety of different types of gear reducers including planetary reducers, parallel shaft reducers, and worm reducers.
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